Crowfall

Crowfall Dev Tracker




27 May

Post

Crowfall War of the Gods Update Development Build 5.110.0

To report any issues or bugs, please go here: 5.110 TEST Bug Reports
To report feedback, please go here: 5.110 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues

General:

Fixed a scoreboard issue where Conquest Points were not updating correctly when recapturing a siege location (Keep/Fort/Outpost).


Fixed an issue that caused zones to crash and become unresponsive.

Post

5.110 Patch Notes and Known Issues

Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to TEST Bug Reports

If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Post

5.110 TEST Patch Notes and Known Issues

Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to TEST Feedback

If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall


26 May

Comment
    Pann on Forums - Thread - Direct

TBA

Post
    Pann on Forums - Thread - Direct

Our internal testing of the next client update is looking good enough that we could possibly kick off a new EU Dregs campaign on TEST as early as tomorrow morning (Austin time). Please watch this forum and our Discord channel for the announcement. We’d appreciate having as many participants as possible to really hammer on this thing. Thanks!


25 May


24 May


23 May


22 May

Post

5.110 Patch Notes and Known Issues

Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to TEST Bug Reports

If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Post

5.110 TEST Patch Notes and Known Issues

Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to TEST Feedback

If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Post

Crowfall War of the Gods Update Development Build 5.110.0

To report any issues or bugs, please go here: 5.110 TEST Bug Reports
To report feedback, please go here: 5.110 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues

General:

Fixed an issue where Respawn Outpost base was not appearing correctly which caused players to teleport.


Fixed an issue where powers would stop working in a zone.

Campaign:

Fixed an issue with Keep walls not persisting correctly when a campaign went down then back up.

Class Powers:
Myrmidon:

Fixed an issue where using Cast Net would cause all powers to immediately stop working correctly.

Comment

I'll pass that along to our engineers, I know one of the initiatives they are still working on is character loading optimization.

Todd

Comment

Aha, this is helpful because I can leverage my previous post to answer! See my note above about branches -- the patch notes were erroneously generated to include some fixes that were in branches not included in this particular merge.

Todd

Comment

Let's talk about that.

Internally, we cut new builds all day, every day. There isn't just "one version" of the game internally; we have different groups working on different builds (like right now we have a "culling version" and "new player experience version" and "fix powers" version) and these are all duplicates (branches) of the game that different teams work on independently and we can bringing them up separately and testing them in separate environments.

You have to have separate development tracks because otherwise when someone is doing open-heart surgery on one system, every

Comment

...it's a great question, we tend to not give too much direction because (1) we need help with coverage on all the things, and (2) you guys aren't employees, so we hate to ask for things that feel like "task assignment".

that said, in this particular case, a lot of what we've been focused on are performance issues. so any help with trying out the new culling system, and finding particular areas or situations that cause fps drops (other than the obvious, like "a ton of players using powers in the game area") would be greatly appreciated.

Todd

Post
    on News - Thread - Direct

Hey folks,

We put a new version up on Test last night -- this has a number of performance improvements, and a few known issues that we should probably highlight.

the Good

- First, we found a few improvements in the rendering pipeline.  This should give a frame rate boost on all machines.

- Grass cards have been improved to look better (no razor edges along the bottom) AND to perform better.  You can see the difference by turning your settings back to "Basic" ... but frankly, the overall performance improvement to this system means that you might as well run in Medium or higher.

- We added a new culling system to help performance as well.  "Culling" is a way of removing items and effects from the scene to improve framerate -- and, in theory, you shouldn't notice anything but increased performance if we are removing the right things.  (again, that's in theory).

- We fixed the framerate stutte...

Read more
Post

Hey folks,

We put a new version up on Test last night -- this has a number of performance improvements, and a few known issues that we should probably highlight.

the Good

- First, we found a few improvements in the rendering pipeline. This should give a frame rate boost on all machines.

- Grass cards have been improved to look better (no razor edges along the bottom) AND to perform better. You can see the difference by turning your settings back to "Basic" ... but frankly, the overall performance improvement to this system means that you might as well run in Medium or higher.

- We added a new culling system to help performance as well. "Culling" is a way of removing items and effects from the scene to improve framerate -- and, in theory, you shouldn't notice anything but increased performance if we are removing the right things. (again, that's in theory).

- We fixed the framerate stut...

Read more
Post

Crowfall War of the Gods Update Development Build 5.110.0

To report any issues or bugs, please go here: 5.110 TEST Bug Reports
To report feedback, please go here: 5.110 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues

General:

Fixed an issue where interacting with a harvesting node caused a hitch.


Added additional culling for objects to improve performance.


Fixed an issue where zoning after resurrecting would cause you to appear in crow form.


If you attack a neutral outpost guard, the other guards at the outpost will now attack you in response.


Fixed an issue where taking Caravan pigs through a runegate would cause them to become untamed.


Improved pathing on Caravan pigs.


Fixed an issue with siege weapon projectiles never disappearing.


...

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