Battlefield 2042

Battlefield 2042 Dev Tracker




17 Aug

Comment

Originally posted by BleedingUranium

But are there any pretty bananas growing in the agricultural half of the map? :3

No bananas, but there might be other surprises :D

Comment

Originally posted by sterrre

u/kalletheslayer haven't seen much but from what we have seen it looks like it's gonna be a fun map.

I hope so! This was a challenging map since the premise is pretty bananas, but i'm happy with the end result so I hope you'll enjoy it :D


16 Aug


14 Aug

Comment

Originally posted by koalatruta

If they a add a time between the uses and a option like, when you slide and NEED to do this again, the slide goes more poor and you can't run for like a moment.

This is actually how we want it to work; minimum velocity to be able to start a slide, cooldown between slides and speed penalties when sliding too fast in succession. Also sliding down hill will obviously be a bit longer than uphill.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by sterrre

u/F8RGE looks like the Kourou space center was also dramatically affected by flooding. I wonder how long the US will be able to launch rockets from here before it is lost like Cape Canaveral.

The world of Battlefield 2042 is chaos.

Comment
    /u/F8RGE on Reddit - Thread - Direct

The dinosaur has a name, show some respect to Mr Chompy :P


13 Aug

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by notafakeaccounnt

Could you explain how london is 3 feet under water yet the Al Wahda arch isn't?

The same reason where it has been 48C in Italy this week and only 20C in Stockholm. The world is a big place, weather affects various parts of the globe differently.

England got hit by a lot of water. A wave hitting England isn't also going to hit somewhere across the world etc


12 Aug


11 Aug

Comment

Originally posted by chemtr4ils

btw i ll only be able to play on ps4, does that mean some maps will have some points removed? Because if not idk how anything can change between 64 and 128 players, take caspian border for example, it has 5 points but they're very condensed, if you reduce the border limits of this map it does not change anything to the gameplay because 90% of the players are just in a relatively small area compared to the huge map caspian is, however, on a map like breakaway which will feature a ton of points far from each other, will some points just be removed to scale the map down?

Yeah exactly, on ps4 it has it's own borders to make sure it plays well for 64 players instead where we remove certain areas, but we have tried as best as we can to include the iconic features on each map no matter where you play. For example the rocket on orbital is included on both old and new consoles :)

Comment

Originally posted by chemtr4ils

how big this renewal map will be? comparable to previous bf games? it looks absolutely stunning, i'm already seeing the breakthrough mode through the huge door

In BF2042 I think it's medium size, a few times bigger than Arras for example

Comment

Originally posted by UltraPlayGaming

Do you think the other level designers will be able to give more detail on the other maps now that you are allowed to? I would love to hear more about the Antarctica map and the Singapore map since we haven’t heard a ton regarding them either.

Don't think either of them are very active on social media so don't think they will pop up here or on twitter, but also i'm not really saying more than we have already shown. I can talk more about the maps I've worked on as we reveal more etc at least!

Comment

Originally posted by iCaps_

You made Iwo Jima? It's so good.

Easily one of my favorite maps in all of Battlefield. Quick question, who's idea was it to put AI troops on the outskirts of the map by the beachhead on the right side? It was genius. Made the map that much more "lived in". Hopefully, we see more of that in these new maps!

Together with one of the artists on Renewal too! So 50% of the level pod is from Iwo Jima on this one :D And thank you so much!! Hmm I think it was from the VFX team actually, if I remember correctly. And yeah I agree, ambient warfare always help making the world feel more alive!