Clash Royale

Clash Royale Dev Tracker




01 Nov


31 Oct

Hey everyone,

If you see similar behavior in your clans, please don't hesitate to report it in-game. It will get the disruptive player banned.


30 Oct


28 Oct


27 Oct


24 Oct


23 Oct

Comment

Originally posted by Xam_maX

Hey Seth, Hey Drew, love this post. We would just love to hear more often from you even when you donโ€™t do a bc right away. Please donโ€™t only listen but talk to us more on a regular bases.

got it - thanks for the feedback!

Comment

Originally posted by Senhor_Streetglide

He seemed to dodge the unfair crap matchmaking issue

we aren't dodging anything... this post was about the current balance/meta, not 2v2 matchmaking.

RE: 2v2 matchmaking

continuing in the spirit of not rushing through things, we are waiting for more data before making an informed decision about the new 2v2 matchmaking. i'm actually on your side with this one - i was a vocal advocate of reverting it after the change was made, as i felt like a distinct change in difficulty/more grindy 2v2 matches had happened after our update.

however, with no concrete data to back it up, and after discussing it with the rest of the team i came to the understanding that this needs some time to settle.

introducing the party button with other game modes at the same time as the 2v2 matchmaking change also had some effects that we need to further understand before making an informed decision.


22 Oct

Comment

Originally posted by [deleted]

[deleted]

the listed cards aren't all of the balance changes for november, we just wanted to get the info out about the main 'problem' cards

Hey everyone,

We thought weโ€™d post some feedback & information with regards to the current meta, Season 4 balance changes and what will be taking place in Season 5.

This post will go through why we are not doing mid-season balance changes and the choices behind this decision.

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Season 3 & Our Learnings

When we initially reworked Executioner, we reacted to pre-release comments about the Executionerโ€™s strength and did an emergency nerf with much less playtesting than usual (no time for a formal playtest cycle) before the start of Season 3. The result was a weak Executioner and most existing Exe players feeling let down. This also invalidated videos made by our Content Creators and made our own balance videos inaccurate, which was not good for anyone who wanted accurate information about Season 3 balance.

We opted to do a one-time 'Pre-CRL maintenance' to adjust Fisherman and Executioner and not affect...

Read more External link โ†’

20 Oct