It's getting late in Dead Man's Flats, but maybe you find somewhere to rest at the campground.
It might be the end of the world, but those skies still look beautiful.
#DeadMatter #screenshotsaturday #qigames #alberta #indiegame
It's work in progress Wednesday!
Here's a before and after of one of the buildings at the DMF Gun Range.
You can read more about the work our team has been doing in our most recent blog post:
#DeadMatter #WIPWednesday #qigames #alberta #indiegame
We've had an interesting month 😉 In all seriousness, we've been making some strides forward in our development of Closed Alpha Update 0.10
Here's a breakdown of the work our teams have done on #DeadMatter this September:
1, 2.. They're coming for you. 🧟
3, 4... You better lock your doors. 🚪
Come rest your head, traveler. 😴
#DeadMatter #indiedev #screenshotsaturday
The Trans-Canada Highway is one of the longest highways in the world. Almost as long as Dead Matter's development, according to some fans. 😜
Jokes aside, we think this highway is looking pretty good.
Speaking of roads, where would you want to drive to during the 🧟 apocalypse?
Happy long weekend from beautiful Alberta!
Don't have too much fun out there.
#DeadMatter #screenshotsaturday #indiegame #indiedev
In case you missed it, the #DeadMatter Closed Alpha Update 0.9 is out now for backers!
While the news is most relevant to backers who are able to test and provide feedback, we also recommend that non-backers check out our blog to stay up to date.
Hello, SurvivorsClosed Alpha Update 0.9 is out now for backers!
This update hits a few big milestones for the development of Dead Matter so we can't wait to see your feedback.
Read today’s monthly blog post for the changelog and additional info:
All roads lead to Closed Alpha Update 0.9.
#screenshotsaturday #DeadMatter #indiegame #indiedev
We’ve added weapon sway and focus for update 0.9, adding further depth and realism to combat.
As we progress through our next few updates, our designers will tailor the weapon sway and focus system for different gun types and modifications.
Our environmental art team and level designers have been plucking away at several areas of the game for the 0.9 update.
As with previous updates, the new locations are based on real-world locations such as industrial cement manufacturing buildings.
In case you missed it, the #DeadMatter Closed Alpha will enter 0.9 on August 29th.
If you were a backer, read the blog post linked below to learn about what changes you can look forward to. It also has notes on how you can best provide feedback.
We're excited to announce that Update 0.9 will be coming to the Dead Matter Closed Alpha on August 29th.
On top of migration to Unreal Engine 5, testers will also find improvements to combat, looting, and more.
Lumen is a global illumination system that uses a software-based ray tracing system to light game worlds.
For Dead Matter, we are now using it to light the entire game.
Here's a look at the Seebe Quarry as powered by Lumen. 💡
#screenshotsaturday #indiedev #UE5
Rock on. 🪨
#indiegame #indiedev #screenshotsaturday #DeadMatter
ICYMI: Our End of July blog post is up on the site.
The post details our migration to UE5 and how we're taking advantage of its features to make #DeadMatter the best it can be.
Check it out here:
Hello, survivors. A new monthly blog post is up on our site!
The post primarily focuses on our recent migration from Unreal Engine 4 to Unreal Engine 5 and how it is positively impacting the creation of #DeadMatter.
Read it all here:
Our level design and art teams are recreating various locations around the Alberta Rockies. ⛰️
The Seebe Skatepark is an iconic building off Highway 1. 🛹
Here's a look at both a source photo and an early recreation of the graffiti-covered structure.
Enjoy an early look at a cement plant near Exshaw.
Featuring cramped staircases, long corridors, and floors full of heavy machinery, industrial areas such as this will act as dynamic battlegrounds for encounters with hordes of infected and fellow survivors.