Warhammer: Darktide

Warhammer: Darktide Dev Tracker




20 Sep

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I'll look into it tomorrow


11 Sep

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No, no official support but the xbox series S|X applies auto-HDR which looks pretty great


07 Sep

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Don't worry, we have plenty of stuff in the works :)


23 Aug

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Please post a ticket at forums.fatsharkgames.com and we'll look into it


10 Aug

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Originally posted by War_Chaser

This has been brought up in the past and the reason given for it not being a thing was Fatshark not wanting to screw over people who've already 100%'d the game so long after release.

Why it wasn't a thing from the beginning, but was on console? I don't know. Maybe they didn't want to give achievement hunters too hard of a time.

Yeah, that's the reason for not adding extra achievements on steam.

The reason we can add achievements on console is because on Xbox you gain gamerscore for every achievement you unlock and your total gamerscore is pretty much what you are hunting. 100%-ing a game doesn't actually give you anything extra. On Playstation it is handled a little differently. The main game has a set amount of achievements that has been there since release and if you unlock them all you get the platinum trophy. For each map DLC we release we add new achievements that goes into a sub category and doesn't affect your main game completion rate


27 Jul

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Originally posted by Freeman952

Well especially 60 fps on ps4 I don't think the console can handle this correctly. That's probably why my console makes the sound of a rocket taking off ''Houston, we have a problem''. Without forgetting the display problems that I have now, very ugly wave effect, bar that appears on the screen. It's really striking when I move the camera slowly, which I avoid doing as much as possible... So yes, having the choice would be good.

This is a bug. We accidently shipped with vsync disabled and a hotfix will be available soon. The game is still 30fps for ps4/ps4pro and 60fps on ps5


26 Jul

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Originally posted by Matthew_SB

Cool, and again this is just reporting the delta from release notes in case it mattered. I'm not put out, anyway.

And congratulations!

Thanks! :)

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Originally posted by -Pungent

They already did.

The game used to be ~90GB back when only the first DLC existed.

Now, there are nearly twice as many maps but the game has managed to stay sub-100 (mine shows up as 97.23GB, not sure where you're getting 112 from).

It's still not great, but at least they haven't regressed anymore, compared to the first two years where the game ballooned by ~10GB every other major update.

The reason the size of the game is this large is because it was released in 2018 and at that time HDDs were the standard (and I would argue that might still be the case for a lot of people). The seek time of HDDs is a big problem (the time for the mechanical arm to move to a different location on the disks) since just doing this action can take several milliseconds. Usually all levels, weapons, vfx, sounds etc are sharing a lot of assets so just shipping it as is would make the seek tiime incredibly long since the mechanical arm would pretty much have to move for every asset it tries to read. To remedy this problem we do something called bundling where we duplicate data for a certain situation, let's say a level, and put all that data in a sequence so the HDD doesn't have to seek at all, It just have to read the data sequentially. The bundling procedure makes the game a lot larger but also speed up load times a LOT

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This is a bug and a hotfix is already in cert. Sorry about this. Too many things to test and too few people to test them.

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Originally posted by Matthew_SB

Excellent news!

As a minor point, I don’t see the “Weapon Trail VFX” setting on either console. It’s certainly not in the same spot as in the PC settings, nor anywhere else I looked. Not the main point of this release of course, just a delta from the patch notes.

That might be a missing feature for consoles. I usually implement these settings so it might have fallen between the chairs (I'm on parental leave). I'll take a look at it tomorrow and assign someone to fix it if it's reasonable to do on console


25 Jul

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Originally posted by PostapocCelt

That’s cool but I haven’t been able to access my cosmetics since March

I'm on parental leave so I'm just jumping in and helping out here and there. Please write a ticket at our forums and I'll poke the guy in charge

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Originally posted by PostapocCelt

Still having issues where I can’t access any earned cosmetics, or any bought using in-game currency. Also can’t access the helms of the valorous for some reason

We have a fix for the helms of the valorous coming. Sorry about that

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Xbox CU49 / PS4 1.39 - Patch Notes (~12.2 GB)

Features, Tweaks and Fixes

  • Added a new setting, Weapon Trail VFX, to control what first-person weapon visual effects are shown on melee weapon attacks. It has 3 levels: Normal, Disabled for criticals, Off for all effects.
  • The scoreboard now shows the completed level and difficulty.
  • Added visuals to players who are affected by burning damage over time.
  • Fixed Witch Hunter Captain Saltzpyre's "Heretic Sighted" talent refreshing when tag duration ends and triggering on tagging downed allies.
  • The Heroic Masquerade Collection bundle should now correctly include Sienna's Thyrus Gormann collection.
  • Fixed an issue where quest objective markers weren't updating for clients in the brewing area of Tower of Treachery.
  • Fixed some cases where bosses could slide about.
  • Fixed two missing dialogue sound events for Kruber (subtitles were showing but no sound).
  • ...
Read more

19 Jul

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Originally posted by Fatshark_Aqshy

Hopefully soon. We submitted to Sony today, I believe.

Yup the builds are in cert as we speak


16 Jul

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Post a ticket at https://forums.fatsharkgames.com/ and we'll help you out


05 Jul

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Originally posted by whiskymohawk

Thank you guys, seriously, for your continued support of this game. <3

Thank you for playing our game :)

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We're also about to release three new levels for free that will boost the population even more


29 Jun


27 Jun