Battlefield 2042

Battlefield 2042 Dev Tracker




13 Jul

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Originally posted by sterrre

Xbox or playstation? If you ever visit the west coast US maybe I'll see you on the battlefield.

Just a comment, if vehicles have more seats like was implied after the gameplay reveal then it might be even more important that seat switching is easy to do.

I'm based in the UK and mostly focus on Xbox and PC gaming, the PlayStation is often there for exclusives though! :)

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Originally posted by sterrre

This is a great idea! I have a key rebound (L3) for switching to seat 1 but anything else is just horrible.

u/T0TALfps I don't know what bf2042 UI will be like but if this suggestion had been in previous battlefield games it would have made vehicles so much easier to use on console.

This is actually a great idea, and as a console player myself I know how frustrating it can be to often flip between seats. There isn't much that I can say on the subject as we're still way ahead of time, but I will definitely send this suggestion through for consideration later down the road.

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Really nice wallpaper, welldone!


11 Jul

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Nothing to share on this right now, but rest assured that as soon as we are able to confirm them, we will do so. You can absolutely expect them to be posted before launch, with as much time as possible to allow you to prepare if you need to do so!


08 Jul

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Originally posted by TallBody

Squad mate Seb out there being an adrenaline junkie lol

Best view in the house Battlefield.


07 Jul

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This is fantastic!

Passing it on to our Social Media Manager! 😁


05 Jul


29 Jun

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Originally posted by sterrre

I remember there was a dev talk for bfv in where members of Dice went to visit places like iwo jima and the Solomon Islands. Did you get a chance to visit the spaceport on French Guiana?

Not sure I can talk about specifics just yet but usually it's the artists going on those trips, in previous games it was anyway :D I just focus on the gameplay itself, they got the environments covered!

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Originally posted by sterrre

Which of the announced 2042 maps did you work on?

Orbital and Renewal :)


28 Jun

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Originally posted by Born-To-Grill

I couldnt find a singe image of that DICE weapon camo in BF4. Am I right to assume its just flat black?

For Battlefield 4, I believe it was flat black yep!
Along with the actual soldier camouflage for DICE SE being flat black. There was also a DICE LA one which was flat white (polar opposites).
Cool thing about them was that they also hid you from thermals! 😁

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I see you penguins, I see you. Also, the nod to Arrested Development is 100% a vibe.

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Ah yes, the fun days of the suppressed SPAS-12 shotgun springs to mind. Good times!


27 Jun

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Hey u/Dion-Sandals - Head on over to the PlayStation site, visit your account settings and select your transaction history. It may show up in that list, acknowledging that everything is fine :)
If you do have any concerns with anything, I would suggest that you get in touch with the place that you had ordered the game from, but nothing to worry about - the beta is quite a ways away at the moment!

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Hey u/HipMicrobe39293 - You may be able to cancel your Xbox One preorder (and this is me guessing) if you've preordered it via the Microsoft store. You can run through the steps listed here and then you can go ahead and preorder the correct version for yourself.

Just a general reminder that the Gold and Ultimate Editions of Battlefield 2042 will come with a cross-gen bundle, meaning dependin...

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Just wanted to pop in here and say - the comments in this thread show so much maturity and respect towards each other, it's really good to see the community welcoming towards new players showing interest in the franchise for the first time.

There's going to be a lot of them in due time, and we need to be warm and welcoming if the community is to grow - so to all those that have taken the time to help someone into the groove of things - kudos to you.

Enjoy your week ahead!

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Originally posted by RoutineSmile8185

As long as there isn’t slide spam and jump spam it’ll be awesome

Two topics that we are very aware of :)

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Originally posted by tdkr21104

I honestly think the getting stuck thing is almost more of a map design flaw than a movement system issue

It's both. The engineers need to accept that levels aren't 100% smooth and the level designers/artists need to remember that the code can't cover for all rough edges. It's a balancing act between visual fidelity and smooth traversal. I think we were in a good spot with BFV so we just need to be cautious about potential problematic areas.