Dead Matter

Dead Matter Dev Tracker




11 Jul

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Continuing our weekly updates leading up the Closed Alpha, this update highlights some new weapon textures, new weapons we think many of you will be excited about, player base fortifications, and player/infected model updates.

July 10 Update | Dead Matter

Continuing our weekly updates leading up the Closed Alpha, this update highlights some new weapon textures, n... Read more

10 Jul

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You might see some military peeps in the world. How that all plays out over time will have to wait, though

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It's been discussed and decided we don't want anything like that. It would effectively turn the Infected into little more than an obstacle, and we want them to be an ever-present threat.

Edit: typos


09 Jul

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Originally posted by V3rtigo44

Speaking of loot. I think i recall seeing a video that explained that loot depends on what you loot. As in you wont find a gun in a toilet, etc.?

That's correct. Loot is somewhat random, but items will only spawn where they make sense. So no acogs under the kitchen sink or assault rifles in a refrigerator.

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I think you'll be pleasantly surprised by some of the stuff we have planned


07 Jul

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Duck is a QI Partner, and has more than met the interaction rule. I'll allow it.


06 Jul

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Originally posted by Kuzkay

I believe those only show to players in your group

To add to this, name tags also only appear when you're within 1-2 meters of another player so you can interact with them to add them to your group or start a trade.


04 Jul

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Currently air vehicles are not planned for the closed alpha

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Here we are with another weekly update that shows off some more safe areas, not-so-safe areas, test footage of weapon sound tails, and other work that the code and art teams have been continuing:

July 3 Update | Dead Matter

Continuing our weekly updates leading up the Closed Alpha, this update ... Read more

03 Jul

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Removed: Trolling. This sub and our discord server does not allow or accept this behavior.


02 Jul

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Given the state of the subreddit and the recent bunch of videos that have been getting posted, we're implementing a few guidelines:

  • You may only post videos once per 7 days

  • Videos must be properly flaired (we'll set up some new post flairs soon)

  • If your post ratio is more than 2:1 video posts vs actual content and community interaction, your post will be removed as spam

  • Edit: Additionally, Partner Content is the exception to this rule on a case-by-case basis.

Hopefully this will cut down on some of the constant posts we've been getting and improve the quality of said posts. As always, we're open to feedback on this and welcome any suggestions the community has on additions or changes to this new rule.

External link →

28 Jun

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Originally posted by JesusShaves80

No... or yes? Your statement implies a question, but it's as unclear as the DM team communication.

Having launched new products of my own, I'm aware of the complications and obstacles that can arise. The problem here is that it's been a 7 year project, and every time this gets pointed out, it gets deleted.

The project has been in full development since August 2017. It existed as a Crysis 2 mod/hobby project in 2013, but was not a standalone game in development. We do not tolerate spreading misinformation about the project.

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You will be able to back for the duration of the closed alpha, but not after the early access release. Early Access is expected in early 2021.


27 Jun

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    DrYitz on Forums - Thread - Direct
Zom2D2 said: Wow. What are the odds of getting a go kart off the track and into the wild?
There's currently a path that exits the track and lets you drive wherever.  
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Continuing our weekly updates leading up the Closed Alpha, this update touches on the state of the Closed Alpha and development that has been done in the meantime. You'll be able to see the electricity system, campfires, go karts, some new weapons and weapon animations, and more.

Fair warning: This post is image and video heavy, and may be taxing to those will slow or mobile internet connections.

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20 Jun

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As promised in our last update, here is the first of a few weekly updates leading up to the Closed Alpha:

June 19 Update | Dead Matter

In the first of a few weekly updates leading up the Closed Alpha, this update touches on the state of the Closed Alpha and development that has been done in the meantime. You'... Read more

13 Jun

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Gary_The_metro said: Helicopter crash site, maybe belonging to a militaristic/police faction.
#1Your first objective is to head to another area, where you find a note of the location of the heli crash site.
The heli crash site being within a square KM of this note too to not make it too much of an endless walk. (maybe make it so it doesn't give you the literal location but rather landmarks on the map? so just "250M northwest of town X")
#2 You then make your way to the heli crash but, it has a bonus objective that isn't necessarily known. a let's say 20% chance for a pilot and crew to be still alive, but only for a limited time (not too limited however you don't want it so that people have to do it immediately with no wiggle room if something goes wrong) If you m...
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0ozymandias said: - Repair/turn on radio to restore communications
Good idea for a Military quest!

0ozymandias said: - Bounty hunting of both players and 'bosses'? I'd personally like to see this one to help facilitate player interactions, could either be automatic or through a player-used bounty board.
Someone suggested this in Discord and the idea is having AI send people after low-reputation characters.

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