Warhammer: Darktide

Warhammer: Darktide Dev Tracker




27 Jan

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Hey Everyone, We’ve got our first Hotfix (#58 aka 1.6.5) for the year ready for everyone now. It’s begun to roll out across all of our platforms and it’ll begin to be available shortly. Players might want to relog to access the new servers.
  • Re: Stalls and disconnects on console.
    • We are continuing to investigate the increased rate of stalls causing disconnects on console. We’ve seen this happens more frequently in high intensity missions such as higher levels of Havoc and Auric Maelstrom missions. We have some initial ideas on what might help with these disconnects and we have included those fixes in this patch.
    • We have additional fixes in the works for the next update as well. As the hotfix rolls out, we’ll continue to monitor player comments to see if there have been improvements, as well as check...
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24 Jan

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Hey Everyone, This one has been a much requested dev blog. To celebrate the New Year and our latest update–Grim Protocols–we sat down with Jesper Kyd to discuss his work on creating the music we all love so much.

Grab your favourite drink, or snack and dive in for another Darktide 101 blog.

Straw Hat: What is your creative process like for Darktide? How is it that you normally approach a track? Do you often have somewhat of a complete idea once we give you a rundown of the level, like with Rolling Steel or Dark Communion?

Jesper Kyd: I would say it’s a bit of both. You know, the intuition is certainly there now that I’ve worked on Darktide for a bit. But these last few missions I’ve worked on, the train mission (Rolling Steel) and the cultist one (Dark Communion), certainly are going in a different direction. There’s a lot that still ... Read more

16 Jan

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Hey there, We hope everyone on Tertium is having a good year so far.

We’re back for the year, and starting off with a new event: The Waking Giants.



How would we describe this event?
The Traitorous 6th seem to have conscripted Ogryns in vast numbers, literally swelling their ranks to enormous proportions. Defeat this bulwark of corrupt flesh and take back the streets of Tertium.
To make progress in the event, complete any missions with the Brute Conscripts condition.

This event will start today, Thursday, January 16, 2025. Right now, actually! This event is live on Auric and Non-Auric boards.

The rewards will be Ordo dockets, Plasteel and Diamantine. Those who complete the final tier of the event will receive a new Frame: the Killiest Frame.

... Read more

05 Jan

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Vermintide 2 is still a PS4/XB1 game with all the requirements and limitations that comes with that. We did update it to run at 60FPs on PS5/Xbox Series S|X though.


21 Dec

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Originally posted by Sir_Davros_Ty

I didn't even realise you get 2 days extra to collect them. That's even better!

Actually 3 extra days on PC since we had to delay one reward a day


15 Dec

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There was an issue with the presentation of today's reward so we had to postpone it. We will extend the grace period to make sure no one misses the reward because of this. Sorry for the inconvenience


12 Dec

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Hey Everyone, Hotfix #56 (1.6.3) is currently rolling out across our platforms, and it should be available for everyone in the next hour or so. In the meantime, you can view the notes below.
Havoc Fixes
  • Fixed an issue where some of the rewards for Havoc penances had the wrong rarity color displayed.
  • If voting to deploy on a Havoc assignment results in the deployment being cancelled, no assignment charge will be consumed.
Dark Communion Fixes
  • Fixed an issue where enemies were able to damage players during the cutscene at the start of the end event in the Dark Communion mission.
  • Updated the icons for Penances related to the Dark Communion mission.
General Fixes
  • Fixed an issue where the “Banishment” penance would list Groaners twice, preven...
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10 Dec

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Hey Everyone, Hotfix #55 (1.6.2) is currently being rolled out across our platforms and it should be out everywhere in an hour. You can read the notes below! Audio Fixes
  • Fixed an issue that caused audio stutter and performance degradation when using virtual surround functionality on Console and PC (e.g. the audio crackling).
  • Merged fixes for the audio stutter and stall issues that were first introduced in the “Path of Redemption” update. These were made much worse recently with the issue introduced in 1.6.1. These specific fixes were the ones we tested on the experimental branch on Steam.
    • Fixed priorities for file reader queues, meaning audio will have higher priority than other file reads.
    • [Audio System] Removed code for cancelling a read request since it could stall/deadlock for some users.
    • ...
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06 Dec

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    FatsharkStrawHat on Steam Forums - Thread - Direct
Hey Everyone,

We wanted to share a message saying we’re aware of audio issues being present since 1.6.0 and 1.6.1. After further investigation we’ve identified that these are two distinct issues. They are predominantly apparent on XBOX, but they also may affect other platforms.

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Hey Everyone,  For Grim Protocols, we are releasing a new mission known as Dark Communion. To celebrate its release, we interviewed some of the devs and Fatshark team members who helped bring it to life. 

We’re going to talk a bit about the narrative that inspired it, the level design process, the art and the visual effects. As always, we want to give you an overview of the process of creating the mission, but we still want to leave some things unsaid for players to discover for themselves when they boot up the map for the first time.

Let’s dive back into the carnival.

P.S. We waited to share this dev blog until a few days after release so everyone could have a chance to try it out without any spoilers.

Level Design
With Dark Communion we wanted to forward the narrative of the Moebian 6th activities in The Carnival, as well a... Read more

05 Dec

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Hey Everyone,  Hotfix #54 (1.6.1) is currently being rolled out across our platforms. You’ll find the patch notes below. 
Havoc Fixes
  • Temporary fix for the Error 9999 associated with Havoc.
  • If obtained, the Havoc Clearance Level will now be displayed in the Mourningstar over player characters instead of the Trust level.
    • Only for characters who have reached Trust level 30
  • Fixed an issue where some text strings could be overlapping in the Mission Vote Details and the Tactical Overlay screens for Havoc missions.
  • Fixed an issue where several text strings could be overlapping in the Havoc terminal in some languages.
  • Fixed an issue where Commissar Dukane could fail to greet players when interacting with the Havoc terminal.
  • Fixed an issue where Commissar Dukane could repeat th...
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03 Dec

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Commissar Dukane has ordered the Warband to support the Moebian 53rd's latest offensive, so that untested fighters can be forged into reliable soldiers and soldiers into trustworthy veterans.

To celebrate the second anniversary of Warhammer 40,000: Darktide, and the free update Grim Protocols, the game is hosting an event that will reward players with crafting materials - such as dockets, plasteel and diamantine - as well as a unique weapon trinket. To earn these rewards, players have to complete Havoc Missions or win a mission where at least one team member is below level 30. (by completing any mission in which any team member - including the player - levels up).



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December 4, 2024 Hey Everyone,
Since the release of Grim Protocols and our new game mode Havoc yesterday, we’ve received reports from some players experiencing error 9999 and subsequently being unable to continue playing Havoc. We found a few reasons causing this lockout to happen, mostly related to team composition changing before the mission starts.

We have implemented a temporary fix that will prevent this error 9999 from happening.
This is a temporary fix that might have unintended effects. We are working on a more complete fix which we are aiming to have fully implemented for Hotfix 1.6.2 next week.

We’ll be continuing to monitor the situation to ensure everyone can boot up and take on the challenge of Havoc.

– The Darktide Team

... Read more
Comment

We're looking into it. Seems to be an issue at our service provider

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Grim Protocols - Patch Notes Pt. 1

https://www.youtube.com/watch?v=oC1HRacColU

Hey Everyone, 
We're trying something new and including a TL;DR section.
... Read more
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Grim Protocols - Patch Notes - Pt. 2
Hey Everyone,
Make sure to check out Pt. 1 of the Patch Notes.

Here is Pt. 2.



Weapon Changes Obscurus Mk II Blaze Force Sword
  • Added a new Light attack, available only when chaining from and to the Heavy 2 attack, or while in Slide stance
  • Improved the offensive properties of the...
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29 Nov

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Hey Everyone,
We’re making a few layout changes to Ogryn’s Talent Tree with the upcoming Grim Protocols patch on December 3rd. This will reset player’s talent trees and require them to redistribute points.

We wanted to let you know ahead of time so players can take note of their current talent tree distribution.

Have a great weekend,

The Darktide Team
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From the moment the Rejects arrived on Tertium, Interrogator Rannick harboured suspicions that there was more to the invasion than met even his over-suspicious eye. Now, with the forthcoming Grim Protocols update, there are signs that the Battle for Tertium is entering a new phase. 

We sat down with Narrative Producer Michael Knight and Lead Writer Matthew Ward to find out more.


So, Tertium’s in trouble then?

Mike: It’s always in trouble, isn’t it? But yes, things are about to get worse. 

Matthew: Are they though? Isn’t it more the case that Rannick’s finally about to realise just how bad they’ve really been from the start?

Mike: I know, right? He’s probably known something was badly wrong ever since the Orthus Offensive last year, but that’s the problem with suspecting everyone and eve... Read more

27 Nov