Battlefield V

Battlefield V Dev Tracker




19 Jul

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I think that is a fair QoL request.
I'll add it to the list. Not sure how much work would need to go into "persistent class selection between factions", but I took down that note.

Thanks for sharing!

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Originally posted by DefinedDisaster

Maybe combine Rush with the reworked Frontlines Maps for a playlist of absolute awesomeness? :)

That's what u/PartWelsh and I are suggesting. We'll see if the team can get it sorted for us all.

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Originally posted by nomdemorte

Can confirm, have tested. There is definitely a between-rounds shuffler. It doesn't appear to be random, either. KD in the previous game seems to be the biggest factor.

Yup. By 'proper' I mean to the standards that many hold us to and expect. There is a balancer but it's not delivering what you like. More than happy to acknowledge that this is a problem, it's something we'd like to see changed.

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Originally posted by Detigo

Will you fix online achievements (Elite, Eager Beaver and globetrotter) and online stats for achievements?

It’s in the next update (4.2).

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Originally posted by Exa2552

u/braddock512 u/PartWelsh

Bug #4789263: Friendly player has no icon, so you assume it's an enemy.

Great work guys!

I shot that over to our QA. That is something I haven’t seen before. Thanks for reporting it.

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The animation is also wrong on some setups. It plays a buckshot animation instead of slug round, making it impossible to tell where your slug is going.

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Squad up, get out on that Battlefield and PTFO!

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My bad. Luckily that one of the pre round spawns. So this won't happen mid game.

Will fix! Thanks for reporting!

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Originally posted by Sveittjpong

B-but then why were there nodes that could be completed in CA but gave no ToW XP? Was that intentional?

Ooh. That’s sounds like a bug. PM me your game ID and the details of the nodes you’re referring to, please. I’ll look at in in the morning.

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Originally posted by Sveittjpong

Don't be. His fault not yours. Also there were no clarification on the ToW XP actually being rewarded when completed in combined arms which is what I was asking about.

But alas, there's way bigger problems, it's not that important. Let the ship sail.

Have a good day.

If the node specifically mentions Combined Arms, it will award XP. Otherwise, it will only award XP for MP PVP (regular BF modes like conquest, TDM, etc.).

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Originally posted by Sveittjpong

Yeah, I saw after commenting and edited my comment. Just stumbled upon it in fact, no way for me to know he responded to your comment.

I’m sincerely sorry that it was missed.

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Originally posted by Sveittjpong

Might as well give it one last go I guess.. ANY RESPONSE ON THAT MAIL?!

EDIT: I see the response below now.. I don't get notifications to replies on your comment. This is not how reddit works.

Riopn (a Dev that we need to get tagged) replies a few days ago.

“This is correct. By default Tides of War weekly nodes can be completed in any Multiplayer PVP mode (that does NOT include Combined Arms (co-op)).

If the node has any further game mode restrictions then that should be mentioned in the text. For example: "Capture 5 objectives in Conquest" - can only be done in Conquest. "Capture 5 objectives" - can be done in any multiplayer game mode regardless if the week is focused on Conquest.

Previously we did have some nodes that you could complete within Combined Arms. If we do this again it will be mentioned in the text accordingly.”

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Originally posted by Al_Sunday

I just use the iron sight.

Easier to track targets.

Same for me. Model 8, iron sights.

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18 Jul

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Thanks for reporting, i saw another thread about this yesterday and i took a look at it today. This will get fixed in an upcoming patch (probably not the next one since it needs QA to verify everything :))

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Originally posted by Wargreymon559

Fixed in the next update. (4.2)