Battlefield 2042

Battlefield 2042 Dev Tracker

15 Oct

    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Starshine95

It’s weird how they put so much effort in the lore/setting but then don’t show any of that in the actual gameplay. It’s hard to take it too seriously when you have a backstory for the maps but then everyone is in every faction.

I just wish they had different specialists based on what nation they chose to side with.

There's a lot of our 'lore' within our maps and you'll encounter it in various ways while running around doing normal Battlefield type things.

Vehicle radios have more than just music for example.

    /u/F8RGE on Reddit - Thread - Direct

If you have any feedback on this or want to indulge me with your speculation and thoughts I'm all ears.

14 Oct


Dear Reddit,

Where my memes at?


Hi! I'm the one at fault here. I misunderstood the initial question. I wanted to clarify that the game would not cost extra for players who already own the game. I understand that this was a silly mistake on my part.

Sometimes I wish to help communicate and be part of the community, unfortunately I made a brief blunder on this one and that was my personal mistake.

Just wanted to clarify that HZ is part of the core experience and isn't something you need to pay extra for at launch. I hope that clears things up, and again, I apologise for misleading anyone as it wasn't my intention.

While this was a simple understanding, I'll stick to game dev in future 😅

Information regarding F2P is found here.

13 Oct


Originally posted by motherfo

How about mil dots?


12 Oct


Originally posted by GendaIf

I dont know what really qualifies as soldier physics. A frequent thing i noticed happen was when a soldier fell from a ledge or roof onto a floor they would pass through the floor they land on for a brief second making them very hard to shoot, besides that, soldier physics in particular the momentum, ragdoll etc, as well as the health (ttk) and health indicators are all great. Fixes to hit detection/hit reg will make health feel more consistent when those fixes come, but when those things werent an issue those facets of the game seemed really good.

Yes these are the subjects I touch. Following/landing on the ground is something we are working on all the time, so this might as well have been fixed already as it doesn't ring a bell.


Originally posted by Less_Quality2389

I think this is a healing bug where if you got killed while getting a healing over time effect, it resurrect you. Same happened to me when dying next to a medic crate.

Yep it was an interesting bug to fix. Exactly how you describe it; if you die when a health regen is active you will have 0hp for a tick but then before dying the regen kicks in, resulting in the death flow kicking in for a brief moment.


Originally posted by striker890

Cool to see that you developers are still active even though the massive deconstructive feedback here. Since this seems a really direct way to give some feedback I would just like to address one really important point that seems to be the core of all this negativity here.

It's definitely the missing incentive to play objective.

This has a few reasons I belive. First of all the scoreboards are not really tailored to represent the points earned by an individual. If squads are the goal here I would like to see some sort of identity of a squad shown in the scoreboard so it creates some incentive for the squad to play together.

Secondly leaving the point right before its captures or dying won't reward any points. For the time it takes to capture the point reward is way to low, especially time spent getting to a point.

Additionally I feel like vehicles should be able to be spawned at those points to make it faster to traverse the maps.


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Hej, as I mainly work on stuff like soldier physics and health, I have to give you the generic answer that feedback is being collected and looked at accordingly and many changes are still coming.


Quality post. Thanks for doing such a good job at summarizing my replies the last days.

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