This is indicative that an underlying issue is at play - check out your Windows Event Viewer for any errors.
This is indicative that an underlying issue is at play - check out your Windows Event Viewer for any errors.
Take a breather, Sir. No ...
Read moreLong story short, depth is defined differently for different people and that’s ok (or should be)
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As noted once before, we do have plans to include a score board down the line that puts more focus on cooperative stats than promote tunnel vision plays, putting a focus on cooperative play than personal glory. Whether or not we present personal glory to individuals isn’t entirely defined but we’ve seen the feedback throughout the varying threads on this matter over the past months so we’ll see what comes of it.
I am going to lock this up though as it’s framed in a manner that’s prone to incite one camp versus the other and we’re all honestly getting a little exhausted from the volume of infighting going on in the boards.
So, I think it’s hard to explain exactly why this is the way it is, and that’s partly because the cold truth is that we don’t know yet. What we do know is that it’s something that has to do with our instancing and instanced skinning system. (Instancing being drawing multiple copies of the same mesh at different places faster than it would be drawing them one by one, Skinning being transforming vertices of a mesh to a set of of ‘bones’ to make the mesh move around, end of graphics programming crash course )
We also know that whatever is causing the issue must be a product of some pesky “race condition”, which means that occasionally when you are processing stuff on many threads and processors at the same time, things can come out of expected order. It’s like finding a neele in a haystack, it’s probably something super-dumb,...
Read moreThanks for flagging! This should be fixed with the upcoming Hotfix which is due to go live tomorrow.
Thank you for the update!
Thank you for your report, we’ll be patching for this soon.
We will be releasing a patch for this soon. Thank you!
We’re working on it, and a patch will be released soon. Thank you!
We have a patch on the way for this. Thank you!
Thank you for your report, we’re patching for this soon.
This will soon be patched. Thank you!
This seems like a crash caused by the latest update. It’s already been reported and we are looking into it!
Read morehttps://forums.fatsharkgames.com/u/Gunthar/preferences/interface
You should now have an option to change theme to the light one. Note, it may not contain all the features of the Dark Mode as it isn’t actively developed as there was little demand for it.
experimental should be back and working with the latest content patch. I missed one commit when cleaning out on the experimental branch. I was hard-capping worker threads to 10 in the engine, this is no longer the case. But you can emulate this behaviour using the launcher if needed.
On it
We’re on the case. Thank you!