We're aware of the bugs below in the current version, and we're working on them. • The bug that the content inside of chests sometimes disappear • The bug that the game crashes under specific circumstances • The game runs slow due to the heavy load of Griffin's tornadoes
Here is the list of changes: • The bug that the movement of the camera and the player character was stuttering has been fixed; • The bug that the physics-related movement of the player character was unintentionally wrong has been fixed.
Thank you for playing Craftopia on Xbox! We'll release the hotfix patch for Craftopia on Xbox today at 10:00 p.m. JST on Sep. 27th. This patch mainly focuses on the gameplay improvement on Xbox Series X/S and will improve the performance of the Xbox version of Craftopia.
Sorry for any inconveniences you've faced, and thank you for your patience and your continued supports.
Craftopia Development Team
1. Change [Privacy & online safety]->[Xbox privacy]->[View details & customize]->[Game content]->[You can see and upload community creations] to [Everyone] 2. Restart a game and now you can join multiplayer
If you block community creations in the privacy setting, you should follow the instructions in the next tweet and restart a game.
This patch also changes the behavior of online play for all Xbox series. In order to provide you with the secured online play, you may need to change the privacy setting before you join multiplayer.
And the content update for the Xbox version of Craftopia is also planned to be released within a week after Sep. 30th. We hope you'll enjoy it. The release date of the planned patches might be slightly different due to the reviewing processes.
For Xbox Series X/S users We've been working on the optimization for Xbox Series X/S. The patch to optimize performance on Series X/S has been under development and planned to be released on Sep. 27th at the earliest. We appreciate your patience.
Changes(2/2): • The bug that the model and UI of a host player weren't displayed when you join multiplayer as a client on Xbox One has been fixed; • The bug that you couldn't move to another island in multiplayer when you played as a host player on Xbox one has been fixed.
For Xbox One users Here is the list of changes(1/2): • The bug that a different character model was displayed in the opening scene right after the character creation has been fixed;
Thank you for playing Craftopia on Xbox! We'll release the hotfix patch for Craftopia on Xbox today at 10:00 p.m. JST on Sep. 24th. This patch is only for the Xbox version of Craftopia and will increase the stability in multiplayer and fix the bugs occurring on Xbox One.
The release date of the planned patches might be slightly different due to the reviewing processes. Thank you for your kind understanding and your continued supports.
List of the bugs we're aware on Xbox One(2/2): • The bug that you cannot move to another island in multiplayer when you play as a host player on Xbox one • The bug that the tornado of Griffin cause the game crash
List of the bugs we're aware on Xbox One(1/2): • The bug that a different character model is displayed in the opening scene right after the character creation • The bug that the model and UI of a host player weren't displayed when you join multiplayer as a client on Xbox One
For Xbox One users We're aware of the bugs below in the current version of Craftopia, and we're working on them to release the next patch in Sep. 24th at the earliest.
on Sep. 27th at the earliest. We appreciate your patience. And the content update for the Xbox version of Craftopia is also planned to be released within a week after Sep. 30th. We hope you'll enjoy it.
For Xbox Series X/S users This patch temporarily removes graphic settings to prevent the game from crashing on Xbox One. We've been working on the optimization for Series X. The patch to optimize performance on Series X has been under development and planned to be released >
Here is the list of changes(2/2): • The bug that some texts were pixelated has been fixed; • Improved the performance of processing, rendering, and memory.