Hey @TazmanNZL
Next patch is scheduled to come along this week. You can preview most of its contents in our testlive branch:
Hey @TazmanNZL
Next patch is scheduled to come along this week. You can preview most of its contents in our testlive branch:
Hey @AkkadianWarrior
You can check the latest logs in your game installation folder, Saved -> Logs. Can you see any relevant information in the latest ones?
Hello friends,
As Moons of Madness is a story-driven game, we kindly ask that you make liberal use of the spoiler tag function on these forums. You may do so by writing [spoiler]
spoiler text [/spoiler]
, which blurs out the text, like so:
AndyB is a silly goose. honk.
Mouse over the blurred text to see what it is.
You may also add spoiler tags by first highlighting some text, then clicking on the little gear icon in the post window:
And then clicking “Blur Spoiler” from the menu.
Please don’t spoil the game for others. Doing so will be c...
Read moreHey @Technicolorfool
We’re aware of these issues and our team is looking into them.
Thanks for the feedback.
Hey @sirvink
Thanks for the feedback. It’s been sent to our team so they can look into it.
Hey @Technicolorfool
Thanks again for the feedback. We’ve sent it to our team so they can look into it.
Hey @Technicolorfool
Thanks for the feedback, we’ll relay it to our team.
Hey there,
We do check the Testlive sections, particularly when there’s any version different than the live build of the game being tested in this branch. Once that is sent to the main branch, we mostly keep our eyes to the other forum sections as any feedback coming from Testlive past that point is the same as the other branches.
As per why the updates sometimes contain issues not present on Testlive, that can be a myriad of reasons. One is that there’s not as many players trying it out, and with that there’s less particular hardware configurations running that build so less chances to spot certain technical problems. And in cases of bugs that happen, say, with a repro rate of 50%, again less chances to spot them in action. Other times the build slightly differ, with some changes that did not make it into Testlive, others that could not and others just human mistakes (yes, we’re human!). With a sandbox game such as Conan Exiles, many systems are inter-dependent and the ...
Hey everyone!
New Monday, new question of the week!
Hot off the trails of our latest QotW (What’s your favorite enemy type in Conan Exiles?) comes our next...
Read moreThis might seem an issue with mods, maybe. Can you see the setting in Settings -> Harvesting -> Item Spoil Rate Scale?
Otherwise, adding ItemSpoilRateScale
in ServerSettings.ini with any value (default is 1 which means 2 minutes. Lesser is more time, higher is less time) should provide the result you’re looking for.
Hey @bedwin
Welcome to our community and thanks for the feedback.
We’ll send a note to our team suggesting some QoL changes to avoid possible frustrations such as this one in the future.
Hey @bedwin
We’ve sent your feedback to our team so they can look into it.
Thanks for the heads-up
Hello @Kaytaro-SN, welcome to the community!
This mechanic is intentional and there are no plans to change where they fall or the damage done to buildings, however, we’ll be registering your feedback so thank you for sharing it with us.
We’ve released some optimizations that should help when loading assets, which might positively impact your loading times.
It’s currently on Testlive, soon to be released live.
This has also been fixed on Testlive.
For the patchnotes, you can visit its thread here:
Hey @rafaelG
First of all, are you playing in single player, official servers or private servers?
If in an official server, the purge bar rates have been adjusted for medium sized clans with normal activity, so if you’re playing solo it will require quite the effort to get it going.
If playing in a private server, this will depend on their settings. And if playing in single player, you can easily adjust those settings in your server configuration.
Hey @TheLOLxd2
Thanks for the observation. Sending a round of whipping for our beloved #spellchekker team.
It’ll be released as a part of a bigger patch as soon as we can. The hotfix got stuck in certification so we couldn’t deliver it as we did in other platforms.
Ok.
Well, depending of what we find (and other people experience), not sure if it’s an issue that can be fixed, or if I should just revert to the previous version (after all the only reason for 1.0.42 was to help with this specific issue).
Hey @fito
We’re aware of some issues with animation offsets and our team is looking into it.
Just in case there would be something that escapes us, could you provide a video or screenshot showcasing this visual issue if possible?
Thanks in advance.