ICYMI: we have a new blog post up on the site!
Our own Nik Zorko goes deep into the complete overhaul of the game's interior lighting systems. It gets a bit esoteric, but if you're a game dev (or an aspiring one), you may find it interesting!
Read:
It's been a minute but we have a new mid-month blog post up for you all to enjoy.
Featuring: ✉️ Letter from Head of Studio, Derek Czerkaski 🧑🏭 Job posting info 📈 Performance improvements 💡 Lighting updates 💬 New forum
Read it here:
#DeadMatter
The horde is growing! 🧟
We have a bunch of job postings up on the new @QIGames website. 👷
We're looking for passionate individuals who want to make #DeadMatter the best it can be. Numerous positions open. Must be eligible to work in 🇨🇦.
Full details:
Never give up.
#screenshot #deadmatter #indiegame #indiedev
Here's a work-in-progress asset of a wildlife overpass from late last year.
Wildlife overpasses are a key tool for mitigating wildlife-vehicle collisions.
In the infected wasteland, they provide opportunities for ambushes, escapes, and views of the terrain below. #DeadMatter
Radio towers are found all over the Bow Valley in massive numbers. 📻
The Valley’s twists, turns, and altitude changes make it tough to clearly transmit radio through the region, hence the need for a higher-than-usual amount of towers.
#screenshotsaturday #indiedev #DeadMatter
Stop! Infected crossing.
🛑🛣️🧟🧟♂️🧟♀️🌲
#DeadMatter #Screenshot #indiegame #indiedev
Shopping for new clothes in the infected apocalypse isn't as simple as just going to the mall. 👕
#DeadMatter #indiegame #indiedev #screenshot
Take the high road. 🛣️
Whatever it takes, just survive. #DeadMatter #screenshot #indiegame #survivalgame
Mount Yamnuska is a 10.1 kilometer trail located near Exshaw, Alberta known for its wild flowers. 🌹
However, locations that were once known for their beauty are now just more places to escape the dangers of an infected wasteland.
#DeadMatter #screenshotsaturday
When it comes to surviving the undead outbreak you just gotta keep on truckin'. 🛻
#DeadMatter #screenshot #indiedev
It's been a few weeks without a blog post and you may be wondering what's going on with #DeadMatter.
In an effort to fill you in on our plans for the rest of January and beyond, here's a message from @qigames Head of Studio, Derek Czerkaski.
Eyes on the prize. 🎯
Flightless bird. 🪶
Another long Canadian winter has us reminiscing for when things looked like this. 🌅
#DeadMatter #ScreenshotSaturday #indiedev
Here's a classic business-professional suit our team made for sharp-dressed players. 🕴️♂️
With many corporate events being hosted in Banff, Canmore, and Lake Louise, business travelers would have certainly got caught in the Bow Valley when the infection broke out. 🧟 #DeadMatter
Hoping everyone had a good New Year's weekend and is enjoying 2022 so far. 🎆
Hey, survivors. Here's a blog we've released before we break for the holidays. It's all about the 0.7.5 Experimental that's available for testers via Steam.
Check it out for info on: 🧑🤝🧑 Multiplayer 🦾 Performance 🌫️ Atmospherics 🖥️ Admin Panel
Breaking in or breaking out? 🪟