This is not intended. Something we're checking out.
Right now you'll still play as 128, but on Conquest Small layouts when create a game via Portal.
This is not intended. Something we're checking out.
Right now you'll still play as 128, but on Conquest Small layouts when create a game via Portal.
This is not intended. Something we're checking out.
Right now you'll still play as 128, but on Conquest Small layouts when create a game via Portal.
Is there a reason thermal scopes can’t see players inside smoke?? Defeats the purpose.
We took an active decision to do that as a balancing measure. Some elements of smoke are able to be seen through thermals, such as environmental smoke and haze. However, player-created smoke won't.
Wasn't expecting discarded for a few more weeks. I can't wait. It's already one of my favorites, just something about it that I love. The vibes? Idk. But this rework looks great, if it's good enough it may turn into one of my favorite battlefield maps of all time.
Looking forward to your thoughts on it next week!
The EMKV90-TOR no longer shakes as it sits on rugged terrain in siege mode.
So they are just going to ignore the fact mbts have done this since launch?
Will send this comment through for the vehicle team to look into! 🤔
"Round based game modes will now have side switching enabled." Shutdown... And??? Not sure what what else... Rush?
It's Breakthrough 🙂
sundance pillow smh
Pillows are cool
Hello there,
Update 4.2.0 deploys across all platforms next week. With it comes the penultimate map rework for Discarded, alongside a wide range of Quality of Life improvements.
Here’s an overview of focus areas:
Thank you for posting this. The narrative is often that we don’t action reports, but we definitely do.
Happy we get to put you and other community members in the spotlight 😘
Because they get shut down all the time
Hey u/Straatford87 thanks for your reply!
Are there any changes to controller input and general settings (aa) scheduled? Is the controller aiming where it needs to be?
I don't know if it's just a placebo because of the many updates regarding controller aim or just me getting worse with the game, but I still have the feeling something feels quite off with the input lag etc when I play on large player modes (128p conquest for example)
Some of our team members are looking into improvements in those areas and if/when they land on something shareable you can expect us to chat about it!