Battlefield V

Battlefield V Dev Tracker




19 Jul

Comment

Originally posted by 8u11d0g

Plus enemies are showing as in our sector but you cannot get to them.

That is sadly a bad side effect of good sector setup. It's hard to explain,so I made this picture: https://imgur.com/a/0uod42W

This is very rough representation of Panzerstorm Breakthrough which uses the same retreat mechanic. It's a good example because the issue you are describing mostly happens on big maps with long distances between sectors.

So on this map, when the attackers took sector 1, defenders have 60 seconds to retreat from the blue and white area of sector 1 to the white area of sector 2. If we would allow attackers to move into sector 1's blue area (the former defender HQ), then we would run the risk that the attackers would just snowball through the map. Killing defenders on their retreat, putting them into the 15 seconds respawn queue while walking up closely ...

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Comment

Originally posted by Panogan

On Narvik after capturing 3rd sector and you are on the top right corner at the edge of the map, you are instantly put out of bounds when next sector opens with no chance of making the run....

Plz fix

I am not entirely sure where that is, but I will have a check.

Comment

Originally posted by SheroxXx

This also happens on devastation. If you try to attack church from the German spawn after first sector is down. In first phase you're in bounds, but right after second phase starts it turns into our of bounds. You have 4 seconds to make 10 second run. Good luck.

That's shouldn't be the case. I would like a video. Rush uses the same logic as Breakthrough. Meaning defenders have 60sec to retreat to the next sector.

Comment

Originally posted by C-Robss

Thx for letting me know. Will fix! <3

Comment

Originally posted by OpusZombie

The linear layout of A and B in the first sector on Twisted and Devastation is an interesting design choice ... basically you can defend A from B (especially on Twisted where you have sightlines to everything). So most of the defenders can be at B while defending A … this makes a flank to B equally pointless. Seeing a lot of teams now on Day 2 not getting out of the first sector on these 2 maps on XB1 NA.

I think so far it seems like all first sectors are a bit hard for being first sectors (we normally want the first sector to be attacker favoured and tune up the difficulty over time). I want to wait for telemetry to actually see the win rate. Twisted Steel offers a lot of flanking routes though and the attacker have a tank as well. So right now I think Twisted Steel is mostly okay. Devastation is a difficult one since the lanes are so close, but we have to see how it plays throughout the weekend. The meta normally adjusts. (Pro-tip: as an attacker, build the ladder at the front of the cinema)

Comment

Originally posted by staryoshi06

Will the mcom artillery call-ins still be available for frontlines?

They are for now. Same for Airborne. I will most likely remove them tho. In the moment we introduced reinforcement-call-ins, I should have removed them. The new call-ins work better, are properly indicated to friends and enemies. It's just a better replacement.

Comment

Originally posted by jayc0au

Appreciate that you take ownership of the problems but isn’t dev work a team effort? Surely QC should take part of the blame.

I made the Rush adjustments which includes these spawns. So it's my fault. Sure, it could have been caught in testing, but at the end of the day I am responsible for the quality of the content I deliver.

Also, I get peoples frustration over the current buggy state of the game and there are absolutely no excuses for it. I hope tho that everyone realises how big of a game BFV is and how much testing every patch requires. I really want to break a leg here for my QA colleagues. It's not their fault.

Believe me when I say that we all take the current state very serious and want to and have to do better going forward.

Comment

Originally posted by onelson32

When will the level cap increase? Says August, but that’s obviously open ended. Early? Late?

We haven’t locked a date just yet.

Comment

Originally posted by JUGGZ_MN

If it happens to me in the next few days i will.

Much appreciated.

Comment

Originally posted by Wargreymon559

Do you guys plan on fixing the lighting bug that occurs when looking out a window?

What platform are you on? Any specific map this occurs the most? I haven’t noticed it on PC, personally, but your experience may differ.

Comment

Originally posted by JUGGZ_MN

It happens on Aerodrom every now and then.

Shoot me some video/screenshots if you can.

Comment

Originally posted by ronputer

Is Battlefield Currency going to carry over to future titles? Or does it remain specific to whichever title you bought it on? Or is it going away altogether?

It’s a little early to tell, honestly. We’re a ways off from even talking about another BF title. I’ll look into it. Can’t promise there will be much info to share for a while, but I’ve added it to my list.

Comment

Originally posted by Kakoserrano

How nobody saw a giant black artifact in the sky of the map in early testing?

That’s why it’s not released yet for Conquest. It wasn’t there until we fixed the crashing.

Comment

Originally posted by ChosenUndead97

I saw this also in other maps, but they are small and not that big. But they are stil bugs

If you can capture any of those - shoot me the images to my inbox or you can email them to me at [[email protected]](mailto:[email protected]).
Make sure to let me know the platform, mode, and map.

Thanks.

Comment

Originally posted by YourBigBrotherSteve

At this point, I hope with the up coming update/patch we just receive AL Sundan Conquest along side the Marita map, that would be awesome. get 2 new Conquest maps at once. Should also make a rotation of just those 2 maps to really get play ability on them.

Hey Steve, unfortunately, I can tell you right now that is not going to happen.
Marita will release before Al-Sundan Conquest. (As noted in my reply above, there's some serious visual issues affecting the deployment of Al-Sundan that are rending it unshippable. The team is working to address those, but we don't have an ETA. I'm truly sorry, I know this is frustrating.)

Comment

Originally posted by cr3amy

Following-up: I got a lot of examples of it happening last weekend, but before sending them over, I wanted to experiment with the sound settings, and what I found was interesting.

The issue seems far more prevalent when sound is set to Headphones or 3D Headphones, but much less noticeable when set to Speakers.

So I've been playing with Speakers as my setting and trying to get more examples. I've recorded a few instances of issues, but nothing I'm too confident about without taking to carefully review my clips (which I'll try to do tomorrow, if I can). Here's what I've noticed:

  • Estimating the location & distance of sound's source has become easier
  • I can hear clear footsteps from farther away
  • Footsteps only seem to be missing when there's a lot of other sound, too

That last point implies to me that either:

  • Not a bug: Footsteps are playing, but are quieter th...
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Thank you for this detailed post. Shoot those links over when you have them. I'll be sharing this detail with the sound team.

Thanks again!

Comment

Originally posted by trbatuhankara

Al sundan CQ?

They're still working on it.

I know, I know, I know. *sigh*
They fixed the crashing issue that prevented it from being released, but now there's a artifacting (visual bug) issue that puts this giant black object in the sky, which renders the map unshippable in this state.

I'm really sorry, I don't have an ETA and I absolutely understand how frustrating this is - I'm a huge Conquest fan/player myself and this map SCREAMS Conquest.

Post

Let's review this week's calendar.

https://i.redd.it/cabohgg9xbb31.jpg

Archive of Week Starting July 15, 2019

Monday, 7/15/2019

  • This Week in Battlefield V - An overview of this week's news, blogs, content, and more. As items are added or shifted, this will be updated. Keep an eye on it through the week for redirect links!
  • ...
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