An infected-wasting weapon that pairs well with tea and crumpets, introducing the L85A2. π¬π§
Standard issue in the British Armed Forces for over 30 years, this backer-requested boomstick will soon be going to animation so it can appear in the Bow Valley.
#DeadMatter #indiedev
What was once a family home is now just a place to find supplies and briefly avoid the onslaught of looming threats. π²π π²
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A skilled member of our 3D team recently undertook revamping our weapon lighting and textures.
We noticed issues with weapons being too dark with textures that didn't show their detail so we addressed it.
Featured below: MP7, MP5, and TEC 9.
πΆ See my vest, see my vest, for killing infected, it's the best! πΆ
Our 3D team recently buttoned up this nice leather vest/jacket combo.
Pay homage to an icon of post-apocalyptic cinema with this road-tested garment. π£οΈ
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Hey, survivors. Our first bi-weekly blog is now up on the #DeadMatter site. Check it out for:
πΌοΈ New screenshots. π₯οΈ Performance updates for 0.7.0 π« New weapon ποΈ Improved weapon shading π New clothing asset
Read:
#indiedev #indiegame
Maybe we shouldn't search those bags for supplies... β£οΈ
#DeadMatter #indiegame #ScreenshotSaturday
*pssst* Here's a sneaky little preview of some new assets that will be featured in our next blog post.
As you were.
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The number one facial accessory of the past few years, the N95 mask, is being added to #DeadMatter. π·
Slap one on your character to become a pandemic fashion icon.
Or separate art from reality and avoid the thing altogether. Also valid!
Featuring over 30 lootable camping stalls, the Three Sistersβ Campground will be an outdoorsy survivorβs dream! ποΈ
Utilizing real-world locations and tooling them for dynamic gameplay is something we are extremely proud to be undertaking. π²
#DeadMatter #ScreenshotSaturday
ππ§π₯π§ββοΈπ₯π§ββοΈπ₯π² *splat* *splat* *splat* *thunk*
In case you missed it, our most recent blog post features a preview of some of the infected-crushing vehicular mayhem being worked on for #DeadMatter.
Check it out: #indiedev #indiegame
We have two new outfits to show off.
The first is a dapper suit for survivors who wish to kill in style (try not to get guts on it!). π΄οΈ
The second is a pink sweatsuit for those who enjoy their TV shows packed with gory childhood games and anti-capitalist metaphor! π¦
After a brief break to focus on highlighting 0.7.0 hotfixes, the #DeadMatter blog is back.
Check the newest post for info on: π A new blog schedule ποΈ New campground location π New player clothing π Vehicle physics and features (with video!)
Link:
What's worse? A hoard of approaching infected? Or a dirty restroom at a campground? *shudder*
#ScreenshotSaturday #DeadMatter #indiedev
π©Έ Blood red. π©Έ
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Hey, survivors! Our first blog post since the 0.7.0 update is now live.
The post outlines the three hotfixes we've pushed so far. Alpha testers can read to learn what to expect and our non-backer followers can read to follow our progress.
Doors bolted shut and latches locked.
What were once lifesaving mobile units have become sealed tombs for the infected. ππ§
#ScreenshotSaturday #Screenshot #gamedev #indiedev
This may seem weird to non-Canadians, but this has happened at the @qigames office like seven times.
Moose broke through the window of a school. https://t.co/eNjE0yk3XU
Our 0.7.0 build features an updated ambulance model among its myriad of new assets. π
We have numerous variants - one for EMS, NERA, and the Police - which are scattered all over the map in 0.7.0.
Read more on our blog:
ICYMI: The #DeadMatter Closed Alpha recently entered 0.7.0 Experimental for testers.
Since our update Sunday night, we've also uploaded two hotfix patches, bringing us to 0.7.2.
Read more on the update here:
#indiedev #gamedev #indiegame
We're incredibly grateful to our backers and supporters, and will continue to provide you as much information as we can about this update and beyond. π