Clash Royale

Clash Royale Dev Tracker




02 Mar

Comment

this badge will unfortunately not be available until our next client update (forced app update) due to the way these badges are implemented.

you will still be able to unlock the 4 year badge correctly (retroactively) once it is added, but there will be a slight delay in getting the badge to you. sorry about that!

Comment

the royal recruit is kept in the box against his will for weeks at a time, until he is launched to certain death in the arena, where his ravenous cannibalistic lust for flesh must be satiated!

or we just had space to fill in the arenas (each one has a certain amount of unlock slots) and didn't want to mess with the current formula - at least until we have filled all arena slots!


29 Feb

Comment

Originally posted by BestN00b

Drew, you made a mistake regarding cannon killing overleveled goblins.

Lv10 goblins have 184 hp. Lv 9 cannon will do 175 damage. Lv 9 goblins have 167 hp and lv9 cannon does 167 damage. Leveling up cards give +10% to hp, so buffing cannon damage by 5% isnโ€™t going to let it deal with level 10 goblins.

Also, can you please give a response regarding the lava hound pathing issue I found:

https://www.reddit.com/r/ClashRoyale/comments/f975fn/lava_hound_has_slightly_different_pathing/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

good catch - i'll double check to make sure it's correct and edit accordingly.

that lava hound pathing issue is an interesting one - i'll chat with seth about it on monday, thanks.

Comment

Originally posted by TheStonedRealist

Hey Drew!

  1. Thanks so much for posting the upcoming balance changes here ahead of time! As a miner main I've obviously been anxiously awaiting the numbers, but it's also really cool to have the watchlist as a discussion point for upcoming weeks.

  2. Were there any other miner changes that were tossed around? I personally was expecting a slight HP and dig-speed Nerf and would be really interested to know if any other ideas were thrown out / why they weren't chosen.

  3. Thanks again for continuing to come here and have polite, informed conversations with us. There is a vocal group that treats you, Seth, and the rest of the team like absolute shit, but I promise you the majority of us hunt for the "Supercell Response" Flair's and enjoy every bit of insight you guys provide. It's not often forums for massive games like these have people IN the company profile providing details and we really, really appreciate it.

  4. Are you guys think...

Read more
  1. hopefully it lets players like you be a bit more aware of what our future plans are for balance!
  2. yes! it was originally going to get a 5% damage buff alongside the crown tower damage reduction.
    also to deal full damage to towers and get a 60% regular dmg nerf (!)
    that last one was just an idea/discussion (part of a bigger discussion as to why he is the only troop to not deal full dmg to towers) but the first one was tested until we went with the one you see now!
  3. thanks - i truly appreciate hearing that!
  4. maybe - we are trying to tackle some emotes for cards that don't have any yet!
Comment

Originally posted by gk64_

It's coming in April

this

These changes will go LIVE on Tuesday 3rd March!

This Season we take a look at Miner, Golem, Earthquake, Cannon and Cannon Cart!

---

MINER

Crown Tower Damage reduced 40% > 35%

WHY?

Miner is perhaps the most versatile Troop in the entire game, providing a primary or secondary win condition while also removing defenders. The biggest issue we saw with Miner is that the higher skill you got, the more necessary Miner became. Miner was the single most played card in top end Challenge battles or Ultimate Champion league, with an eye-popping 42% usage while maintaining a high win rate. The second place card, Zap, clocks in at 32%.

Miner has a damage reduction against Crown Towers very similar to Spells. A while back, Spells were nerfed to deal 35% damage to Towers instead of 40%. For Miner now, we are matching that amount for consistency and to reduce Minerโ€™s effectiveness as...

Read more External link โ†’
Comment

wanted to chime in here as well!

most of the issue here stems from 2v2 being the best way to get max cards on collection day, because it isn't 'gimmicky' like wallbreaker rush etc and is more 'true/skillbased'.

me and seth talked last night about adding a 1v1 tournament standard/ladder level mode to collection day to combat this.

it's become increasingly clear from feedback that it isn't the 2v2 game mode itself which is missed by pro clans, but rather the chance to win a more 'true' skill-based match and therefore maximise your collection day cards. (of course there is also those that just play 2v2 because they actually like it)

we will talk more with the team on monday but if we feel this is a good solution then it will go in on tuesday alongside the balance update.


28 Feb

Comment

this is fake.

real balance update reveal tomorrow. only one of these cards is even correct!

Comment

yeh... that doesn't seem fair. i have passed on to support to take another look at the ticket and see if there is a way they can donate you the gems back.

Comment

we ran into some unexpected trouble after the maintenance - we will be fixing this very shortly.


26 Feb