This update will finally include umbral & radiant effects for weapons ?
Answered elsewhere, I'm not ready to commit to this yet, but it is one of the goals.
This update will finally include umbral & radiant effects for weapons ?
Answered elsewhere, I'm not ready to commit to this yet, but it is one of the goals.
I have a question please.....are you going to reset all the weapons? if so, What happens to all the players who have already reforged 20+ times? I have everything in my slayers path, it is 100% complete, is that changing? or just adding more stuff? because if all this is changing why not just make a Dauntless 2 ???? I'm concerned because I worked my player off good to get where she is at.
We are 100% taking time to plan how player's progression will carry over into any new systems. The Slayers Path bonuses from reforging will remain important. And the borders earned will remain / be earned in other ways. You will not log in to find you're back at level 1, but you also will likely not be at max level for every weapon, since the overall ceiling is being raised.
Each reforge will be honored and carried over in the new system -- how exactly, we'll be discussing the plan in an AMA like this much closer to the release.
Will there be switching specific mods/specials/cells/amps/UEs or switching effects (i.e. switching to Axe gives dmg% or switching from Strikers gives whatever) in general?
We would like to key some perk effects off of weapon swap, yes.
Will the bug that let's us skip Landbreaker animation by jumping be fixed? Or if not, then will the animation be removed? Because it is kind of required exploit, and by failings it were punished by 2 second long animation
If Landbreaker remains in the game, I'll also aim to either fix this issue, or adjust the window to make 'early break out' more an intentional part of gameplay rather than a bug.
Will there be new mods and specials in the future? Especially for Aether Strikers, since they never received another set like the ones you buy from Lady Luck
There will be a new Striker special.
Will there be switching specific mods/specials/cells/amps/UEs or switching effects (i.e. switching to Axe gives dmg% or switching from Strikers gives whatever) in general?
This is something we're certainly talking about. Effects that trigger on swap. Depends if its fun to play once we get into it.
Will you be adding elemental debuffs for radiant or umbral? Even something like doing less damage or taking more damage would be cool. Less accurate attacks could be nice. Or even something unique like affecting behaviors, maybe how long rage/aether lasts.
We've got these in the plan - but don't have a solid design for yet. I don't think Dauntless will be complete until we get them, personally ;)
I like the sound of that. What about prismatic weapon cells however? Will they still exist, or just have a different purpose?
I am not ready to fully commit an answer to this, but I think right now that we are looking like they will not continue to exist.
Sorry for the off topic question, do you have plans on expanding the development team? Can fans help you build features, even for free?
To be honest, you all help by participating in these chats. We always come away with more insight into what's important to you - and sometimes your questions trigger great conversations that lead to new features or better ideas!
Will running each weapon on its own still be viable? For example, if I just feel like only using the War Pike, is this going to prevent me from fighting how I still do now? For example, being unable to break parts, only being able to do wound damage, etc...? Not that the weapon swap system isn't fun of course, but hoping that weapons will still be able to stand on their own without requiring it too.
It's safe to say that weapons will not necessarily be able to 'do it all' like they do at the moment. Or at the very least, they will be greatly diminished in effectiveness. The goal is that the weapons you have should be the best at the thing they do, and every weapon should bring something to the table that no other quite does.
If you have your weapons in different levels, how is the swap going to work when you are on an island with a weapon level cap?
you will be instantly yeeted into the sky and land back in ramsgate.
Just kidding, if you're on the island you're good
Will the perks of the weapon and its cells apply whilst using the other weapon, adding +9 to the total perks, or will only the perks of the weapon that you're holding apply?
And if its the latter, do you think that people will just stick with 2 weapons that provide similar perks for a more consistent build, or will having 2 unique weapon effects be more desirable than that?
The passive perks of weapons will generally be available at all times, like the rest of the aspects of your loadout, but there will be quite a shift in perk economy and what that means to go with this, so it doesn't necessarily mean adding an additional +9 to your perks.
To further elaborate on this a bit, the perks and benefits on Weapons will be almost exclusive to the weapons themselves, whereas the 'cell effects' you are used to at the moment will generally exist on and be adjusted through armour choices.
That sounds pretty damn cool, would love to see it happen
Check out the videos in the blog post linked in the post!
Have you thought about making exotics just a weapon class of it's own?
Like the current exotics would be in that class, but you could also make new, weapon variant exotics.
E.g. Excalibur, a slower sword with higher damage Or a spear instead of a pike, allowing you to throw and retrieve your spear.
Could be cool, could be crap, 1 way to find out
Most weapons will feel more like the exotics of today
will weapon swapping be swopping between two loadouts or two weapons in the same loadout?
Just the weapons
Omnicells have a linked element (Tempest - Shock, Revenant - Umbral, Bastion - Neutral, etc.) except for Terra. Are we gonna get a 7th Terra themed Omnicell in the future
Bastion will be terra ;)
if weapons will be crafted from multiple behemoths now, then does that mean the number of weapons is getting reduced? (and if so, are there any plans to compensate progress on existing weapons, is there any reason to craft or powersurge any existing weapons?)
and since weapons are now compiled from multiple behemoths, will there still be anything thats rewarded from hunting only a single behemoth?
weapons are supposed to be highly unique after this update, but are you willing to share to what extent theyll be the same? you gave as a loose example "a frost sword that uses the old sword moveset and a blaze sword that uses the new sword moveset", which is probably not accurate, but if it were true then the two weapons wouldnt even be recognizable as swords beyond aesthetics. how many combos do you expect to be shared between two weapons of the same type on average, what will tie them together as both being swords and not entirely different things?
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Likely, especially at first, less weapons total - but more unique playstyles than the current suite of weapons.
Yes, we are 100% planning to make sure everyone is fairly compensated for their account's progress when things change.
How much is the same — depends on the weapon. In the video in the blog you can see the Umbral sword has a totally different set of combos than the frost one. But there will likely be a sword that has the same combos as the frost one but different special abilities or passives.
Elemental effects of radiant and umbral?
I would like to do that for this update, it's on the books, but I'm not ready to promise it till I have a design in place.
Sorry for the off topic question, do you have plans on expanding the development team? Can fans help you build features, even for free?
We have been expanding our development team! One of our new designers hired just this month is in this thread as well, and we still have a number of open positions.
How will this affect balancing with monsters and weapons? I mean will monsters be stronger or weapons be weaker in any way and if so how?
Expect Behemoths to be stronger overall than they are right now. I expect total fight times to increase slightly across the board.