Conan Exiles

Conan Exiles Dev Tracker




06 Dec

Post
    Ignasis on Forums - Thread - Direct

Hey y’all,

Yesterday we released one of the biggest patches in the game’s history, adding not only mounts, but many overhauls to some of the game mechanics that remained unchanged since launch.
One of them is the new momentum-based movement, which adds acceleration to the player movement to create more meaningful encounter situations in which each movement counts and requires a conscious decision when engaging.

As any big change to a core mechanic, this will be received differently by each kind of player and as such, we’d like to hear your opinion on this new change. But first of all, we would like you to formulate that opinion after having giving the new changes an honest go. We’re interested in constructive feedback that will help us see the reception of these new changes.

  • I like the new changes.
  • I am neutral or I would like to see some adjustments to embrace them
  • I dislike the new changes

...

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Comment
    Hugo on Forums - Thread - Direct

Have you had any success getting it installed today?

Please let us know if the issue is still ongoing.

Comment
    Hugo on Forums - Thread - Direct

Hello @wowhunter1967, thank you for reaching out!

Does it also occur in online play?
Which specific thralls did you use?
Were they placed after or before the update?

We’ll register the issue for the developers to look into, we would really appreciate it if you could share a video of the issue in effect.

Comment
    Ignasis on Forums - Thread - Direct

Hey there,

We’re sad to see you go and we hope you find what you’re looking for in your future gaming choices.

Regarding the new changes, we welcome all feedback as long as it’s constructive. Posts such as this one, the way it’s formulated, do not give any room for discussion other than “do this or else”. This is one of the reasons we don’t allow this kind of thread as per our community guidelines.
Should any of you who decided to stick with us want to keep discussing this new...

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Comment
    Hugo on Forums - Thread - Direct

Hello @montana1, does this only occur with vaults places before the update rolled in?

Are you currently in a clan? Does the interaction wheel show if you hold the interact button?

Comment
    Hugo on Forums - Thread - Direct

Hello @Gwhite138, welcome to the forums!

Are you playing online or in single player?

Does this behavior spread to other building pieces, new or old?

Comment
    Hugo on Forums - Thread - Direct

Hi @Darkspire, we’ve sent note to the team regarding this issue, thank you for the detailed report!

Comment
    Hugo on Forums - Thread - Direct

Hey @Who_Am_I, thank you for your report, we’ll register the issue for the developers to look into!

Comment
    Hugo on Forums - Thread - Direct

Thank you for all the feedback shared so far, the developers are currently looking into the matter with the highest priority and it will be addressed as soon as possible.

Comment
    Hugo on Forums - Thread - Direct

Thank you for reporting back!

Comment
    Hugo on Forums - Thread - Direct

Hello @Jkburt01, welcome to the forums and thank you for reaching out!

The team is aware of the issue and is looking into it with the highest priority, apologies for the situation.


05 Dec

Comment

Thanks for the report! Forwarding it to the devs.

Comment

Can you see if this is a mod issue? If you have any enabled, try disabling them and see if you still see this. If not, lemme know! I'll keep eyes out for other reports of this though. We're all collecting feedback from this patch. :b

Comment
    Hugo on Forums - Thread - Direct

Hey @blunadz6196, the dodge-roll is currently working as intended, however, we’ll be monitoring feedback as players get more accustomed to it.

As per the patch notes:

  • Dodge now has 2 components, a dodge move and dodge settle. Agility affects how fast dodge settle is played; as in the more agility, you have the faster the character can act after a dodge.
  • In addition to this, the dodges have been uniformed in length and the animation updated to a roll.

FireSpark81 also posted a very informative video regarding the intricacies of this new mechanic:

Comment
    Hugo on Forums - Thread - Direct

Hello @xavier_pjg, thank you for your report, we’ve relayed this information to the developers so that they can look into this matter.

Comment
    Hugo on Forums - Thread - Direct

Hello @Aislinn, welcome to the forums!

The issue is known and continuously being worked on, please let us know if it persists.

Comment
    Hugo on Forums - Thread - Direct

No problem! We appreciate all the reports, even if they are regarding older issues that persist as it raises awareness to them.

Regarding any new issues you find, we’d appreciate it if you create separate posts rather than grouping them into one post, so that it’s easier for us to gather more information or discuss any specificities regarding the issue in question.

Comment
    Hugo on Forums - Thread - Direct

Hello @Urusovite, thank you for reaching out.

We’ve registered the issue and the team will look into it, apologies for the inconvenience.

Comment
    Hugo on Forums - Thread - Direct

Hello @blunadz6196, although this specific issue wasn’t addressed in the latest update it’s currently in the queue for our developers to tackle.

Comment
    Hugo on Forums - Thread - Direct

Hello @algenvue247, welcome to the forums!

Does this issue occur in singleplayer or online play?