Star Wars: Battlefront

Star Wars: Battlefront Dev Tracker




05 Apr

Comment

Originally posted by NathanOfLane

Nice. I had a hunch that was the goal, because I remembered one of the developers telling the community that their intention with the original blaster bolts was to match the VFX in Rogue One.

It makes sense, considering it has a heavy military vibe.

If you look up original videos of BII lightsabers, they were very similar to Vader's in the iconic RO scene.

Comment

Originally posted by manestreah

Have you by any chance ran into a bug where 4k and 6k heroes go to original values like when the game started?

6k and 8k heroes. I've posted it a bit before and its extremely rare. Just wondering if you've seen it before.

I've never heard of that, but if you made a bug report the team should be aware. If not, I suggest posting on on the forum or help.ea.com.

Comment

Originally posted by Onepostwonder95

Both I play PS4 and Xbox although I’ve been playing Xbox, recently it find it happens 30% of the times I turn or try to shoot

Can you get us a video of it happening on PS4? That could be really helpful.

Comment

Originally posted by Smthrsd1974

Fair enough. Thanks for the reply. I know you were not around in 2015 Battlefront, but instant action was requested back then and even when BF2 was announced Dice said an improved Skirmish was coming. Have a great weekend. I just wanna play with my kids in a non competitive environment and have fun with more than 10 AI to go against.

I totally get it. We want that too, but if we do it, we want to do it right.

Comment

Originally posted by darthkyle25

Must have missed it then. I just remember you saying you'd talk to the team about why he's 4000 on OT maps but never saw anything about it after that

Edit: my mistake

No issues!

Comment

Originally posted by darthkyle25

A bug? Seems kind of a long time after his release to call it a bug. Why not acknowledge it is a bug back in February when he released?

We did a fair few times. It's tied to the client itself so it's proving to be tricky to fix.

Comment

Originally posted by Smthrsd1974

then why is Dennis saying its being worked on then? Then you say it;s not. What is the truth?

"I never said we're not doing more, just not right now." No one said never. Development takes time.

Comment

Originally posted by NathanOfLane

Like a Rogue One or The Force Awakens type aesthetic, right? A contemporary movie look?

Specifically, Rogue One. TFA is closer to some of the other films.

Comment

Originally posted by Onepostwonder95

Any word on the aiming drift, that’s got out of control too.

On Xbox? Still investigating it. It's one of our top issues that we're tracking.

Comment

Originally posted by DaVintchi

I understand entirely what he’s saying but Jesus, what a stuck up & snarky way of saying it. DICE’s PR guys really need to work on this collective attitude problem they all seem to suffer from. Spiting your customers does you no favours.

Edit: Cue the torrent of downvotes from white knights desperate for developer attention.

What about it came across as snarky?

Comment

Originally posted by spaghettiAstar

That wouldn't surprise me if they were mistaken, I personally would hope so. While I don't necessarily have issues with the various battles being made canon, I'm not sure I'm big on it happening in general.

I believe it was /u/EA_Charlemagne who said it, but I haven't seen anything really clarifying. Last time I asked people didn't seem to care.

Battles themselves aren't canon, though they can draw from it or be inspired by different events. They're just multiplayer matches to us. Starkiller Base happened in canon, but in-game it's just our made up version. Geonosis happened in canon, but our battles aren't those and are just made up and based on parts of them.

Comment

Originally posted by Angsty_Kylo_Ren

Does this mean that maybe we'll get some blocking animations?

Most likely, yeah. Again, TBD on what we decide to do.

Comment

Originally posted by battlefront2gaming

I have also spawned in as the ARC trooper with only my right blaster and not being able to use the power blast ability. Not sure if this was fixed after the hot fix because I haven’t played. However it happened at least 1 time whenever I played CS after the initial launch.

We found this happening if you combat roll right as you spawn, and are working on a fix for that. Let me know if you see it happening in other ways too.