Clash Royale

Clash Royale Dev Tracker




20 Jan

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You know, the hardest part about reworking EBarbs is that EB players just love them the way they are. Every time we survey EBarb players about reducing their Speed in exchange for stats, the response is universally "I like them because they are fast and people can't react to them in time". Unlike players of other weak cards, who understand there may be a trade-off to be overall better, EBarb players seem pretty locked onto the Speed as a must-keep part of the card.

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Yes, this is definitely me. I always play Ice Bow, and I'm the undisputed master at it. I do not know the taste of defeat. Brother, when I lifted Andre the Giant over my head in front of ninety-three thousand Sethamaniacs in the Arena, I changed the course of history.


18 Jan


16 Jan


15 Jan


14 Jan

Comment

Originally posted by JCorby17

Happy Cake Day Mr. Drew! I know that you and the balance team get assumed to be “bad at their job”. And while they have some points, I overall think you guys do a good job at balancing the game. It’s just taking you guys a long time to rework the dead cards (Heal, Zappies, Bowler, “Bomber”, “Wizard”, etc) because you want them to be balanced. I appreciate all the work you guys do and wish you guys the best. Keep up the excellent work! 2 Quick Questions: 1) You said that Lava Pups are the last troop card that needed to be able to one shot skeletons/bats. Why is this not the case for Buildings and some Spells? We’re you thinking of changes/reworks to make them comply to that “rule” (personally I think it should be a rule, it makes things consistent in a game where we don’t want randomness or inconsistency to ruin the game we love), and 2) What’s the Exclusive emote in this new Global Tournament? We can’t see it in game when looking at the “top x players get this” section of free rewa...

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hey, thanks for the feedback!

  1. as buildings & spells generally have different functions to troops i wouldn't lump them all together in terms of gameplay (would that mean that earthquake & poison have to kill skeletons in one tick etc).
  2. we've shared this to some content creators atm and it will be visible in news royale nearer to the global tournament going live! there were some issues getting it to display correctly in the 'top x players' section.
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We actually had this at a potential rework but it got nixed pretty early. It makes sense if you are already familiar with Rage + Heal spells, but to new players it's really unclear, especially if you have both the yellow and pink circles. They would also need to last the same amount of time, which is big nerf for Rage but a big buff for Heal. Good creative thinking, but sadly this didn't survive playtesting.

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Originally posted by RoyalDragon56

Happy cake day

thanks!

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Originally posted by WafflesNeedSyrup

Happy cake day Drew!!!

oh wow thats awesome thanks!


13 Jan


09 Jan

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hey u/jaelson784

sorry to hear about this experience. if you want to DM me your support ticket number/ID i can pass this feedback onto the player support team and get my colleague who leads the support for royale to take a closer look.

i know the above sounds like a generic response but you are right about support being something that we at supercell can directly control and this sort of feedback (especially from a long time player) can help us improve.

i hope you can get in touch with the ticket info and thanks again for the feedback!