Batter up! βΎοΈ
#DeadMatter #Screenshot #indiegame #indiedev
The 0.8 Closed Alpha update features a handful of revamped animations.
Including: πΆ New walk cycle animation π« Polished MKVII pistol and C7 rifle animations π Improved audio implementation in some animations
More info on our blog:
#ScreenshotSaturday
Happy Friday, everyone!
One week has passed since we released the Closed Alpha 0.8 to community testers. Thanks to everyone who supplied feedback.
We have a brief blog post up on the site dedicated to some reflections on the update from our team.
π
Hey, survivors.
We have a brand new hotfix for 0.8. This hotfix addresses some of the bugs that have been reported in our 0.8 Closed Alpha Build. π
Follow the link below for a complete list of bug fixes. π
On top of a total revamp of the Exshaw area, we added a nearby cave in 0.8 for Alpha testers to find and explore.
The cave has a small puzzle that must be solved in order to get through the gates.
Maybe there's some loot inside...
More info:
Now that we're approaching summer camping season here in Alberta, it's the perfect time to show off the new tents in 0.8! ποΈ
Tents act as mobile storage containers that can be used for creating makeshift bases as you explore.
Info:
#screenshotsaturday
After a slight delay, we're happy to announce that the 0.8 Closed Alpha update is out now!
Backers can hop in and provide feedback on the build while everyone is free to read our blog for details on the various improvements, new features, and fixes.
We encountered some multiplayer bugs in our most recent build of 0.8. This led to a variety of new issues we did not expect.
This means that we will now be releasing our Closed Alpha 0.8 update tomorrow on May 26. Time TBD.
The infected are out for blood. π©Έ
Starting with the 0.8 closed alpha update, a blood spatter will vignette around players' screens as they take damage.
On top of the nasty effect, there will also be an indicator that shows the player where damage is coming from.
Sleeping bags will allow players to create a unique spawn point. Lay one down, rest in it, and when you die, you can select your sleeping bag location on the map. π€
Sleeping will also let you recover lost energy! π΄
More info on our blog: #DeadMatter
Happy Friday, y'all! π§
We're happy to announce that the 0.8 Closed Alpha update will be available for backers to test on May 25! π
Read our blog for info on the update including details on the various improvements, new features, and bug fixes.
Bloodthirsty infected Online gamers π€ eliminating campers
#DeadMatter #screenshot #indiegame #indiedev
There's a new sheriff in town! π€
Oops, never mind. They're infected now. π§
#DeadMatter #screenshotsaturday #indiegame #indiedev
Scorched. π₯
#DeadMatter #indiegame #screenshot #indiedev
Fixed the link!
As we leave April and roll into May, we have a new blog post up on the site for y'all to check out!
The post includes: βοΈ Info on our updated FAQ π Survival mechanics in 0.8 ποΈ A note from our lead producer πΌοΈ New screenshots β More!
Read it here:
Camping is a great way to unwind after a long week, but getting chased away by the infected might ruin your weekend. ποΈπ§
#indiedev #pcgame #deadmatter #Alberta
The Trans-Canada Highway goes through the heart of the #CanadianRockies. ποΈ
In #DeadMatter, this highway will be the easiest way to get from town to town. However, taking the road most traveled makes you an obvious target for rival players.π―
#survivalgame #screenshotsaturday
In Dead Matter, the world has fallen into anarchy, and to survive, you must play by the rules of the jungle... gym. π
Also, what hurts more? A bite from an infected π§ or a burn from that metal slide on a hot dayπ₯?
#indiegame #survivalgame #deadmatter #Alberta
We have a new blog post up on the site to guide you into the weekend!
The post discusses: πΏ The upcoming 0.8 update π Plans for 0.9 and beyond ποΈ A note from our lead producer πΌοΈ New screenshots β More!
Check it out here: