Conan Exiles

Conan Exiles Dev Tracker




21 Oct

Comment
    Ignasis on Forums - Thread - Direct

Hey @Technicolorfool

Thanks again for the feedback. We’ve sent it to our team so they can look into it.

Comment
    Ignasis on Forums - Thread - Direct

Hey @Technicolorfool

Thanks for the feedback, we’ll relay it to our team.

Comment
    Ignasis on Forums - Thread - Direct

Hey there,

We do check the Testlive sections, particularly when there’s any version different than the live build of the game being tested in this branch. Once that is sent to the main branch, we mostly keep our eyes to the other forum sections as any feedback coming from Testlive past that point is the same as the other branches.
As per why the updates sometimes contain issues not present on Testlive, that can be a myriad of reasons. One is that there’s not as many players trying it out, and with that there’s less particular hardware configurations running that build so less chances to spot certain technical problems. And in cases of bugs that happen, say, with a repro rate of 50%, again less chances to spot them in action. Other times the build slightly differ, with some changes that did not make it into Testlive, others that could not and others just human mistakes (yes, we’re human!). With a sandbox game such as Conan Exiles, many systems are inter-dependent and the ...

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Post
    Ignasis on Forums - Thread - Direct

Qotwdungeon.jpeg978×534 85.5 KB

Hey everyone!

New Monday, new question of the week!

Hot off the trails of our latest QotW (What’s your favorite enemy type in Conan Exiles?) comes our next...

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Comment
    Ignasis on Forums - Thread - Direct

This might seem an issue with mods, maybe. Can you see the setting in Settings -> Harvesting -> Item Spoil Rate Scale?
Otherwise, adding ItemSpoilRateScale in ServerSettings.ini with any value (default is 1 which means 2 minutes. Lesser is more time, higher is less time) should provide the result you’re looking for.

Comment
    Ignasis on Forums - Thread - Direct

Hey @bedwin

Welcome to our community and thanks for the feedback.
We’ll send a note to our team suggesting some QoL changes to avoid possible frustrations such as this one in the future.

Comment
    Ignasis on Forums - Thread - Direct

Hey @bedwin

We’ve sent your feedback to our team so they can look into it.
Thanks for the heads-up

Comment
    Hugo on Forums - Thread - Direct

Hello @Kaytaro-SN, welcome to the community!

This mechanic is intentional and there are no plans to change where they fall or the damage done to buildings, however, we’ll be registering your feedback so thank you for sharing it with us.

Comment
    Ignasis on Forums - Thread - Direct

We’ve released some optimizations that should help when loading assets, which might positively impact your loading times.
It’s currently on Testlive, soon to be released live.

This has also been fixed on Testlive.
For the patchnotes, you can visit its thread here:

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Comment
    Ignasis on Forums - Thread - Direct

Hey @rafaelG

First of all, are you playing in single player, official servers or private servers?
If in an official server, the purge bar rates have been adjusted for medium sized clans with normal activity, so if you’re playing solo it will require quite the effort to get it going.
If playing in a private server, this will depend on their settings. And if playing in single player, you can easily adjust those settings in your server configuration.

Comment
    Ignasis on Forums - Thread - Direct

Hey @TheLOLxd2

Thanks for the observation. Sending a round of whipping for our beloved #spellchekker team.

Comment
    Ignasis on Forums - Thread - Direct

It’ll be released as a part of a bigger patch as soon as we can. The hotfix got stuck in certification so we couldn’t deliver it as we did in other platforms.

Comment
    Toolguy on Forums - Thread - Direct

Ok.
Well, depending of what we find (and other people experience), not sure if it’s an issue that can be fixed, or if I should just revert to the previous version (after all the only reason for 1.0.42 was to help with this specific issue).

Comment
    Ignasis on Forums - Thread - Direct

Hey @fito

We’re aware of some issues with animation offsets and our team is looking into it.
Just in case there would be something that escapes us, could you provide a video or screenshot showcasing this visual issue if possible?
Thanks in advance.

Comment
    Ignasis on Forums - Thread - Direct

Hey @AkkadianWarrior

Welcome to our community.
Do the servers you try to log in have any ping limit and if so, what is your reported ping to those servers?
You mention that this happens in any server, but just to confirm, could you try logging into any official server of your region?
Also, in case you installed any mod in the past, make sure to disable and uninstall it. In case there’s some leftovers, you should also try to delete the workshop folder.

Comment
    Ignasis on Forums - Thread - Direct

Hey @nkerrocking

Welcome to our community.

This seems a severe issue of rubberbanding. Does this issue persist after the server restarts?
Alternatively, there’s a known workaround in these cases. Seeing that there’s one of your pets nearby, deposit all your belongings inside its inventory or plop down a chest or container nearby to use it as a temporary stash (in case your server doesn’t have drop inventory on death enable, you can skip that step). Then proceed to remove your bracelet (found in the Escape menu). This will kill your character, but it will most surely get rid of the rubberbanding as well.

Apologies for the frustration and thanks for the feedback.

Comment
    Ignasis on Forums - Thread - Direct

Hey @bedwin

Thanks for the feedback. Our team is aware of some inconsistencies in AI pathfinding and we’ll send them a reminder that spikes bad, not bleeding to death good.

Comment
    Ignasis on Forums - Thread - Direct

Hey @CrystalGoddess

What particular command are you using to disable decay?
Also, is it disabled if you add or modify the following line in ServerSettings.ini?
DisableBuildingAbandonment=True


18 Oct