Crusader Kings 3

Crusader Kings 3 Dev Tracker




Yesterday

Post
We are thrilled to announce the next Content Creator Pack coming to Crusader Kings III: West Slavic Attire, crafted by the talented Pierre "El Tyranos" Azuelos. West Slavic Attire will arrive on November 27th.




Discover Western Slavic Culture Dive into the world of Western Slavic societies with a rich array of new clothing and accessories. The pack includes:
  • More than a dozen new distinct clothing items
  • New legwear
  • New unique headgear
  • New intricate patterns
This pack is perfect for those looking to expand their medieval wardrobe and immerse themselves further into the diverse cultures of Crusader Kings III.

Free Polish Language Support Alongside this release, we are delighted to introduce Polish as the 8th official language of Crusader Kings III. This update will be freely available to all players. We would like to thank modders Santroy, Hora, Witcher, sano... Read more

19 Nov

Post
Hello everyone! We're releasing a hotfix today to address several issues reported to us since the release of 1.14 "Traverse" Update. Please check the changelog below.



Update 1.14.1 Changelog
Game Content
  • Reorganized the Wandering lifestyle trees slightly, so the activity opening perks would be one row further up, and easier to open up early.
  • Moved around the three perks 'Mercenary contacts', 'Been there, done that', and 'Journey planner'.
  • The 'Second try' modifier for failed inspections will now go all the way up to 30% (if you fail it three times in a row).
  • Changed the merge France decision to be visible even if you don't hold both titles.
  • Made the dynamic battle points of interest slightly more likely to happen in general, and particularly if a player is involved.

Bugfixes
  • Fixed all adventurer invasion casus belli granting you i...
Read more

06 Nov

Post
Hello everyone! We're releasing a small hotfix today to address a bug with sieges. Please check the changelog below for the specifics!




Update 1.14.0.2 Changelog Bugfixes ​
  • Fixed an issue where siege occupations would last forever if the attacker was ousted from their realm by a third party during war.




While we don't anticipate this update will break compatibility with existing saves or mods, we encourage you to disable all mods and start a new save if you encounter any issues after today's update. If the issue persists, then please post a thread on our bug report board here!... Read more
Post
    /u/ on Steam - Thread - Direct
Coisinhas sem importância: Os detalhes sobre este evento podem ser encontrados na página deste anúncio.

04 Nov

Post
Hello all! Today we are releasing the Event Pack, Wandering Nobles. Alongside this, we are also releasing Update 1.14.0 "Traverse".

Check out the release trailer just below this text, and then the changelog a bit further down!






Update 1.14.0 "Traverse" Changelog​
Expansion Features (Paid)​
  • New lifestyle, ‘Wandering,’ split into three new lifestyle trees
    • Inspector: Landed characters can survey and improve their realm; landless characters can specialize in a terrain type
    • Wayfarer: Travel to reduce stress and pursue fame for your exploits.
    • Voyager: Improve linguistic skills and live the life of a tourist and sightseer.
  • Three new activities linked to the new lifestyle
      ...
Read more

29 Oct

Post
Hello there!

Last week, we got a glimpse of what we are adding to the Wandering Nobles DLC. Today, we are back to discuss the new Wandering lifestyle and the new activities it unlocks in more depth.

Discuss Dev Diary #159 on our forums![forum.paradoxplaza.com]



New Lifestyle​ As mentioned last week, it is set up like all the other lifestyles in the game, with 27 perks spread across 3 lifestyle trees, 3 new traits, and 3 attached focuses. Unlike our other lifestyles in the game, it is not c... Read more

23 Oct

Post
Good day everyone! We're releasing an update today to tackle some balance, bugfixes and interface issues affecting Roads to Power and the associated 1.13x "Basileus" Update.

Notable changes include the addition of a game rule to limit the amount of adventurers in game and Administrative governments having a new "Realm" interface. See the changelog below for a full list of changes.




PC Update 1.13.2 Changelog
Expansion Features
  • Administrative government now has access to a new tab in the “Realm” interface, listing additional laws that can be changed independently of imperial bureaucracy to allow an administrative top liege to have greater agency and control over their realm.
    • Added a new law for administrative to prevent governors from using the boundary dispute and subsume governorship schemes, ensuring that your internal borders stay somewhat more constant over time.
    • Added a n...
Read more

22 Oct

Post
Dev Diary #158
Wandering Nobles

Hello there!

It’s been a while since I wrote one of these, so I figured I could give a short presentation of myself. I’m Joachim, one of the two Design Leads on CK3, and I have been around at Paradox on different projects since CK2’s Holy Fury (my first DLC). It’s my pleasure to present our last entry in Chapter 3, namely, the Wandering Nobles DLC.

Discuss Dev Diary #158 on our forums![forum.paradoxplaza.com]



Vision As we set out to create ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Oct

Post
Hello Rulers!

Today we are happy to announce the release date and final part of Chapter 3, Wandering Nobles! Building on the travel system introduced in Tours and Tournaments as a ruler, wander both your realm and beyond with the new lifestyle! Wandering Nobles will be released on Steam November 4th!



Choose to set out for exotic cities and distant lands, or travel through your realm to ensure the prosperity and loyalty of your lands and vassals.

Wandering Nobles Features include:


- New Wandering Lifestyle with three new branches:
- Inspector: Landed characters can survey and improve their realm, Landless characters can seek environmental specialization.
- Wayfarer: Travel to reduce stress and pursue fame for your exploits.
- Voyager: Improve linguistic skills and live the life of a tourist and sightseer.
- New Activities designed... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Oct

Post
Hello everyone! We're releasing a hotfix today to tackle a couple of issues reported since Update 1.13.1's release on Tuesday. Please check the changelog below.




Update 1.13.1.2 Changelog Bugfixes ​
  • Fixed an issue where certain religions couldn't properly appoint a Court Chaplain.
  • Repairing artifacts as an adventurer should now work properly.




While we don't anticipate this update will break compatibility with existing saves or mods, we encourage you to disable all mods and start a new save if you encounter any issues after today's update. If the issue persists, then please post a thread on ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Oct

Post
Hello Governors and Gallivanters!

We are happy to announce that our Crusader Kings 3 merch is finally being replenished! Now you can show your love for map painting, vassal arresting, and child banishing to all. Who among us wouldn't want to be readily identified as an ardent fan of the most vaunted of Grand Strategy RPGs?

T-shirt? Hoodie? Both? Whatever weather the map brings, you will be ready.

Visit our shop here[pdxint.at], and let all of the realm know that you are a member of the Crusader Kings family*.

May your realms prosper and your garments be the most fashionable across all of the land.

*Warning, being part of our family might come with schemes, stabbin... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Oct

Post
Hello everyone! We're releasing a sizeable update today to tackle some balance and interface issues affecting Roads to Power and the associated 1.13x "Basileus" Update.

Notable changes include reducing the maintenance cost of Akritai men-at-arms, ensuring that factions have at least one member who actually wants to be there, and a myriad of bug fixes. See the changelog below for a full list of changes.




PC Update 1.13.1 Changelog
Balance ​
  • Significantly reduced the maintenance cost of Akritai. Due to a math error, the cost was way higher than intended. Math is hard.
  • Increased the AI weights for estate buildings slightly. The AI should hopefully construct new buildings more evenly between holdings and estate compared to before.
  • Landless administrative characters can no longer use the “Request governorship” interaction on titles held by non-admin rulers.
  • Changed the AI s...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Oct

Post
Hello everyone! We're releasing a small update today to address some issues reported to us by the community. Notably, this update improves performance when rendering character portraits, as well as adding an easier way to check the status of your current contracts as an Adventurer.

If you encounter any issues after today’s update, please check our Known Issues list[forum.paradoxplaza.com] and ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Sep

Post
Hello everybody! We’re releasing a small hotfix today to address some of the issues reported to us by the community since the release of Roads to Power and the 1.13.0 “Basileus” Update on Tuesday. Most notably, Adventurers have received a few balance adjustments to their military strength and income.

If you encounter any issues after today’s update, please check our Known Issues list[forum.paradoxplaza.com] and ... Read more