Crucible

Crucible Dev Tracker




20 Aug


18 Aug

Comment
    HardcoreHenry on Steam Forums - Thread - Direct
Hey folks, if you're having a hard time finding a match, try searching during the weekly Friday closed beta tests. We also have a 'gamer' role in our public Discord where you can find other players to organize games outside of the playtest window.
Comment
    HardcoreHenry on Steam Forums - Thread - Direct
Hey folks, if you're having a hard time finding a match, try searching during the weekly Friday closed beta tests. We also have a 'gamer' role in our public Discord where you can find other players to organize games outside of the playtest window.

17 Aug


14 Aug


12 Aug

Post
Spotlight • The Lurker has been updated with territorial behaviors to create a more threatening and engaging encounter:
o Movement: Forward movement is faster. Movement and turning is locked during attack.
o Attack: When in range, the lurker telegraphs their next attack by shooting a targeting beam at the player.
 The beam has a max range of 20m, increased from the previous attack max range of 15m.
 The lurker is locked into place during their attack animation, allowing players to take partial or no damage at all if they move to avoid the attack.
 After attacking, the lurker resets before attacking the player again.
o Chase & Retreat: Lurkers will wander nearby their original spawn points.
 They will chase the player 50-55m away from their spawn point and retreat when they are no longer threatened with damage.
o Target Sense & Alert: Lurker's Perfect Sense (or the range in which the Lurker will always see the player) has been increased from 7m t... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2737579224664098460]here[/url].

11 Aug

Comment

Time to change things up! :)

Comment

Originally posted by imbadbecauseofsmurfs

Good to finally hear from someone on Amazon's side, considering that's where the money is coming from.

The net60 payment timeline wasn't clear to me until today, and it seems like that may have been the case for other participants as well. I'm glad Relentless is stepping in to give an official statement, and I'm glad that you're shooting for better than 60 days as a payout timeline in the future.

Glad I could help. There's still good feedback here. I've asked Rival to more explicitly call out NET60 in their rules.

Comment

Hey op,

Quent (Rival rep) replied elsewhere in this thread, but I'll reiterate so you have the Relentless version as well. Simply put, the prize payments aren't late - NET60 is a pretty standard payment timeline for tournaments. That said, we can always do better and we're looking at ways to optimize for future months. 60 days is the limit, not the goal.


10 Aug

Comment

Originally posted by Kalology

Think the objective UI should have some sort of decreased opacity so you can see teammates near them on the map. Also, currently objectives spawn on the top-center of their icon triangles in terms of the map, unsure if that's done on purpose but it gets a bit confusing when trying to find them, especially when they're hugging walls

Also, pleaaaaase move the giant "Hive is Spawning" type UI higher up or decrease its size. Has already gotten in my line of sight's way during fights.

Ty for posting u/Kalology, I'll make sure the team takes a look at both of those.

Comment

Originally posted by load231

/u/henrystelter

here is a video of the Bugg bug

https://www.youtube.com/watch?v=7kntdAuoxLw&feature=youtu.be

I never stop pressing W or shift in those clip but I always hit an invisible wall in the air and drop down or get pushed away. One of the clips might be due to lag, but still weird.

At the end of the video:

  • I flew over a spawning hive and it yeeted me half a mile away.
  • weird Tosca thing that I cannot explain

Thanks for posting the video so we can check out what you hit, and for the feedback /u/load231.


07 Aug