Clash Royale

Clash Royale Dev Tracker




04 Jan

Comment

Originally posted by Justin531857

Where’s Heal rework?

with the introduction of battle healer we do not feel that it is an urgent change that needs to be introduced this month.

SEASON 7: LUNAR FESTIVAL BALANCE CHANGES

These changes are not live yet. They will be released on January 7th.

Season 7 is just around the corner, and we have a bunch of fresh balance changes in place for the new year. Please note that although the Season starts on January 6th, the balance changes will be dropping on January 7th.

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NIGHT WITCH

  • Initial Bat Spawn Speed reduced: 1.3s -> 3.5s
  • Slower First Hit: -17% speed

WHY?

Since receiving a higher Death Spawn count in October (2 bats > 4 bats), Night Witch has consistently been...

Read more External link β†’

03 Jan


02 Jan

Comment

Originally posted by ---KC---

Spells are a huge issue building 5 decks with no card being used more than once. The majority of the game feels balanced around fireball, lightning, and log.

4 decks! I agree Spells are the biggest constraint, which was a big driver behind the Arrows Rework. I think you could run 4 decks rather reasonably:

  • Zap & Poison
  • Log & Fireball
  • Arrows & Lightning
  • BarbBarrel/Snowball + Rocket/Earthquake

That's 4 decks that could be built and Tornado is still free to be a 3rd spell somewhere. If its really too constricting we can always release more Spells!

Comment

thanks for the ping. this was dealt with as soon as we saw it occur.

it goes without saying, please DO NOT follow any of those links!

our security team is looking into what happened here.

Comment

Originally posted by shneezn

Did you guys consider the December Update as a "Major" one, or will we get a real Major Update soonish?

It was definitely not a major update - it was about 6 weeks of development time (the prior update was early October), we wanted to get it out in December because we felt the Card Boost and Info Screens were nice QoL changes that we could do in a short period of time before the holidays.

Comment

Something we have been tossing around as an idea, that I would LOVE to see content creators test out. This works in Best-of-3 or Best-of-5:

  1. Players build 4 different decks, with no cards being used in multiple decks (ie 32 separate cards) - these decks cannot be changed once a match starts
  2. Players pick 1 deck (secretly from each other) and play Game 1.
  3. After Game 1, Players will pick a 2nd deck (again, secretly). Any decks used in prior games (win or lose) cannot be used again in the same match
  4. If it goes to Game 3, you will have 2 decks remaining to choose from. In Bo5 matches, you can use any deck in Game 5 (all 4 decks are available again)

I think this format has a lot of advantages:

  1. Extreme deckbuilding skill as you need to balance your collection and really know what decks need what cards, instead of pushing Electro Wizard and Mega Minion into every deck. Can build diverse lineups or maximize a single archet...
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Comment

Originally posted by lil_shahizzle

I like this idea and I feel more people would watch matches.

I feel like I would like to do this only in friendly matches between clan mates.

Based on what we have seen from past features, I don't think we'll ever implement a new sort of player-to-player exchange. The problem with betting on friendly matches (outside of whatever regional laws that would prevent this - ex. Japan is very strict on gambling) is that players would just abuse it to funnel gold from alt accounts to their main accounts. I am not sure how we could prevent the system from allowing players to purposefully lose and give their gold to other accounts. I think something like Fantasy Royale though (picking favored winners from an esports event) could be more viable.

Comment

Originally posted by jmanguy

Similar to League of Legends "Clash", an interesting concept would be to form teams of 4 or 5 people to compete in a ranked bracket. This can also work individually.

How would this work?

  • Form a team from your friends list or your clan.
  • At a certain day and time (maybe weekend nights), your team will be placed in a tournament with traditional brackets (none of that ladder nonsense in global tournaments). All players must be online for this to work properly.
  • Your team fights other teams to move on in bracket, following the CRL format of 1v1s, 2v2s, and KoTH. Bof3 for each (except KoTH).
  • This will also entail card bans, gamemode selections, and of course, rewards!
  • Once you beat the other team, you fight the next team on the bracket. I would imagine there being 3 rounds, with 8 teams total per bracket. If that takes too long, then 2 rounds would work too with maybe a loser's bracket.
  • There will also ...
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The biggest challenge with this (its been discussed a lot in Clan Wars) is that if you make such hard requirements (everyone online; only play other teams in the same league, etc) then you have a huge failure rate. Tons of matches are lost from forfeits - even if it wasn't a team-based bracket, an individual bracket could have a lot of gaps as players close the app and fail to show up for their next round. However I agree that some form of deeper/longer form of competitive format would be really exciting.

Comment

Originally posted by TheOneWarrior

I love the idea of doing this post, I hope this is done every month!

Agreed! These sorts of discussions are useful, sorry I missed this thread but I'll do my best to catch the next month's one :)

Comment

Not me! My RG deck is the classic Furnace type. I rarely combine win cons - I'll play a Mortar deck OR a Royal Giant deck, but almost never both in the same list


31 Dec


30 Dec

Comment

Originally posted by Bo5sj0hnth1n3H4MM3R

u/Supercell_Drew u/Supercell-Seth Could you set up another dev discussion regarding this topic? It's been quite a while since we've gotten a Q&A from you guys :)

sounds interesting! u/fl164 what is meant by 'real stats'?

like mass etc and other 'hidden' stats?