Star Wars: Battlefront

Star Wars: Battlefront Dev Tracker




08 Apr

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Originally posted by JSP2sim

Is it what you were expecting for ?

1h45 for me, A little bit too much I think : first hour was really good, last 45mins were boring because of a full powered Anakin defending the last point

Anakin balance is a separate thing, but overall a vast majority of games don't go that long. I only know of one game that went ~3+ hours because someone showed me it.

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Let me see if I can get an answer to that. I know one got to ~3+ hours if memory serves, but I think one has gone up to 4. Those are extremely rare, though.

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Originally posted by ___hello_there___

Do you guys have any idea what's up with the aim drifting on Xbox One?

I checked around and I'm not the only one experiencing it.

Yup!

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Working on it. I believe we just alleviated the issue (at least for most people).

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by F8RGE

Found the cause of this, working to resolve it now.

We're now seeing this as being fixed. Please let us know if you experience anything similar.


07 Apr

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Thanks for flagging. I’ll bring it up.

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Originally posted by RunFranks525

Haha thanks for paying me a visit. Hope you and your team get settled for your big week at Celebration and welcome to Chicago! Maybe I'll see ya around at the Fallen Order panel!

Hope to see you there!

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ARC Trooper and BX-series Droid Commando.

Edit: Wait...how did I get here?

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by generalslywalker

So you admit to being a Padawan?

The truth comes out.


06 Apr

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by ifoundyourtoad

When you guys get into work on Monday do y’all share some of your favorite memes from Saturday?

Yes, we are always sharing the best memes you make. Some of them even get printed out and put on our meme wall.

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Samu_maijala

Very good post! One of the best in this weeks shitpost saturday!

Agreed. This wins the inaugural "F8's best Sithpost" award, for the week.

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Our audio team aren't happy with the current execution either. Expect these lines to be updated (quite a lengthy process though).

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Originally posted by AlleNoid

Ok I gotta say it, you're on fire man, the other great thing that has happened to this community after u/F8RGE is you man, you're always answering our questions even when you cannot talk about it, that's awesome very much appreciated. In my eyes you're a CW heroe haha if you don't mind me saying, lol.

Haha, I really appreciate that! I want to be as transparent as possible...even if F8RGE is holding me back from being a Jedi Knight.

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Originally posted by MRH__98

Oh right, that makes sense. In that case, might a timer of around 5 seconds be considered? Probably just me being impatient, but I feel like a 10 second timer can be too long at times.

As in, in general a five second timer? Not sure, but I can raise it with the team. After SPS, you should see how interested other players are with that by making a thread.

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Originally posted by AlleNoid

I get this but DICE can do it, you did it in the last game with Walker assault, and honestly we will be happy with just a supremacy in the current large maps, it's not as complicated as GA.

Also some shooters have PVE and even on all modes, like CoD. And you guys have even made combined arms for Battlefield V Wich BTW is better than people say it is, you're right on the BF V fans they don't appreciate PVE but I do, and I like the mode so give DICE my thanks for it , and I'm not the only one is just that PVE fans are more silent than PVP fans

Totally. I more so meant the audience size for PvE between titles.

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Originally posted by damanja1

Is creating hero AI a lot harder then infantry AI? I’d reckon it’s the same thing but I don’t know anything about this, just curious.

In general, most likely. Part of programming requires you to pick when and where an ability would be used (i.e. in this situation, use this ability; if X condition is met do Y, etc.). If we made them like troopers where they don’t use most abilities, then that’s easier, but I don’t think that’s what players want. Again, not impossible, just time consuming and why it’s not something we’re currently talking about doing.

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Originally posted by MRH__98

How so in your opinion, can I ask? There was a time where fast spawn was enabled for a whole weekend and I can't say that I noticed anything particularly different in the balance of GA.

Matches end a lot faster since people and spawning (and thus dying) quicker and that means the side with kill tickets is disadvantaged.