Dauntless

Dauntless Dev Tracker




21 Sep

Comment

Originally posted by KorrupiKid

Nice to see you actually care about the title rarities somewhat. It would be nice if some of the other titles would get updated as well.

  1. Make Vault Hero legendary as well. It’s rarer than founder and slayer of the queen. While also being a limited title that will never return.

  2. Make The Dauntless Epic. It doesn’t make sense the top 5 title is the same rarity as the top 100 titles.

  3. There are 2 Adamant Fist titles and they both have the same rarity. Either rename one of them or change the rarity of one.

  4. There are 2 titles named Outlaw. Unlike the Adamant Fist titles, these 2 have different rarities. One is common rarity and the other is rare. I suggest renaming one of them.

  5. Make Ramsguard Commander legendary. The 2nd highest and the highest supporter pack have same rarity. Would be nice if the lowest were rare, middle was epic and highest tier was legendary.

  6. Make the Timeline Defender epi...

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we're actually planning to do a pass on titles and make a few others legendary in the next little bit, so stay tuned!


20 Sep

Comment

You and I test our survival builds differently. Mine goes through a rigorous 3 phase process.

  • Boil water (add salt if you took the time to transmog all your gear)
  • Pasta in water, sauce on low.
  • Queue 51-90 Escalation

If I can get perfectly cooked pasta on a plate in front of me without dying the build passes. Cleansing pylon allowed for Frost Escalation.


19 Sep

Comment

Originally posted by THE1ToGo

I just came back to dauntless, so of course I'm going to be taken back that a non rage drask has four beams but I did hear that it got nerfed tho

Yup, November 9th Patch 1.8.2. Welcome back, that's a rough pair!


17 Sep

Comment
    /u/gtez on Reddit - Thread - Direct

I really want this.


16 Sep


15 Sep


14 Sep

Comment

Originally posted by Meirnon

Wrong, and I'm surprised u/Threef and u/Cinco4706 are suggesting this is the case.

Recruit Repeaters cannot be powersurged. They will always stay at T0, for 10 Power.

Twin Suns have a 90 power advantage. This amounts to a power modifier bonus of about +.257, which seems like a lot but there's a HUGE problem with Twin Suns kit.

Recruit Repeaters will hit for 150MV/shot.

Twin Suns will only hit for 90MV/shot. Even with its crit empowerment kit bonus, that's only hitting for about 108eMV/shot. When we apply its power modifier bonus, it's only hitting for 136 damage on average per 150 damage the recruit repeaters deal. You spent $10 to deal 10% less damage on average than recruit repeaters.

And I highly disagree with the notion that Twin Suns have a lower skillcap.

Edit: Just read back, user mentioned lvl 4 (I assumed 40 power repeaters)

I also worded that poorly. I meant at a lower level people will do more DPS with Twin Suns, so they have lower entry barrier (based on data). They do underperform compared to other repeaters late game though, as everyone has mentioned.

Comment

Originally posted by TheFaytalist

So then for early game (Repeaters Level 4), before reforging is even unlocked, Twin Suns is much better than Recruit's Repeaters yes?

Yes, but also something to keep in mind is Twin Suns have a much lower skill cap entry barrier so less experienced players are likely to do more with Twin Suns either way. Do what's fun, do what you enjoy, Twin Suns are perfectly effective.

You only really need to worry about the small details if you're trying to get on the Trials leaderboard. Otherwise, what works for you and is fun is what counts. My take is, if you forget to enjoy the journey, how will you enjoy the destination? Also, I still use Twin Suns for neutral weapon bounties cause they're fun.


13 Sep