Warhammer: Darktide

Warhammer: Darktide Dev Tracker




14 Aug

Comment

Originally posted by judge-kronus

Honestly, I'm more excited to see new weapons, new campaign and a new balance for careers. I think versus is a complete different animal, it's just not for my taste.

We haven't forgotten our core ;)

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

Heyo Everyone,
As promised yesterday, here is hotfix #45 (1.4.11). It is live now on Steam and it will shortly go live on our other platforms.
Fixes
  • Fixed a server crash issue related to a player taking damage from a projectile or the environment when they were dead or knocked down.
  • Fixed an issue in the Orthus Offensive special assignment where one of the twins could double spawn.
Known Issues
  • We have a known issue of certain blessings (like Shattering Impact) showing an undefined text description. The cause has been identified and we’re working on a fix for this, as well.
  • We also have a known issue of certain advanced circumstances not working properly (e.g. No Ammo modifier). We are working on a fix for this. In the meantime, we're going to disable these on the miss...
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13 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

Heyo Everyone, Note: As a heads up, this hotfix includes routine updates to our audio software, which resulted in a chunkier sized update compared to normal.

New In-Game Event: Herald of Admonition Rolling blackouts are plaguing sectors of the hive. Worse, we’ve heard reports of someone, or something lurking in the darkness. We need devoted rejects to get down there and sort this mess out.

Play and complete missions with a new Special Condition, “Terror in the Dark” to earn rewards. This condition will only be available during the event!

This event will start on Thursday, August 15. The rewards will be Ordo Dockets, Plasteel and Diamantine.



Bug Fixes and Changes Weapons Branx Pickaxe
  • ...
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07 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Heyo everyone,

A quick message from us to say we’re back from summer break and we’ll have our first hotfix coming next week! The plan was for it to come this week, however we hit a technical snag we need to iron out first. 🙏

We’ll see you next week!

- The Darktide Team


01 Aug



Heyo Everyone, Welcome to the next installation of our Darktide 101 dev blog series. We’re interviewing devs working on Darktide to share what it’s like to create the game.

For today’s blog, we’re talking about Voice Over Recording and VO Rules. Have you ever been surprised by a piece of dialogue you’ve never heard before? Have you ever wondered what it’s like in the booth when recording your favourite lines? Today, you’ll get to find out how it works.



Runtime Dialogue System and VO Rules Our first topic is written by our VO Design guru, Ola. Take it away, Ola!

Darktide's VO system was built off of the way VO worked in our two previous ‘Tide titles, with a lot of additional bells and whistles.

This VO system is a... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Jul

Comment

Bogenhafen chests only have one item IIRC. They will always give you cosmetics but they should be pretty rare since we reworked the bogenhafen cosmetics to be obtainable from the store using shillings instead


19 Jul

Heyo Everyone,
Earlier this month, we released an Introduction to Itemization dev blog. After sharing the first looks of Itemization, we got a lot of messages from players. We collected over 13 pages of feedback, questions and concerns. As promised, we're following up on them.

While we cannot answer all of those questions yet, as some things are still being decided and iterated upon, we wanted to answer a batch of them today. We will continue to share more answers as we move closer to release! We want to hear more of your feedback and opinions through this dialogue.

Note: All of the questions we’re answering in this are pulled directly from the comments on the Forums, Reddit and Discord. We kept the players’ wording instead of writing our own questions.

Before we dive in, we want to make it clear for those who might’ve missed prior communications: WE ARE BREAKING THE LOCKS WITH THIS REWORK. 🔓

Questions From Players Blessings / Transfe... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Jul



The giveaway has ended! Congratulations to our 50 winners!

1st Place: @Rotewenes
  • 1x Fractal Refine Chair*
  • 1x Fractal North XL Computer Case
  • 1x Fractal Scape Gaming Headset*
  • 1x Mionix Naos Pro Mouse
  • 1x Mionix Alioth MouseMat
  • 2900x Aquilas

2nd Place: @BennyKenobi
  • 1x Fractal North XL Computer Case
  • 1x Fractal Scape Gaming Headset*
  • 1x Mionix Naos Pro Mouse
  • 1x Mionix Alioth MouseMat
  • 2900x Aquilas

3rd Place: @EdwardGrzyb
  • 1x Fractal Mood ITX Computer Case
  • 1x Mionix Naos Pro Mouse
  • 1x Mionix Alioth MouseMat
  • 2900x Aquilas

4th to 50th place
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

Heyo Everyone, Welcome to a series of dev blogs called Darktide 101. We’re interviewing different devs working on Darktide to share what it’s like to create the game. These dev blogs will include topics like level design and cinematics, voice acting and audio, and more (based on your suggestions)!

For today’s blog, we’re starting with level design and cinematics for Darktide. This is currently an introduction to these topics, because there is truly so much to talk about. If players are interested, we’d love to talk more about taking a mission to functional, adding in the art and audio cues, lighting and iteration, etc. Let us know!

Level Design
While creating a level in Darktide always follows a well established production process - a production blueprint if you will - each new level brings its own set of challenges and creative opportunities. We t... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jul



Hey there Devoted Rejects,
It’s that time of year again. During the month of July, a lot of people in Sweden take time off to enjoy the peak summer weather before it disappears. A lot of employees at Fatshark take this time, too.

While not everyone is going to be away, there will be less hotfixes during this time. The next hotfix is expected in the first full week of August.

We know communication from us has been a sore point for the community and we’re working on it. This isn’t going to be a period of silence. We are working through pages and pages of feedback from the Introduction to Itemization Rework dev blog. After talking more with the team, we hope to begin dropping at least a couple updates and responses to those questions in the form of additional news posts throughout July, with longer posts coming in August.

We are also wor... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jul


Hey there Devoted Rejects,
Hotfix #43 (aka 1.4.3) is now live on Steam and it will shortly be live on our other platforms.

(Note: It takes a little bit of time after the release of the hotfix before the old servers are disconnected and players are migrated over to the new one.) 🙏

  • Reverted an issue that caused some players to experience crashes when entering the game.

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.