Dead Matter

Dead Matter Dev Tracker




18 Jul

Post
Continuing our weekly updates leading up the Closed Alpha, this update highlights the character creation system, polish passes, and new additions to the closed alpha map!

July 17 Update | Dead Matter

Continuing our weekly updates leading up the Closed Alpha, this update highlights the character creation system, polish passes, and new additions to the closed alpha map! ... Read more

13 Jul

Comment

Originally posted by SpewnFromTheEarth

Is it too late to back them? Just found out about this and would love to get in the CA

We will have backing options open for the duration of the Closed Alpha at these sites!

IndieGoGo: https://www.indiegogo.com/projects/dead-matter

QI store: https://qisoftware.ca/store


11 Jul

Comment

Originally posted by V3rtigo44

Will that depend on your actions or will events behind our control shape future interactions?

You know I don't leak fun details like that

Post
Continuing our weekly updates leading up the Closed Alpha, this update highlights some new weapon textures, new weapons we think many of you will be excited about, player base fortifications, and player/infected model updates.

July 10 Update | Dead Matter

Continuing our weekly updates leading up the Closed Alpha, this update highlights some new weapon textures, n... Read more

10 Jul

Comment

You might see some military peeps in the world. How that all plays out over time will have to wait, though

Comment

It's been discussed and decided we don't want anything like that. It would effectively turn the Infected into little more than an obstacle, and we want them to be an ever-present threat.

Edit: typos


09 Jul

Comment

Originally posted by V3rtigo44

Speaking of loot. I think i recall seeing a video that explained that loot depends on what you loot. As in you wont find a gun in a toilet, etc.?

That's correct. Loot is somewhat random, but items will only spawn where they make sense. So no acogs under the kitchen sink or assault rifles in a refrigerator.

Comment

I think you'll be pleasantly surprised by some of the stuff we have planned


07 Jul

Comment

Duck is a QI Partner, and has more than met the interaction rule. I'll allow it.


06 Jul

Comment

Originally posted by Kuzkay

I believe those only show to players in your group

To add to this, name tags also only appear when you're within 1-2 meters of another player so you can interact with them to add them to your group or start a trade.


04 Jul

Comment

Currently air vehicles are not planned for the closed alpha

Post
Here we are with another weekly update that shows off some more safe areas, not-so-safe areas, test footage of weapon sound tails, and other work that the code and art teams have been continuing:

July 3 Update | Dead Matter

Continuing our weekly updates leading up the Closed Alpha, this update ... Read more

03 Jul

Comment

Removed: Trolling. This sub and our discord server does not allow or accept this behavior.


02 Jul

Post

Given the state of the subreddit and the recent bunch of videos that have been getting posted, we're implementing a few guidelines:

  • You may only post videos once per 7 days

  • Videos must be properly flaired (we'll set up some new post flairs soon)

  • If your post ratio is more than 2:1 video posts vs actual content and community interaction, your post will be removed as spam

  • Edit: Additionally, Partner Content is the exception to this rule on a case-by-case basis.

Hopefully this will cut down on some of the constant posts we've been getting and improve the quality of said posts. As always, we're open to feedback on this and welcome any suggestions the community has on additions or changes to this new rule.

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