Craftopia

Craftopia Dev Tracker




23 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2997690640672188520]here[/url].
Post
◆ Critical Bug Fixes and Improvements
- The simulation field has been added for performance improvement.
The game had been activating physics processing for all buildings and items on the map, but it'll activate it only for the buildings and items that are within a certain distance from a player.
This change might disable the current automated buildings that are far from a player. Please deploy "Artificial Monoliths" if it's necessary.

(Detail)
• The concept of the chunk(20m x 20m) has been introduced to the game. Only 5x5 chunks with a player at the center will be activated for physics processing.
• The chunks that are far from a player will be deactivated, and the buildings and items within will be stopped.
• Even though the chunks are far from a player, you can still activate them by deploy "Artificial Monoliths" in them. "Artificial Monolith" activates the chunk that it's deployed; "Artificial Monolith 3x3" activates the 3x3 chunks.
• It... Read more

15 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/4977021595721218338]here[/url].
Post
Thank you for playing Craftopia. This is the development status report for June.
We've released 24 patches for the Alpha version since the previous major update.

▼ Major Developments (Currently being tested in alpha)
• Implement the New System "Pet"
The pet system many of you have been waiting for is being tested in Alpha!
You can fight with them, ride them, and more!

• Implement a New Weapon Type "Gun"
We've added various types of guns such as "Assault Rifle" and "Shotgun".
(Other gun types are planned to be added in the future!)

• Implementation of the Simulation Territory
The changes in the physics processing of objects outside of a certain range from a player has improved performance!

▼ Other Developments and Contents Being Prepared
[In Progress (to be released in the next update)]
• 1/4 Wall, Floor, Slope, Autumn Island, Empty Island

[Currently Scheduled (to be released around mid August to early Sept... Read more

14 Jun

Post
The next major update on June 23rd changes the chance of durability loss, and weapon durability will last about three times longer than before.

We've received much feedback and opinions on weapon durability over time.
We feel deeply sorry that we couldn't satisfy you all with the changes that we've made to weapon durabilities, such as durability increase or repair time reduction.

We noticed that the speed of durability loss had been frustrating for players, especially during combat; therefore, we reduced the chance of durability loss down to the non-stressful point with the next patch.

We keep seeking a way to improve the durability system fundamentally by discussing this topic amongst the development team.
We'd love to modify this system for you all to have enjoyable combat in-game. Please wait for further improvement.

Craftopia Development Team

10 Jun

Comment
    [ZSU] Bucky on Steam Forums - Thread - Direct
Originally posted by megaphoenixdown: Anyone know how to reach the developer? I noticed a bug that when I dropped woods with enchantments in it, the enchantments will vanish if the woods were taken by the drone.

Hello.

Join our Discord! We have a bug reporting system there!
https://discord.gg/pocketpair

07 Jun

Comment
    [ZSU] Bucky on Steam Forums - Thread - Direct
Originally posted by Connorspace: Mods and devs are maintaining complete radio silence on the fact they ditched their last game when this happened before.

If the game looks fine in it's current state, yeah go for it, but just be wary on how much content and how many fixes the game will receive moving forward. Game's not even fully translated yet.


The first roadmap is almost complete and a new roadmap stretching into 2022 was posted a week ago. Again, please join the Discord and check it out and speak with the developer's if you are concerned. Thanks!

Previous roadmap and it's progress:
... Read more
Comment
    [ZSU] Bucky on Steam Forums - Thread - Direct
Originally posted by Dekker: well i was considering buying this game but everyone seems to think this game will get abandoned after their new game announcement. Is it worth buying regardless?


You should check out some gameplay on Youtube or join the Discord and talk with active players, I think that would help you make your decision.

I can assure you though that the game is not being abandoned in any way. :)

06 Jun

Comment
    Bucky on Steam Forums - Thread - Direct
Originally posted by Skrat: Also, I can understand how hard it is to add new people into development that's already underway.

But...that's pretty much what you're doing. These new people CLEARLY did not make Palworld from scratch, meaning they had to take the framework from Craftopia, meaning they have to get in there, figure it out, understand it, WORK with it, you know...everything they would have had to do anyway if they joined the Craftopia development ....hmmmmm

That isn't true at all.

Palworld is in very early development stages and currently being considered to include RTS/management type mechanics alongside other yet to be announced mechanics. None of these were present in Craftopia and haven't ju... Read more

05 Jun

Comment
    Bucky on Steam Forums - Thread - Direct
Originally posted by Nei: what do you guys think?

https://store.steampowered.com/app/1623730/Palworld/

As stated in the announcement post, this new game won't affect or hinder the development of Craftopia in any way.
PocketPair has grown much larger over the last year and 5 of our newest members are taking on this new project alone. None of the Craftopia team will be leaving or moving to work on Palworld. So please rest assure... Read more