Dauntless

Dauntless Dev Tracker




09 Feb

Comment

It is in Ozz's store! But... you'll have to get into the Saint's Bond spirit for it to appear!

Comment

We're looking into it. I'll post an update here when we have more info.

Comment

Savage Wellspring is the common one to take and helps allies as well. I found Concussive Payload to be a good emergency heal button when I got hit a lot with Iceborne or Koshai's Bloom.

All that said, I mostly use Reckless Leap now because flying across the screen into a behemoth is just really satisfying.


08 Feb

Comment

Originally posted by Charetta

What do you mean? I don't see such Options inside the game. Note I play on PS4.

I misspoke here sorry, was mixing it up with Party Invites (which are in our in-game settings).

However, as our game uses Epic Accounts, you can log in to the Epic Games launcher on PC or the Epic website and change your privacy and friend request settings there :)


07 Feb

Comment

Originally posted by polki92

Do not directly tag members of the dev team with support requests. As mentioned in my larger reply, we'll work with you through the designated Support team.

Please also remember that error codes and messages can appear for lots of different reasons, and a reply from gtez a number of years ago for a broad issue may have nothing to do with what you're currently encountering. Thanks.

Comment

Hi u/polki92, I appreciate that this has been frustrating for you, and I'm sorry we haven't been able to solve it yet.

However, please remember that Rule 1 here is that this subreddit is not for Tech Support, and we do indeed have a team we specifically work with to support players with issues like this. It's not an arbitrary rule - for a broad number of reasons, it ...

Read more
Comment

Hi, we do not intend to do anything to change or "fix" level 440 of Gauntlet Season 2 at this stage.

In each season of Gauntlet, there will be different puzzles and configurations to make progress through the levels, but there will also likely be a natural point where players hit a wall in terms of their ability to do enough damage in time (for example). It seems this season folks are hitting that at 440, and got there a bit quicker than expected.

There is no expectation that you must get through a specific number of levels to "complete" Gauntlet mode for a season, and there is plenty of currency available before 440 to pick up anything you might want from the Research Lab.

Comment

Originally posted by DeerEdits

Trackers are not working properly rn. When you reforge or copy and paste builds, some stats are not showing properly and in the worst case simply reset to 0.
I also have another issue when I buy trackers : they are gone forever if I leave the game/crash/switch to another build. I lost like 10 trackers just because of that.
Another problem is you get trackers with crests, you get crests by completing Gauntlet lvls but when we are all stuck at lvl 440 how are we supposed to get everything we need ? You need to rebalance Gauntlet levels so we are not stuck half way to lvl 700. It's cool if it's challenging, it's not cool if it's impossible because you haven't tested it before.

I'm going to pass on your notes here to some folks looking into remaining issues with tracker persistence, thank you.

But yep, as Cpt mentioned below and I said in my reply, there is no "expected level" players should reach in a given season, and between the personal and guild milestone rewards, there are lots of available Gauntlet currency for the Research Lab.

Comment

Originally posted by Cpt_Maelstrom

We are not expected to reach lvl 700. Imo, it was a mistake from the devs to let the players know theres total 700 levels, because now it doesnt feel infinite.

439 levels gives 88 crests from guild completion and you can get another 88 by competing them yourself, so 176 crests this season should be pretty much enough to get everything multiple times.

Tested or not, if the difficulty gets increased, its bound to be impossible at a point.

Correct, there is no specific level we expect players to reach to "complete" a given season of Gauntlet. In some cases players have made it past things we thought might be roadblocks, and in other cases we've been surprised by where players have gotten stuck! It's about getting as far as you can through the puzzle of each level, not reaching an "end" (and there is no cap at 700 this season too, fwiw).

Comment

Originally posted by Quiet_Morning2903

sepatrate tracking(from the introduction till forever) and showing (show the tracked stat when equiped)

untill then, i'm joining gauntlet only for weekly challenges and don't care what trackers do. actually, this season didn't even look, what are the new ones.

Correction, "maybe will do weekly challenges" when week 14 comes, if still will be playing dauntless.

Unfortunately with the way the underlying stat and objective systems work in Dauntless, there isn't a way for us to track stats for all states and from the past too. Trackers are an option to allow some limited version of that based on feedback we received. It's something we're aware players would love to have though, and may continue exploring options in the future.

Comment

Originally posted by MyLitttlePonyta

Perhaps a lifesteal/hp recovered back tracker? A solo kill tracker and a coop kill tracker would both be nice.

We've talked about this one a few times (and a "healing dealt" one), and have mostly held off because there's quite a lot of systems that could count here but work very differently and we'd be worried about missing some. Not to say we won't do it in the future though!

Comment

Originally posted by MagicalMarsBars

Animals pet

Lore nodes found

Armour pieces crafted

Weapons crafted

Power surges

Total gameplay hours

Total reforges

Number of top [1, 5, 10, 50 and 100 etc]s in the trials leaderboard

Some good ideas here, thanks!

Comment

Originally posted by Phyrak

Balance for solo would be a nice addition on the side :)

Yes, I get it's co-op mode, but a way for solo/non guild play to earn rewards would be good.

Appreciate the feedback here. Our intention is still for Gauntlet to be specifically a guild/party-based mode, given all other modes of the game support scaling for solo/smaller groups. We'll obviously let you know if that's ever something we want to adjust.

Comment

Originally posted by pierrelulu418

Or butt heads with a ram.

These are cute suggestions, thanks!

Comment

Originally posted by Charetta

You mean Friend Requests received and 90-100% of them denied? Because a lot of them are from randoms in Ramsgate that don't communicate and just send friend requests to everyone.

A reminder that you can turn off friend requests from randoms in settings if you'd prefer :)

Comment

Originally posted by Serfrost

Shock Proc tracker. Traded Hits (booped but got smacked). Shields Gained. Escalations completed (10-50+). Gauntlet Rounds completed. Highest Gauntlet Round completed. Friend Requests received.

There are a lot of goofy options, need I say more.

There's some cool ones in here, thanks for the suggestions!

Comment

Originally posted by ThePikeOfDestiny

There's a lot of amazing ideas for stat trackers already implemented, I think the best thing to do for the mechanic next is simply make them apply to each weapon type of a weapon. Even if this means making them much more expensive it would be worth it and make them much more enticing to grind.

I would be more likely to grind Gauntlet even if Trackers were 4x more expensive if they worked on every Warpike instead of needing 1 for each Warpike. I don't use only 1 Warpike, and I feel less motivated to use trackers as they're only showing a small fraction of my actual stats. It makes me feel discouraged from the gameplay variety of using different Warpikes if I want to grind out a tracker

Something we're thinking about for sure! Thanks for the feedback :)