I just came back to dauntless, so of course I'm going to be taken back that a non rage drask has four beams but I did hear that it got nerfed tho
I just came back to dauntless, so of course I'm going to be taken back that a non rage drask has four beams but I did hear that it got nerfed tho
Yup, November 9th Patch 1.8.2. Welcome back, that's a rough pair!
I really want this.
This week's #FashionSlayer is @Animus64012228!
We love your Slayer's look while dodging!
Check your DMs for your free Hunt Pass code! 🎁
@PlayDauntless In the later years of the Shattering, when behemoth extinction had become more a priority then ever, The Orrery perhaps went too far. Creations of horribly fused technology and magic were sent to the front, aether dripping from every pore, stronger, faster, but at what cost? https://t.co/jwVq3gQDYF
Wrong, and I'm surprised u/Threef and u/Cinco4706 are suggesting this is the case.
Recruit Repeaters cannot be powersurged. They will always stay at T0, for 10 Power.
Twin Suns have a 90 power advantage. This amounts to a power modifier bonus of about +.257, which seems like a lot but there's a HUGE problem with Twin Suns kit.
Recruit Repeaters will hit for 150MV/shot.
Twin Suns will only hit for 90MV/shot. Even with its crit empowerment kit bonus, that's only hitting for about 108eMV/shot. When we apply its power modifier bonus, it's only hitting for 136 damage on average per 150 damage the recruit repeaters deal. You spent $10 to deal 10% less damage on average than recruit repeaters.
And I highly disagree with the notion that Twin Suns have a lower skillcap.
Edit: Just read back, user mentioned lvl 4 (I assumed 40 power repeaters)
I also worded that poorly. I meant at a lower level people will do more DPS with Twin Suns, so they have lower entry barrier (based on data). They do underperform compared to other repeaters late game though, as everyone has mentioned.
So then for early game (Repeaters Level 4), before reforging is even unlocked, Twin Suns is much better than Recruit's Repeaters yes?
Yes, but also something to keep in mind is Twin Suns have a much lower skill cap entry barrier so less experienced players are likely to do more with Twin Suns either way. Do what's fun, do what you enjoy, Twin Suns are perfectly effective.
You only really need to worry about the small details if you're trying to get on the Trials leaderboard. Otherwise, what works for you and is fun is what counts. My take is, if you forget to enjoy the journey, how will you enjoy the destination? Also, I still use Twin Suns for neutral weapon bounties cause they're fun.
📣 Come join us in about 45 minutes' time!💬
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📣 Join us for a chat tomorrow, Sep 13 at 3 p.m. PT on Discord! Folks from the Dauntless team will talk about what's new & upcoming. Come with your questions & feedback; we'd love to hear from you! 💬 ➤ https://t.co/m6rzmjJqu1 https://t.co/4KLfRoLXOe
Excited to introduce @Fae_Farm, our studio's second game! 🌱
Fae Farm will be arriving exclusively on Nintendo Switch in Spring 2023. Check out the debut trailer here:
Escape to the fairytale life of your dreams in Fae Farm, a cozy farm-sim RPG for 1-4 players. Craft, cultivate, and decorate to grow your shared homestead—and use spellbinding magic to explore the enchanted island of Azoria. Coming Spring 2023. #FaeFarm https://t.co/l9Je3459pU
Introducing @Fae_Farm, arriving Spring 2023 exclusively on Nintendo Switch! So excited to tell you more about our second game in the coming months. Check out our debut trailer here: https://twitter.com/FaeFarm/status/1569691528708165635
Escape to the fairytale life of your dreams in Fae Farm, a cozy farm-sim RPG for 1-4 players. Craft, cultivate, and decorate to grow your shared homestead—and use spellbinding magic to explore the enchanted island of Azoria. Coming Spring 2023. #FaeFarm https://t.co/l9Je3459pU