To celebrate the spooky season, we're looking back on #zombie gaming history. π§
Though zombies appeared in games as far back as the early 80s, the first truly good one was 1993's #ZombiesAteMyNeighbors. ποΈ
Featuring B-movie camp and fast gameplay, the title is still fun today!
Atteeeeention!
Victor from our team recently put the finishing touches on this army uniform. πͺ
It reflects the Canadian standard-issue combat uniform and features a contrasting coyote armor rig to protect vital organs.
#DeadMatter #indiedev #indiegame #render
Another fresh blog post is comin' in hot. Check it out for tons of spicy details about the upcoming 0.7.0 update. π₯
Including: πͺ Combat uniforms π¨βπ©βπ§βπ¦ Character diversity π― Shooting range π½ Database fixes πΊοΈ New locations ποΈ Special sneak peeks
Read:
Dusty from our team made some amazing changes to the foliage assets that weβre using. π²
We took in some community feedback and applied it to give them a far more realistic appearance. You can almost smell the fresh air. π³
#ScreenshotSaturday #indiegame #indiedev #DeadMatter
Julian from our team has been improving the retroreflective shading model that #DeadMatter uses to enhance navigating with limited light sources.
This will help players to explore and drive at night, detect imminent danger, or even spot other survivors. #indiedev #indiegame
We recently made some changes to the skin-shader for the survivors. π¨βπ¦²
In overhauling the skin material itself, our characters now utilize virtual texturing to bring out some of the finer details that are present in the scan data. Read more: #DeadMatter
Our latest blog post is up! It's a big one featuring contributions from numerous team members. π
Check it our for info on: π Level design π§ Infected spawning π₯οΈ Material AO Fixes π Skin shading πͺ Retroreflective shading π² Realistic foliage
Grabbed this shot from the blog post, and the file name is the perfect caption: fortkickass.jpg
#screenshotsaturday #indiedev #deadmatter
A child's bedroom remains untouched - is it because there is no loot to be gained? Or is it protected by someone still?
Our level designers are hard at work crafting new spaces that tell a story. There will be plenty to discover soon...
We have a new update for you as we enter the π» spookiest π month of the year, as well as get closer to 0.7.0!
Take a look at some of the new level design from the team - from the calm of a child's bedroom, to the chaos of ransacked storage units.
π:
Torn apart.
#DeadMatter #ScreenshotSaturday #indiedev
We don't want to hammer you over the head with new assets, but our prop artists recently made some useful base-construction tools. π οΈ
A fine patina was important on these as one would be hard pressed to find a brand-new tool while scavenging homes in the end of days. #DeadMatter
We have yet another character outfit to show off: the classic Canadian tuxedo! π
It may smell of chewing tobacco and diesel exhaust, but the denim layers may be just thick enough to withstand an infected attack. π§
#DenimMatter #indiegame #indiedev
We kept the blog post a little light this week as the team is focusing the majority of their attention on 0.7.0.
Check it for info on: π οΈ Tools π Canadian tuxedos ποΈ Updated campground π¦ New dark interior spaces
Read: #DeadMatter #indidedev
Friends in the Calgary area, we will be hanging out tomorrow, Sunday Sept. 26, at @CIFFcalgary!
We'll be set up in the Eau Claire Lobby from 12:00pm to 4:00pm as a part of the Film Career Expo. Come chat about the game industry with us.
Info: #CIFF2021
One of our new programmers has been implementing the backlog of clothing into the game.
While we still need to do a pass on the materials and present these in the map, we wanted to show a quick sneak peak of the different outfits that will be available in 0.7.0. #DeadMatter
A few weeks back we gave you all a look at a new trailer park. Well, here's another one for ya!
It's another nod to the lives of rural Canadians (and one of our greatest television exports). π
More photos on our blog: #DeadMatter #indiedev
As we exit summer and roll into fall, we have another update for our community. The post covers:
π½οΈ CIFF news π New trailer park π² Forest visuals π Player clothing π Map panoramas π Driving footage & reduced hitching β More!
Read: #DeadMatter #UE4
The remnants of looting, violence, & desperation linger in this abandoned gas station. β½οΈ
Level design that tells a story remains incredibly important to our team, & we're excited for you all to eventually create #DeadMatter stories of your own.
#ScreenshotSaturday #indiedev
To those who saw the original post, just know that our Photoshop guy has been punished and sacrificed to an undead horde. π§π§ββοΈπ§ββοΈ