Battlefield 2042

Battlefield 2042 Dev Tracker




26 Aug

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Seeing some of these comments has made my evening. 🤗

I think it's often hard to remember that we're all here out of one common thing, and that's passion for Battlefield. No matter how heated some critiques may be, we all want Battlefield to succeed.

Always remember that when it comes to chatting with folks 🧡

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Engineer balance changes are on their way, and are currently on course as part of the update for Season 6. We will be discussing more about that as and when we're able to do so.

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Just wish to reiterate here, as I had done within the Update Notes thread.

This is not the "Engineer Update."

That is currently on course to arrive as part of Season 6 and will constitute far more than an alteration or two to a single aspect of the Engineer class. There will be a substantial change taking place for some Engineers at a later...

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Originally posted by Wide_Entertainer_407

HOVERCRAFT:

Increased yaw acceleration to allow for quicker and more responsive turning.

Can we get more responsive turning for controller as well?

We will be discussing more about that in the coming month, stay tuned for it. I hope you'll like the changes being made. Cannot share anything at this stage as we're still working on it :)

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Originally posted by Greaterdivinity

Rofl, this is the engineer update?

No real strong opinion on the other stuff but...man why do y'all hype up the most underwhelming shit ever rofl.

I feel like vehicle counts varying by map is gonna get real confusing real quick but oh well, what do I know.

This is not the "Engineer Update." That is currently on course to arrive as part of Season 6 and will constitute far more than an alteration or two to a single aspect of the Engineer class.

I'm not sure where the hype has been driven from, but there will be a more substantial change taking place for some Engineers at a later date.

Vehicle Counts have often been varied on a map-by-map basis across multiple Battlefield titles in the past, and were factored around the experience we want to achieve on those maps and player counts and theme of the overall map. Battlefield 2042 is one of the only titles that had a flat number across every map.

As we stated within the Update Notes, this is something we believe will enhance the gameplay of Battlefield 2042, and we may not immediately get these Vehicle Counts spot on for the majority of players, but we will make changes where necessary to fine-tune them to an even footing.

Stay tuned to ...

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Originally posted by T_BONE_GULLEY

Glad to see they finally addressed the awful feeling pitching up and down in Jets.

Ever since S4 dropped it felt so horrible to fine tune aim.

This came out of our Community Surveys and Community Feedback posts. It was clear you guys were having some friction with the movement and it taking a little while to react - hopefully, it feels a bit better once 5.3 lands.

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Originally posted by henchman3

So there’s going to be 6 attack helicopters and 4 Jets on exposure 128 player conquest? Really?

That's correct, yep!

However, I also want to reiterate that these counts will change based upon data that we're seeing and feedback that you're sharing. These counts may not be the same for every map, and they are also defined by the difference between 64 players and 128 players.

We listed Exposure as an example on purpose, this is one of the most air-intensive maps that will exist, and we wanted to gauge early reaction already. Yes - we're already taking in that feedback.

We believe that 64 players will be the most balanced and fairest way to experience these locations, however with 128 players comes an increase in players - that also means an increase in vehicles at times. This is us turning things up to 11 based on the location, theme and experience we want to achieve.

It is now time that we take that into consideration. It will play vastly different - and that's okay. It may take a little while, but we will make changes when necessary.

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Originally posted by markymarkmadude

So are they just not gonna fix the controller aiming anytime soon? 2 updates ago, they destroyed the way aiming feels on controller.

You will find us discussing this in more detail in the coming month, but there will be improvements on their way.


25 Aug

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https://preview.redd.it/xnuxehsus8kb1.png?width=1920&format=png&auto=webp&s=73ed9e1f4a547767591b5546e652c08e455ca30a

Hello there,

Update 5.3.0 is on its way to launch next week alongside Battlefield 2042: Redux! Take a look below to discover everything new in this game update.

Here is an overview of some of the more important aspects of this update:

  • The in-game Codex - The Lore of Battlefield 2042 now all in one place
  • Conquest-wide Vehicle Count Overhaul for All-Out Warfare maps
  • Vehicle weapon balance and handling improvements
  • Reduced RPG & Recoilless projectile travel speed for Engineers

//The Battlefield Team

... Read more External link →

21 Aug

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https://preview.redd.it/bepd6mhhjgjb1.png?width=1080&format=png&auto=webp&s=e6788878db36e11de78724272ccd415a853c0d3c

Join the team for another #InsideBattlefield Podcast episode where talk more about what's available for play with the upcoming Battlefield 2042: Redux on August 29.

👇

...

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17 Aug

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Thanks for all your work on sharing the Lore and stories with the Community! Our team loves it, and we really appreciate you :)


15 Aug


11 Aug

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Originally posted by IntronD

So the Uwu Weeb Airsoft gun is possible then ? https://youtu.be/3I5_M2uziyo

What in the hell is that! XD

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https://preview.redd.it/4jm7tqzn5hhb1.jpg?width=1920&format=pjpg&auto=webp&s=b40642bbf567d7265c037b8ce12c59884e31636e

Hello there,

Next week, we will be rolling out a small Quality of Life Update to address some immediate issues that have been brought to our attention following Update 5.2.

It has been a blast witnessing your reactions to Hourglass as you got to grips with new routes to take on our final reworked location.

While we cannot share details with you today, we’d encourage you to keep your eyes peeled on our Social Channels next week for a look towards what is over the horizon.

For now though, keep those Battlefield™ clips coming in!

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Pffft, I've been wanting a Hello Kitty camo since Battlefield 3. Everybody just looks at me weird, though. It's not me, it's them.


10 Aug

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Hi @kregora Thanks for letting us know about this!

 

Would it be possible to get a few more details?

 

Platform:

PSN ID/Xbox GT:

Are you getting an error message?

Date this issue started (is it still happening?)?

Is anything else happening?

Please share any steps you've tried to far to resolve the issue:

If possible, share a Screenshot or Clip...

If on PC, please share a ...

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09 Aug

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    EA_Leeuw on Forums - Thread - Direct

Hi all,

 

If you have AT&T as your ISP, please post in this thread: AT&T network - "Unable to load persistence data" - Season 5.

 

If you do not have AT&T as ISP, please post in this thread: "Unable to load persistence data" - Season 5.

 

Thank you. 

I will now lock this thread.

EA_LeeuwAHQ... Read more

05 Aug

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Remind me next week when I’m in the office and I’ll check :-)


04 Aug

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Originally posted by YayoProtocal

They’re scared to respond to posts that are factual.

True dat


03 Aug

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Sense8 moment.