Originally posted by JCorby17
Dear Supercell,
Thank you for the awesome work you are putting in the game (even if it’s taking a little too long for my taste). I know that May is going to be a massive game changer for the popularity of the game. I just have 2 Questions for your team:
1) I remember in a past AMA with CWA you said that “if we could go back, we would of made Mega Minion a Common Card.”, so, Have you ever considered of changing the rarities and placements of the cards to better fit the modern Clash Royale Era (Cards like the Training Camp Cards and the Legendary Cards are probably not going to get changed/moved, but the others definitely could and should in my opinion. I can help you if you want!).
2) How do you feel about a story mode in the game? I remember a really good idea for a story mode by u/MissStealYoTrophies and I really want something like that for the game. I know that this massive update you teased us is very likely a Clan ...
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There is no serious consideration to changing rarities at this point. That ship has long sailed, those aren't the sort of changes that would benefit Royale today. We could probably change around the rarities, but what would be the point? It would cause massive short term confusion, and would not affect anyone's progress through today. If you had a max Royal Giant before, you would still have a max Royal Giant, it would just be rare now. Plus imagine all the negative scenarios, like people who had requested a Common suddenly unable to keep requesting it because its now Epic.
All that trouble just to chase some academic design ideal? Ultimately we are servicing players and causing them a bunch of trouble/confusion is something we would only do if we felt it was seriously necessary, and we don't think a few mis-raritied cards rises to that level.
We still have avid discussions about rarity for each new card, but once a card is launched, we can only take learnings from...
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