Hello, SurvivorsClosed Alpha Update 0.9 is out now for backers!
This update hits a few big milestones for the development of Dead Matter so we can't wait to see your feedback.
Read today’s monthly blog post for the changelog and additional info:
All roads lead to Closed Alpha Update 0.9.
#screenshotsaturday #DeadMatter #indiegame #indiedev
We’ve added weapon sway and focus for update 0.9, adding further depth and realism to combat.
As we progress through our next few updates, our designers will tailor the weapon sway and focus system for different gun types and modifications.
Read more:
Our environmental art team and level designers have been plucking away at several areas of the game for the 0.9 update.
As with previous updates, the new locations are based on real-world locations such as industrial cement manufacturing buildings.
#screenshotsaturday
In case you missed it, the #DeadMatter Closed Alpha will enter 0.9 on August 29th.
If you were a backer, read the blog post linked below to learn about what changes you can look forward to. It also has notes on how you can best provide feedback.
👉
Hello, survivors.
We're excited to announce that Update 0.9 will be coming to the Dead Matter Closed Alpha on August 29th.
On top of migration to Unreal Engine 5, testers will also find improvements to combat, looting, and more.
Lumen is a global illumination system that uses a software-based ray tracing system to light game worlds.
For Dead Matter, we are now using it to light the entire game.
Here's a look at the Seebe Quarry as powered by Lumen. 💡
#screenshotsaturday #indiedev #UE5
Rock on. 🪨
#indiegame #indiedev #screenshotsaturday #DeadMatter
ICYMI: Our End of July blog post is up on the site.
The post details our migration to UE5 and how we're taking advantage of its features to make #DeadMatter the best it can be.
Check it out here:
#indiedev #indiegame
Hello, survivors. A new monthly blog post is up on our site!
The post primarily focuses on our recent migration from Unreal Engine 4 to Unreal Engine 5 and how it is positively impacting the creation of #DeadMatter.
Read it all here:
Our level design and art teams are recreating various locations around the Alberta Rockies. ⛰️
The Seebe Skatepark is an iconic building off Highway 1. 🛹
Here's a look at both a source photo and an early recreation of the graffiti-covered structure.
#DeadMatter #indiedev
Enjoy an early look at a cement plant near Exshaw.
Featuring cramped staircases, long corridors, and floors full of heavy machinery, industrial areas such as this will act as dynamic battlegrounds for encounters with hordes of infected and fellow survivors.
#ScreenshotSaturday
Sourcing clean and potable water is essential for surviving the infected apocalypse. 💧
Scrounging for water is risky, so having ways to collect your own water is key.
Here's a sneak peak at a rain collection barrel our art team put together. 🌧️
It wouldn't be Alberta without a few farms. 🧑🌾
In the event of an infected apocalypse, what crops are you hoarding to survive? 🥩🫘🌽
#DeadMatter #screenshotsaturday #indiedev
Some members of our team recently touched up the Quarry in Seebe.
Its rock piles and sheer drops make it an ideal place for avoiding infected when things get rocky.
#DeadMatter #indiegame #indiedev
#DeadMatter is full of powerful ballistic weaponry that can tear infected enemies apart.
It also has a butter knife. 🧈
Perfect for both spreading margarine on a bagel and delivering the killing blow. 🧟
There's a new blog post on the site to put a stamp on June and take us into the long weekend here in Canada.
It's a quick one, but features info on our growing team, our summer plans, and a word from our Head of Studio.
Read:
A lot of work went into Exshaw for the 0.8 Closed Alpha update.
We revitalized some of the existing infrastructure including houses, streets, foliage, terrain, static vehicles, and more.
Essentially, everything in Exshaw has been retouched and polished.
Who's excited that summer's here? 🌄
Gotta let those rays shine down. 😎
#DeadMatter #indiegame #indiedev #Alberta
We recently coordinated an AMA with our backers and media partners! ❓
We couldn’t get to every question, and we prioritized ones that focused on the current state of #DeadMatter, but we had fun reading your inquiries and hope you enjoy our answers.