Clash Royale

Clash Royale Dev Tracker




14 Jan

Comment

Originally posted by Krast666

Happy cake day

πŸ™‡

Comment

Originally posted by RoyalDragon56

Happy cake day

thanks!

Comment

Originally posted by WafflesNeedSyrup

Happy cake day Drew!!!

oh wow thats awesome thanks!


13 Jan


09 Jan

Comment

hey u/jaelson784

sorry to hear about this experience. if you want to DM me your support ticket number/ID i can pass this feedback onto the player support team and get my colleague who leads the support for royale to take a closer look.

i know the above sounds like a generic response but you are right about support being something that we at supercell can directly control and this sort of feedback (especially from a long time player) can help us improve.

i hope you can get in touch with the ticket info and thanks again for the feedback!


08 Jan


07 Jan


06 Jan


04 Jan

Comment

Originally posted by Justin531857

When will it happen? Seth said in the near future when healer first came out.

we dont have a date for the heal rework release. we have a pretty solid concept down but nothing is set in stone!

Comment

Originally posted by Justin531857

Where’s Heal rework?

with the introduction of battle healer we do not feel that it is an urgent change that needs to be introduced this month.

SEASON 7: LUNAR FESTIVAL BALANCE CHANGES

These changes are not live yet. They will be released on January 7th.

Season 7 is just around the corner, and we have a bunch of fresh balance changes in place for the new year. Please note that although the Season starts on January 6th, the balance changes will be dropping on January 7th.

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NIGHT WITCH

  • Initial Bat Spawn Speed reduced: 1.3s -> 3.5s
  • Slower First Hit: -17% speed

WHY?

Since receiving a higher Death Spawn count in October (2 bats > 4 bats), Night Witch has consistently been...

Read more External link β†’

03 Jan


02 Jan

Comment

Originally posted by ---KC---

Spells are a huge issue building 5 decks with no card being used more than once. The majority of the game feels balanced around fireball, lightning, and log.

4 decks! I agree Spells are the biggest constraint, which was a big driver behind the Arrows Rework. I think you could run 4 decks rather reasonably:

  • Zap & Poison
  • Log & Fireball
  • Arrows & Lightning
  • BarbBarrel/Snowball + Rocket/Earthquake

That's 4 decks that could be built and Tornado is still free to be a 3rd spell somewhere. If its really too constricting we can always release more Spells!