Dauntless

Dauntless Dev Tracker




03 Aug

Comment

Originally posted by 898CronoZeus

How would, with the new weapon system getting added, level up. Would it be the same system, or different?

Would the behemoths be able to free roam, so you can use bait (like pursuits), and if so, would the behemoth be able to fight each other?

How would the new exotics work, and will there be new equipment like variants of armor for dires, lanterns, and Omnicells?

The current plan is that weapons will level independently in the new system. Each sword should be unique enough that leveling things as a 'class' of weapon no longer makes sense. Leveling will still be via experience, with crafting being involved to unlock perks and abilities on the weapons as they level up.

In a sense, this also addresses your question about new exotics. We are looking at moving to a place where each weapon in the game has the kind of uniqueness that an exotic does, making your weapon choices between any two swords, etc, quite important.

As for Behemoths, it is currently the plan that Behemoths will be less tethered to arenas, able to move around the islands more freely. Additionally, the new hunts we have planned are meant to find a middle ground between the old pursuits and the current Hunting grounds, and put you in a position such that you will know up front what behemoth you are targeting and can be assured will be on the hunt.

Comment

Originally posted by Threef

Nearly all presented changes are system design changes or _just_ programming features and improvements. And with confirmation that we'll be not getting a lot of cosmetics, it seems like art team is not on board with that huge patch. Is that correct?

More cosmetics are on the way, and the art team has been super busy on more than just cosmetics and behemoths!

Comment

Originally posted by Nugget_System

Though cells will be more secondary, will they still bring uniqueness to builds & will they still maintain an identity to a build for it to perform well in your guys' vision with the new weapon system?

I envision the role of cells to be more akin to Decorations as seen in Monster Hunter. Cells serving the purpose of pushing your build 'over the line' into your build, activating or upgrading perks, as opposed to their current position as basically the most important source of those perks.

Comment

Originally posted by sseltnuad

So jn did a little state on the following on discord last Thursday but I still wanted to ask. Can you tell us anything or is there just mayyyyyybe something planed for Underwater combat and by that also for community requested Water and Air aether frequencies? No doubt the development of to completely new aether frequencies with new environments and Behemoths would require a great update maybe evenly sized as the „The Shattered Isles“ Update and as you stated after next summer you want to come back to monthly updates. And I know this would consider much time, but is there a possibility that in the future some time around we might see those two elements with a big patch? After all me myself and many others here on reddit did posts on the topic and also created very decent concepts for Behemoths, themed islands and combat systems…would love to know your thoughts about that.

While a cool idea for certain, we have no plans to add any kind of underwater combat, we'd rather continue to expand on and improve our on land combat. We also have no plans right now to add any new elements to the game, for now we're going to continue to expand post update on the existing elements.

Comment

Originally posted by Puzzled-Food1268

My only question is will equipping two weapons give you extra cell slots? Or will you reduce slots on weapons/only give the effects of held items?

There will be changes to the way cell slots are distributed across gear and what goes in them, but broadly, you should not expect to have more cell economy because of this update.


02 Aug

Post

Hey everyone, we've shared our plans for the road ahead in our latest State of Dauntless yesterday.

We thought it would be a good time to answer any questions you may have about anything outlined in the blog, and the future of Dauntless.

We will be here answering questions from 2-3 pm PT today.

Please only submit up to 3 questions so everyone gets a chance to be heard. The comments will be displayed via contest mode which hides comment vote score and displays them in a randomized order to give each question a chance to be seen.

---

The AMA has concluded!
We hope we've manage...

Read more External link →

01 Aug

Comment

Originally posted by anonistakenistaken

i have always wanted more behemoth behaviours! i wanted to see them alive and more rhan just things for us to kill :)

exactly our thoughts! Behemoths are the apex predators in The Shattered Isles.. and their new behaviours will demonstrate this point very well!

Comment

We'll be having an official AMA with the dev team tomorrow (Aug 2, 2023 at 2pm PT) right here on r/dauntless. We'll be happy to answer any questions you may have about this news & everything outlined in the blog!

See you then!

Post

Hey Slayers! We have some exciting development news for you!

It's been awhile since we last talked about what's new & upcoming, so we're happy to finally reveal what we've been working on.

➤ Read our latest State of Dauntless for all the details: https://playdauntless.com/news/state-of-dauntless-the-road-ahead/

External link →
Post
    on News - Thread - Direct

Let’s discuss our plans leading up to the next big Dauntless update.

State of Dauntless:The Road Ahead appeared first on: playdauntless.com.


18 Jul

Comment

Originally posted by Icy-Bee-2157

▪ In-Game Name: Machetos_Syxgott

▪ Type of Bug: Behemoth/Visual

https://drive.google.com/drive/folders/19EnpK4L03Ev6NcIqVxtDsaXJDbNBwgiN

▪ Normal Behavior: Behemoth: The Horns of Boreus when broken drop to the ground.

▪ Actual Behavior: Behemoth: The Horns of Boreus when broken break, drop to the ground but at the same time still appear on him(it looks like they don’t get broken).

▪ System Specs: PS4(p.s. my mate on PS5 does have the same issues)

▪ Geographic Location: Middle Europe; Germany

▪ Reproduction Rate: 10/10 Every time I enter the Fight/ the Islands the bug appears.

▪ Reproduction Steps: Behemoth: I entered the fight and each time I break the horns they drop and still maintain on its forehead.

▪ Extra Details: Behemoth: It happens on every map with each Boreus(Lesser Boreus; Boreus; Deepfrost Boreus)

Thanks for the report! I just wanted to note that while we don't always respond to every report, we do read, log and manage them. Much appreciated!

Comment

Originally posted by wizardpotato08

So when I first started playing the game, it was fine, but ever since the most recent update, the game doesn't pick up on when I click my mouse right. It doesn't happen in menus or in other games, only when I am on a hunt and attacking something. Does anyone know how to help?

Hey u/wizardpotato08 this one is really strange. I would bring this to Discord #Technical-workarounds channel or write into our support team via the link at the top. I would recommend including details like if it always happens, only sometimes etc.

Comment

Originally posted by poisonvein777

Games still crashing often when a behemoth dies. Been happening a lot since the update before this one.

Xbox series X

Hey u/poisonvein777, can you please write in via the support link at the top and include if it's happening in specific hunt types (if so, which) as well as against any specific behemoths, or any other spotted patterns?

Thanks!


14 Jul

Comment

Hey Slayers, we are aware of log-in issues affecting some users after the deployment of 1.14.4. This has now been resolved. If you were affected, please contact Support for a small compensation. Thanks for your patience and understanding!

Post

We are working hard to quickly resolve live issues.

For more help or assistance with your account, contact Dauntless Player Support.

- Phoenix Labs Development Team


Greetings Slayers!

With every patch comes unforeseen bugs. Until the next patch is released, this will be the place to post your reports on bugs or other technical issues. These Megathreads provide both the developers and the community a consolidated place to track current and pending issues.

Prerequisites:

  1. We request that you upload your screensh...

Read more External link →
Comment

⚔️ Hey Slayers, we are aware of log-in issues affecting some users after the deployment of 1.14.4. This has now been resolved. If you were affected, please contact Support for a small compensation. Thanks for your patience and understanding! ⚔️

Comment

Originally posted by bhdp_23

well, now there are no challenges, all are set to 0% with no challenges in any of them.

Hey bhdp_23, that can happen on loading depending on connection. Switching instance (going to any hunt or island besides Ramsgate) should load them up, sorry for the confusion!


13 Jul

Comment

Dauntless does not require Xbox Live Gold; we are currently working with Xbox to resolve this issue! In the meantime, you can also reach out to Xbox Support for help. Thanks for your patience.

Post
    on News - Thread - Direct

1.14.4 brings new weapon trackers, quality of life improvements, and bug fixes.

Darkened Skies appeared first on: playdauntless.com.


12 Jul

Comment

Hey u/qsensx we'll need a bit more user-specific info here. Can you please write into support here, we'll be happy to look into it!