We have a new update for you as we enter the π» spookiest π month of the year, as well as get closer to 0.7.0!
Take a look at some of the new level design from the team - from the calm of a child's bedroom, to the chaos of ransacked storage units.
π:
Torn apart.
#DeadMatter #ScreenshotSaturday #indiedev
We don't want to hammer you over the head with new assets, but our prop artists recently made some useful base-construction tools. π οΈ
A fine patina was important on these as one would be hard pressed to find a brand-new tool while scavenging homes in the end of days. #DeadMatter
We have yet another character outfit to show off: the classic Canadian tuxedo! π
It may smell of chewing tobacco and diesel exhaust, but the denim layers may be just thick enough to withstand an infected attack. π§
#DenimMatter #indiegame #indiedev
We kept the blog post a little light this week as the team is focusing the majority of their attention on 0.7.0.
Check it for info on: π οΈ Tools π Canadian tuxedos ποΈ Updated campground π¦ New dark interior spaces
Read: #DeadMatter #indidedev
Friends in the Calgary area, we will be hanging out tomorrow, Sunday Sept. 26, at @CIFFcalgary!
We'll be set up in the Eau Claire Lobby from 12:00pm to 4:00pm as a part of the Film Career Expo. Come chat about the game industry with us.
Info: #CIFF2021
One of our new programmers has been implementing the backlog of clothing into the game.
While we still need to do a pass on the materials and present these in the map, we wanted to show a quick sneak peak of the different outfits that will be available in 0.7.0. #DeadMatter
A few weeks back we gave you all a look at a new trailer park. Well, here's another one for ya!
It's another nod to the lives of rural Canadians (and one of our greatest television exports). π
More photos on our blog: #DeadMatter #indiedev
As we exit summer and roll into fall, we have another update for our community. The post covers:
π½οΈ CIFF news π New trailer park π² Forest visuals π Player clothing π Map panoramas π Driving footage & reduced hitching β More!
Read: #DeadMatter #UE4
The remnants of looting, violence, & desperation linger in this abandoned gas station. β½οΈ
Level design that tells a story remains incredibly important to our team, & we're excited for you all to eventually create #DeadMatter stories of your own.
#ScreenshotSaturday #indiedev
To those who saw the original post, just know that our Photoshop guy has been punished and sacrificed to an undead horde. π§π§ββοΈπ§ββοΈ
One of our character artists recently wrapped up this bomber jacket with a few additional variations. π£
Clothing for character differentiation and roleplaying is at the forefront of the art team as this will be a key factor for immersion and player recognition. π§₯
#DeadMatter
Campgrounds will be key locations for finding loot. ποΈ
Pictured here is one in the Seebe area. A once lively weekend getaway is left in almost-vacant shambles⦠aside from a few brave scavengers and the infected.
More on our blog:
#DeadMatter #indiedev
We're thrilled to announce that the 0.7.0 update will go live into experimental for testers on Oct. 31. π
Our latest blog post breaks down all of the upgrades, explains what took so long, and shows off some new level and character design. β²οΈπ§βπ€βπ§π
Read:
Make every supply count.
#ScreenshotSaturday #DeadMatter #indiedev
While we're continuing to work hard on the 0.7.0 Closed Alpha update, our art team is also tinkering away on new weaponry for survivors to deploy. π₯
This CQB XM8 was built by Stefan from our team and is looking true to life! More info on the gun down the road. #DeadMatter
Fore! ποΈ
Here's a preview of a golf course our level design team is bringing to the Seebe Dam and Dead Manβs Flats area.
Golf is a great activity for the undead apocalypse. If you attract enemies, you already have a bludgeoning weapon in your hand!β³οΈ
The first blog post of the month is now up on our site. It's a bit shorter, but has some nice updates on:
π₯οΈ Main menu backgrounds π Level design π¨ 3D art π« A new weapon π Backer perks
Read up here:
#DeadMatter #indiedev #indiegame #UE4
Anybody going camping for the long weekend? βΊοΈ
Just remember to pick up your trash and put away your food. You'd hate to attract bears... or something worse. π§
#ScreenshotSaturday #indiedev #UE4