Crucible

Crucible Dev Tracker




24 Sep

Comment

Originally posted by horan116

Because of this I am beyond excited to get back in... not to mention all this progress

<3


23 Sep

Comment

Originally posted by blay12

What an update! Hopped in to check it out for the first time in a while and HOT DAMN, the Drak VFX/SFX updates are such an improvement. New HoH tutorial is such an improvement too.

The game feels so much different than it did in alpha/around launch, in a great way. Excited to see where it goes - great work everyone!

Thanks u/blay12! Appreciate the positive feedback :)

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2785996724639281301]here[/url].
Comment

Originally posted by anduin2000

I think damage numbers should be on by default but that's just my two cents. Also, have you guys considered allowing lobbies to form BEFORE choosing our heroes? Like a drafting phase in MOBA's? It would speed up the queue a lot. Love the game! Keep up the amazing work!

Noted on the suggestions! (saw your message in Discord too :) ) thanks for the kind words!

Comment

Originally posted by std5050

Seems like a hell of an update. Thanks for adding 5120x1440 under the resolution options as well. Game looks super crisp now ;)

Great to hear you're likin' it :)

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RELEASE NOTES: SEPTEMBER 23, 2020

Developer’s note: Today’s update is a big one for us! It’s packed with a lot of work described on our initial roadmap from June (which you can see [here]). We can’t wait to hear what you think of the changes! We’ll be playtesting this Friday from 11 a.m. – 5 p.m. Pacific Time, so come join us and try out the new-and-improved Heart of the Hives experience. Thanks for being part of the community!

SPOTLIGHT:

Heart of the Hives Improvements

Developer’s note: Back in June we announced that we’ll be doubling down on Heart of the Hives and making it the premiere Crucible experience. This allowed us to revisit many of the systems in the game that were originally designed to work with all three original modes and begin iterating on them with only Hearts of the Hives in mind. As a result, this update introduces some fairly significant changes to gameplay.

For the most part, the map you’ve come to ...

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Developer’s note: Today’s update is a big one for us! It’s packed with a lot of work described on our initial roadmap from June (which you can see [[url=https://trello.com/b/zS6QIJfM/crucible-beta-roadmap]here[/url]]). We can’t wait to hear what you think of the changes! We’ll be playtesting this Friday from 11 a.m. – 5 p.m. Pacific Time, so come join us and try out the new-and-improved Heart of the Hives experience. Thanks for being part of the community!

Spotlight Heart of the Hives Improvements Developer’s note: Back in June we announced that we’ll be doubling down on Heart of the Hives and making it the premiere Crucible experience. This allowed us to revisit many of the systems in the game that were originally designed to work with all three original modes and begin iterating on them with only Hearts of the Hives in min... Read more

22 Sep


21 Sep

Comment

Originally posted by MrGmoon

The game at its core is still a lot of fun. It has plenty of potential. I played a handful of games with a friend last night and had a great time. Not sure what the situation is with voice and text chat but these are absolute no-brainers that should have been in the game when it initially launched and should be a number 1 priority. 1 map feels very limited, its very large which works great for heart of the hives but a smaller map or even a cordoned off version of the current one would fit control/domination type game modes a lot better. The pacing felt very off in the 8v8 control on initial release. I still have hopes for this game, with more content, heroes, maps, vc and text chat plus a big marketing push could actually see the game succeed. It would be nice to see a development timeline and generally speaking more communication from the devs on when we might see another release.

Thanks for your thoughts u/MrGmoon! Voice chat has been added to the game, and you can check out some of our other planned updates (including changes to the map) here: https://trello.com/b/zS6QIJfM/crucible-beta-roadmap

We also post regular updates, and try to release a build with new updates every two weeks. Here you can checkout some of the past changes, and planned ones: ...

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18 Sep

Comment

Originally posted by masked_true

  1. Some issues with scorecard. Sometimes not displayed at all. Once, the table was present but no numbers & both team were shown to be of level 1. Once, after couple of seconds the number of hearts flipped. That is, defeated team was shown to have captured 3 hearts. Did not affect points.
  2. Map for choosing respawning location was not shown around 3 times in the same game.
  3. One of the team members was shown to have respawning time of 5-6 digit number of seconds. Game ended soon after. So, dont know if he/she would have indeed taken that much time.

Thanks for the heads up on these bugs u/masked_true! We have some fixes in an upcoming patch that should help with all 3 of these bugs.

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Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible.

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.
  • Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternatives to an idea you've put forth.

Looking for more real-time discussion? Fee free to hop into the Crucible Discord here: ...

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17 Sep


11 Sep

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Hey everyone,

Welcome to this week's feedback thread! The Crucible team would love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

  • How do you like the changes to the metamorphosis scenario? How do you feel about the current state of scenarios?
  • How does balance feel with the recent patch's tweaks?

Here's some guidelines for giving great feedback:

  • Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you are trying to make.
  • Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.
  • Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your o...
Read more External link →