Warhammer: Darktide

Warhammer: Darktide Dev Tracker




26 Sep



A platoon of Moebian 21st soldiers has been infected by the Blight. Their armour will make them harder to deal with than the usual hordes you encounter.



Rannick's sure there is something afoot. Keep your eyes peeled for any clues as to what the Cult are doing.

Play missions with a set of new Special Conditions, “Infected Moebian 21st”, and as a team collect Grimoires or Scriptures to earn rewards.* This condition will only be available during the event and will appear on both the Standard and Auric mission terminals.

*Similar to past events, the progress will be shared across all members of the strike team.

This event will start on Thursday, September 26, 2024 and it will en... Read more

25 Sep

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.


Hey Everyone,
We put this message in the patch notes, but it’s been missed by some so we’re dedicating a post to it, as well.

As you might imagine, transferring over all the weapons and blessings in the game for our existing players – from the old system to our new system – is a huge task.

There are two important things to note.

First, we have disabled certain Mastery and Shrine of the Omnissiah features, as well as the Armory Exchange and Melk’s Requisitorium while the update is continuing to roll out.

This means if you’re checking things right now, you will not see any progress or mastery. However, it does not mean you lost it.

While this is happening, we’ve received reports that some players have not been granted the Mastery or Blessings they’re owed. It is likely due to logging in after the abov... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.


Heyo Everyone,
Welcome to PART 2 of the patch notes.
Part 1. Part 2. ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.


Heyo Everyone,
Welcome to PART 1 of the patch notes.
Part 1. Part 2. Part 3. ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.


Heyo Everyone,
Welcome to PART 3 of the patch notes.
Part 1. Part 2. Part 3. Part 4.

Classes Psyker When we started overhauling the Classes for Patch #13, we did it one Class at a time. The first one we tackled was Psyker. As a result, the Psyker ended up with a lot less Passive Nodes available compared to the others, resulting in less room to Customize your preferred build. In this Patch, we hope to remedy that.

Psyker Talent Updates Scrier’s Gaze
To further define this Ability as the go-to choice for... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.


Heyo Everyone,
Welcome to PART 4 of the patch notes.
Part 1. Part 2. Part 3. Part 4.

Bug Fixes and Changes Weapons
  • Fixed an issue where Zarona Combat Shotgun special attack damage was not affected by the Damage stat.
  • Solved an issue with melee weapons push-follow attack not entering the sprinting state.
  • Fixed an issue where the windup animation for the Heavy 2 attack on the Turtolsky Mk VI Heavy Sword would be incorrect when chained from a Light 3 attack.
  • Removed the snap o...
Read more

23 Sep

Comment

That's amazing. Great job!

Heyo Everyone,
Since June, we’ve been talking about the Itemization rework which is coming in the Unlocked and Loaded update this month. We’ve been working toward an open dialogue with players to receive feedback. We released an Introduction to Itemization dev blog, as well as two Q&A dev blogs answering your questions along the way (... Read more

20 Sep



Heyo Everyone, We’re back again with another dev blog for the Unlocked and Loaded update coming on September 26.

This time, we’ll be talking about the new QoL feature coming to Darktide: the Party Finder (formerly mentioned as the Group Finder).

In this blog, we’ll discuss where the idea began, what features will be included, and how we will continue to build it with player feedback.

Shout out to Jonathan, the Game Designer in charge of bringing this to life, for sitting down for an interview to give us the scoop on this upcoming feature.

Where Did the Idea for This Party Finder Come From? The answer to this is two-fold. First and foremost, Darktide is a co-op game. It’s meant to be played with others. But right now, a player is a bit limited in forming a team. A player can either use the Mourningstar, or their friend list to form ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.


Hello, Everyone!
We heard you wanted some trains… It’s time to unveil the newest mission coming to our Unlocked & Loaded update this month: Rolling Steel. For this dev blog, we interviewed a Level Designer and Level Artist from our team who were in charge of bringing the vision to life: Jacopo and Roberto.

Our goal of this blog is to tell you about the new mission and how it formed, etc. without spoiling all the fun of playing it the first time for yourselves. We’ll have to leave some things out, because we want players to still be surprised when they load into the mission for the first time.

Let’s get rolling. 🚂 (I’m a comical genius -Straw)

Where Did the Idea for This Mission Start?
The idea for “Rolling Steel” began about a year and a half ago, following the release of Ascension Riser 31. In that mission, we experimented with ... Read more

16 Sep

Comment

On PC we store the prologue status in your local save data so when switching PC the save get reset. The save only include your settings aswell as your prologue status so all your progress and inventory is safe.


13 Sep

Comment

This is not intended. It fell through the cracks when we did our rework of weaves. I will fix this immediately and it will be included in the next patch. Sorry about that.


10 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.