Yeah, pretty much. Here's #Barotrauma after a ~year of development, and as you can see the visuals were pretty much done. Since then we've been focusing on the mission coding and debugging. Next up is the long-awaited backend, so you can connect to other players online!
have you ever been this wrong about anything before https://t.co/vPHzBumFqO
@MercFromStalker That should be technically possible with the level editor and some xml work, although it is a bit involved considering you can't edit the level by hand, but have to adjust the parameters of the procedural generation to make it produce the layout you're after.
@MercFromStalker I'm not sure what you mean - you don't need to edit the levels to create custom outposts, those can be created in the submarine editor. ;) And there is a level editor in the game too, although it's essentially just for modifying the parameters of the procedural level gen.
The next #Barotrauma update is getting close, and a large part of it has to do with submarines (upgrades, turrets, balancing, improved progression). Read more in our latest blog post:
@animeiro123 The next update will hopefully help with that:
@RegalisCheese No, we don't. If you want to hide a server you can use the 'offensive word' filter.
@Lennic6 Oh, thank you for pointing this out! I think I fixed the problem now, the email should be working again.
@Loom_Tunez Yeah, go ahead :)
@dwagonman: @BenthamPlays @UndertowGames @DerpDigital @FuzzyFreaks When you hunt the abyss, sometimes the abyss hunts you back. https://…
@RegalisCheese 1st it was the crawler broodmother egg sacks and now this, baro players sure have a dirty imagination😏
@GibaNeverKicks I unfortunately can't give you any exact date, but a major-ish update is coming pretty soon. We're also working on a big faction overhaul, but that'll take a little longer!
Another new addition for the next #Barotrauma update: meet Camel, an intermediate-level transport sub. #gamedev #indiegame #gaming
@Njtor A f*** cannon for f***ing up swarms 900% more efficiently
We've also got a beefier version of the coilgun coming up in the next #Barotrauma update #gamedev #indiegame #IndieGameDev
Some more footage of the new weapon (now with sounds!) #gamedev #indiegame #IndieGameDev
@BeardedDargon It's proximity-triggered (detonates when it's about a meter away from a target)
Coming up in the next #Barotrauma update: some more submarine-installed weapons... #gamedev #indiegame #IndieGameDev
Seems about right #barotrauma #gaming #indiegame
@now_ats Yes "If left undisturbed for several years, a colony of ballast flora can eventually grow into a Thalamus, an intelligent organism capable of exerting some degree of control over the systems of the submarine it's inhabiting."
Steam's summer sale is on, and #Barotrauma is -75% off! #gamedev #indiegame #gaming