@Euadi2 Yep, that's on our todo-list. :)
#Barotrauma's next update is coming soon, and we wrote a blog post of one of the biggest upcoming changes: a full overhaul to colonies, the largest top-tier outposts.
#gamedev #indiegame #indiedev #gaming
@exploreplanets: Europa is amazing, and we know that because of Margaret Kivelson. She conducted groundbreaking research throughout her…
Findings from #Barotrauma's Steam workshop. Getting tired of the cramped confines of your sub? How about hopping on a motorcycle and heading out to enjoy the scenery and the fresh... uh... water?
@HenryHays13: In the deep stations of Europa, it is a near universal recomendation to avoid any and all contact with the more “alien” cr…
#Barotrauma's Rising Tide update also added 3 new vanilla submarines: Winterhalter, a deep diver with an on board research lab, the intermediate-level attack sub Herja and the cheap beginner-level sub Barsuk. #gamedev #indiegame #IndieGameDev
One of the new features added in #Barotrauma's Rising Tide update: you can (finally) heal your crew for a price at the outposts! #gamedev #indiegame #indiegames
@cuk_anton I unfortunately can't make any promises regarding this, but it could be a possibility at some point.
Cool #Barotrauma fan art: The Endworm Attach by Allua_. Source: #gameart #indiegame #gamedev
@ForbiddenDevs: Today we celebrate “laskiaistiistai” or the Mid-winter Sledding Festival. Merrymaking, sledding, and feasts have taken p…
@LPiromano They're egg sacks. :) Our creature artist ofc did want them to read as breasts at a first glance, but on a closer inspection (especially when you see how the creature attacks) they're more like a scrotum.
Another new monster variant we added in #Barotrauma's Rising Tide update: the Giant Spineling can turn your submarine into swiss cheese even faster than its smaller counterpart. #indiegame #gamedev #screenshotsaturday #indiegames
@codekittah True, but that doesn't mean the visuals in a game necessarily need to match how lighting (or anything else) works in real life. Complete blackness and an unnatural contrast between light and shadow can be a stylistic choice.
@Euadi2 What a dirty mind you have, those are obviously egg sacks.😏
@The_Mysterian Here you go 😉
The Mudraptor Veterans can be a handful to deal with outside the sub, but when they get inside, you're in a whole new world of hurt #barotrauma #gamedev #indiegames #monogame https://t.co/rddty0wFvu
The Mudraptor Veterans can be a handful to deal with outside the sub, but when they get inside, you're in a whole new world of hurt #barotrauma #gamedev #indiegames #monogame
One of the new monster variants added in the Rising Tide update: the Mudraptor Veteran. #gamedev #indiegame #barotrauma #gameart
@SamSantala MPK organizes weapons training courses that are open for anyone
Rising Tide, the newest #Barotrauma update has just released! Introducing medical clinics, 3 new monster variants and subs, and a boatload of other additions and fixes. Check it out on Steam: #gamedev #indiegame #gaming
@WingarScarlett @tom_forsyth I'd also say emulating perfect optics is often not the goal in game visuals, in our case we for example intentionally hinder the players vision in various ways (pic related, an intentionally disorientating status ailment)