Crusader Kings 3

Crusader Kings 3 Dev Tracker




15 Jun

Comment
X_FloW said: Are the other packs that were voted out "Love & Lust" and the other one still coming later?

We did say at the time you were voting for one of them! You shoulda campaigned harder if you wanted one of the other two! :p With that said, there's no guarantee you won't see them in the future either. They're good concepts and all of them would be worthy additions to the game. If and when we do more Event Packs, we might do another vote in the future, we might... Read more
SupercanelP085 said: thank you so much for the accolade improvements ^^

You're welcome!  
Hello everyone!

After releasing the patch 1.9.2, today we're releasing the Hotfix 1.9.2.1.

The changelog is as follows:


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Fixed an issue that prevented characters from hosting more than one Grand Wedding
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What has been changed in 1.9.2?

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# Balance
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- Reduced aggressiveness of House Feud AI family members starting schemes against rival house

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# Interface
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- Accolade Attribute tooltip now shows first & last rank for better insight
- Accolade Rank progress bar now splits out modifiers by attribute name
- Accolade attributes now shows which Men-at-Arms type it will (eventually) unlock
- Accolade creation now shows which un-knighted court members, or visiting guests are available, and allows y... Read more

30 May

Hello everyone!

Today we're releasing the patch 1.9.1.

What has been changed?

Changelog 1.9.1


# Expansion Features

  • Tours and Tournaments: Added a new set of clothing for Western High Nobility (male & female)


# Free Features

  • Added "Points of Interest" to the travel system, which rewards you for going out of your way to visit interesting places around the world. Examples include Special Buildings, Kingdom/Empire Capitals, and Natural Wonders.
  • Added foreboding events, which make characters eligible to receive awful harm or death down the line
  • Added incapability harm events, which risk characters being forcibly made incapable after receiving a suitable foreboding event
  • Added death harm events, which risk characters dying before their time after receiving a suitable foreboding event
  • Added commander ha...
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26 May

Comment
You might like the Census mod - it gives a decision to pay for a census at any time in your realm and at the end it gives you a book artifact with your realm's data in it.  

24 May

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This topic doesn't belong to CK3's universe and might lead to some unwanted discussions in this forum.
Locked.
 

23 May

Post
...also known as "I'll wait until the movie comes out"

Hello! Long time I don't post any suggestions anywhere, so that sure will be interesting... (and pardon if my writing might be a bit boring, this one will be a longy). This one isn't, in no shape or form, a complete project with all variables calculated about how this should or could be implemented. It's really just a general idea.


Intro-ish
I admit this one is such a small part of the game's core and might be a bit niche and/or a bit complicated to implement, but that's an idea I've had for quite some time and I think could really enhance the feel of immersion, so let's get to it - and any modders out there who think this is possible, feel free to take inspiration too.

Since artifacts were added to the game in 1.8, one that I've always felt could do with some more depth was books. That was a problem also in CK2, wher... Read more

11 May

Comment
Tschobo said: What. That wasn't promised. You people promised more wolves and not fewer with the seduction attempts.

Worst Patch Ever!

Let this be your hard-earnt lesson to Never Trust Wokeg.  

04 May

One week only to the release of Tours & Tournaments!

On May 11, you will be able to travel through your realm to check on your vassals. Attend royal weddings to demonstrate your loyalty to a distant lord. Or, if you are brave enough, enter competitions of body or mind in tournaments. As always, there are no guarantees, and danger still lurks around every corner. But with great risk, comes great renown...


Take a look at the video presenting the feature breakdown for Tours and Tournaments!

 

11 Apr

Comment
MaironHWH said: You’ve got the maxed-out Hastiluder trait twice there, where I think you only want it the second time, we don’t actually have an image of the base trait.

Give it a refresh! :)  

05 Apr

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LucaF. said: I don't see 'Add to Account' button in the Chapter II Steam page (image attached is obviously a screenshot cutted).
You have to buy Chapter II first  

04 Apr

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L + Ratio + more like Love & Losers amirite  

10 Mar

New to Crusader Kings III?

Grand strategy games like Crusader Kings III can be complex. However, while this complexity is part of what makes the game great, it also makes it, well... complex and a little difficult to get the hang of. Therefore, we've decided to create this thread to help new players grasp the game and make it easier to get started.

There are many layers and elements to the game, but let's start with the basics for now. If you're looking to dive deeper, check out the ... Read more

06 Mar

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The goblet is probably grand activities.  

04 Mar

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Should it be the main focus of the game? No.
Should it receive any updates in the future to improve it? Yeah, I'd like to see that, specially adding siege events, some more importance to the naval side of it and other things. But, to be honest, if it stays the way it is now, I'm fine with it too.  
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Do you or the target have any traits that modify scheme success chance?
Also, does the target have a powerful spymaster?  
Comment
I'd really like to see memories tied to book artifacts too. We have the option to comission books and make them about our dinasty - we gain some renown, claims, etc., but it'd be really nice to see a sort of historical knowledge construction throughout the game, and when we access the memory of long gone characters we see like "X did Y, as written in the book Z" or something, and see the construction of historical truths/myths.

Would it be feasible? I really don't know, but it'd be quite nice.  

03 Mar

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To be honest, the more I look at it, the more this thread seems like a trollish bait.
Closed.  
Comment
AWittyName said: I knew my philosophy minor was good for something!

1. Cats are notoriously aloof as a species and slow to take to being picked up, especially by strangers.
2. Yaropolk is *old* and can probably not catch the cat if the cat makes any effort to avoid him, which per (1) it is likely to do and is likely to find an inaccessible point to hide out in.
3. The king's hated rival has just grabbed a presumably well-liked pet of the king and placed him into a loaded trebuchet, with none of the people at an active military installation doing anything about it

I'm going...
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Comment
InsidiousMage said: Next up, the event makes me think the person who wrote it has doesn't actually know what a cat is, just that it is a small animal that people keep as pets. The idea that anyone, but especially an old man, could somehow manage to grab a cat just defies basic logic. If a cat doesn't want you to hold it, you aren't going to be able to do so. There is also the fact that the instant Yaropolk lunges towards the cat its going to run away and no person can actually move fast enough to catch it at that exact moment. Someone, but not Yaropolk, could probably rundown a cat but cats can also hide under ...
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