Craftopia

Craftopia Dev Tracker




14 Jul

Post
◆ Newly Added Content
- The missions that can increase level caps have been added.
When you complete the missions, you can increase your maximum level by up to 5.
We're planning to add various missions that can increase level caps in future updates!
- The new rare enchantment has been added to high-level Lizard Executioners.

◆ Functional Improvements
- You can now pick up "Slate of Evolution" without pressing the E key.
- The sound effects have been added to goblin enemies.
- The sound effects have been added to lizard enemies.
- The sound effects have been added to orc enemies.
- The sound effects have been added to Machinegun Turret.
- The sound effects have been added to Gorilla.
- The sound effects have been added to Stone Golem.

◆ Bug Fixes
- The bug that the colors of the buildings on Island of Residence became wrong and strange has been fixed.
- The bug that you couldn't open doors on Island of Residence has b... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997692542492447042]here[/url].

10 Jul

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We'll announce the "Seamless Map Update" that we've been working on for a while!
The game has had a pseudo open field that you need to unlock and move to a new island and island. But we'd like to make a drastic change with this update. We want to provide you with an enormous seamless field where various biomes such as grass fields, volcanic mountains, and snowy mountains are connected together.
Today, we prepared the video footage of the field under development; please have a look!



The seamless map is just made by stitching the existing biomes together in the current state, though we'll test and reconstruct every map by the release of the seamless map!
The past version of Craftopia is planned to be available to play as the past version as well.

We're aiming to release this feature around the end of t... Read more

08 Jul

Post
◆ Functional Improvements
- The bug that you couldn't deploy the building materials 1/4 to the desired locations as you aimed has been reduced.
- The issue that some security software alerted you when you launched the game has been addressed.

◆ Bug Fixes
- The bug that a Christmas tree wasn't rendered has been fixed.
- The bug that some accessories such as "Amulet of Cold-blood" weren't rendered when they were dropped has been fixed.
- The bug that NPCs didn't go number two has been fixed. Besides that, NPCs will now use a toilet during the game.
- The bug that unimplemented enchantments were sometimes requested in the delivery quests has been fixed.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640725621761]here[/url].

06 Jul

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◆ Critical Bug Fixes and Improvements
- The bug that the game became inoperable when you entered the world where you deployed some wall-mounted furniture has been fixed.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640719532585]here[/url].
Post
◆ Critical Bug Fixes and Improvements
- The bug that the game couldn't be launched due to the bug related to the lighting buildings has been fixed.

◆ Balance Adjustments
- The bosses and the enemies who are intended to attack players will run instead of walk on the way to their territory.

◆ Functional Improvements
- The bug that you couldn't talk to NPCs while they were walking towards their territory has been fixed.
- The next action after the skill "Contamination" will not be canceled anymore.

◆ Bug Fixes
- The bug that the laser pointer of "Craft Connector" was emitted in the wrong direction when it was placed too close to a production facility has been fixed.
- "Stepping Stone of the Beginning" will no longer be combustible.
- The bug that the effect of stun status effect was sometimes displayed at the wrong position has been fixed.
- The bug that you could change or unequip equipment right before the unique action of the e... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640718716627]here[/url].

02 Jul

Post
◆ Functional Improvements
- The display priority of missions has been changed.

◆ Bug Fixes
- The bug that you couldn't enhance your stats when you had the same amount of Slate of Evolution as the required amount has been fixed.
- The bug that the visual effects of buildings under construction weren't displayed has been fixed.
- The bug that the visual effects of buildings with lighting functions weren't displayed even though you were close enough has been fixed.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640704078680]here[/url].

01 Jul

Post
◆ Balance Adjustments
- The spawning number of the NPC "Fergus the Blacksmith" has been changed.
- The required materials to craft tier-II firearms have been reduced.
- The required materials to craft the item "Reaping Machine" and the required age level have been reduced.
- The required materials to craft the item "Platinum Rocket" have been greatly reduced. And the name of the item has been changed to "Prototype Rocket".
We're planning to adjust, modify and add the system of rockets to satisfy crafting needs in the future.

◆ Performance Improvements
- The issue that the memory leak occurred under certain conditions has been addressed.

◆ Bug Fixes
- The bug that you could duplicate vehicles by following certain processes has been fixed.
- The bug that you could duplicate buildings by following certain processes has been fixed.
- The bug that you could duplicate weapons with a refinery by following certain processes has been fixed.
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640700392956]here[/url].

30 Jun

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◆ Functional Improvements
- The progress of the mission that you need to obtain items will be synced with the number of items in your inventory now.

◆ Bug Fixes
- The bug that the hotkey UI was displayed to overlap a vehicle after you closed the map while on the vehicle has been fixed.
- The bug that the game became inoperable when you returned to the home scene from the game scene has been fixed.
- The bug that the item could disappear when you closed a chest while dragging the item has been fixed.
- The bug that some missions were automatically completed without fulfilling the conditions after you changed a character has been fixed.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640696522197]here[/url].

29 Jun

Post
◆ Balance Adjustments
- The range that "Nothing to Lose Cow" can detect players has been narrowed.
- "Nothing to Lose Cow" will not set surrounding objects on fire while charging anymore.
- The "Reckless" elite will only teleport within their territories.
- The player's damage reaction when you receive damage from pets has been reduced.
- Some items have been removed from the list of items you can obtain via the skill "Structural Mechanics".

◆ Functional Improvements
- The shadows have been slightly lightened to make it easier to see the texture of the objects in the shadows. This change also addresses the issue that the poisonous swamp was too dark.
- The light reflection rate of building materials has been adjusted.
- The spawning positions of "Nothing to Lose Cow" on Autumn Island have been adjusted.
- The spawning condition of Cyclops has been changed to the island of level 3 or higher.
- The passive type enemies, who become the "Rec... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640692997102]here[/url].

28 Jun

Post
◆ Functional Improvements
- The following improvements have been made for the weapon type Bow.
• The upward speed of an arrow has been removed.
• The gravity will not be applied to an arrow immediately after it's shot but after a certain distance.
• The position of the collider generated has been changed from the front of the body to the arrow.
• The camera, while aiming with a bow, has been re-adjusted.

◆ Bug Fixes
- The bug that "Reaping Machine" couldn't harvest crops has been fixed.
- The bug that the bullet didn't hit an enemy and penetrate it when you shot a gun in the very close range has been fixed.
- The bug that the bullet sometimes only hits terrain when it simultaneously hits an enemy and terrain in the same frame has been fixed.
- The bug that enemies started moving behind the loading screen before the loading processes finished has been fixed. This change reduces the issue that enemies fall down from a breeding facility immedia... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640689649834]here[/url].