Dead Matter

Dead Matter Dev Tracker




13 Jun

Post
In this update we will be covering development progress on the game, updates on player character meshes, quest and NPC dialogue systems, trading systems, the expansion of the Closed Alpha map, and an update to the Dead Matter release schedule.

https://playdeadmatter.com/news/posts/juneupdate  
Post
Hi guys!

We've implemented a new Questing system and we would love to hear your feedback on what sort of quests that we should be implementing. We're going to detail how the system works so that you guys can make informed and detailed suggestions, this is the first of many suggestion threads to come for our backers and community especially now that we are moving closer to our Closed Alpha launch.

Please note that we're happy to fill in the blanks and give feedback on what can and cannot be done, simply reply to this thread with your question and I'll be happy to give you an answer as soon as possible.

EDIT: It appears we're still having issues with our emailing system and I'm trying to make sure that gets fixed asap.

Quests

Quests from a technical perspective are a collection of objectives with the Quest itself defining how the objectives are utilized and what order they are completed in. Her... Read more

23 May

Post
With the Closed Alpha release coming up soon, we're opening up applications for new moderators! Please take your time when filling out an application as you only get one submission. You must be on the discord server as well. Applications will stay open for one week.

> APPLICATION FORM


The following are the basic requirements needed for you to be a considered candidate:
⦁ MUST be 18+.
⦁ Knowledge of the game and progress of the development, for that will allow you to respond to any potential questions asked.
⦁ Knowledge of the Forum and Discord Rules.
⦁ Conversational level of English language in writing and reading, as well as a general slang understanding.
⦁ Friendliness and professi... Read more

17 May

Comment
Dread said: Awesome, just backed - been on the fence for a while but this got me over it, nice work everyone!
Thanks for the support!  

06 May

Comment
    Onyx on Forums - Thread - Direct
kukumba said: @zombiecrankz
I‘m with u good things need time. But we backers are waiting for a long time now. We need to know if its happen in june or not at least. I dont want to get hyped and in the last minute they tell us that they gonna delay it again. Thats like i know that ill be late but dont telling u till the last second.
I give them time but they need to give us a fix date
June is concrete  
Comment
    Onyx on Forums - Thread - Direct
swampdonkey20086 said: pove how this game is looking and cant wait to play .any idea when we will gt our early acess keys??
Closed Alpha starts in June, I'd suggest joining our discord to stay up to date with the latest news and get any questions you might have answered!  

13 Mar

Post
In this update we're going to be taking a look at the work that has been done since the massive vlog 10 update. Take a look at the new lockpicking system, some new reload animations, the next completed Backer Weapon, static vehicle damage states players will find around the game world, and a peek at the props that will help to flesh out the world overall. Feel free to leave feedback in the comments!

...

Read more

09 Mar

Comment
TheGenuineJFK said: While it definitely would happen, by that logic they should remove the re-programmable signs.
Drawing can be much more—expressive. Plus the amount of space for text will be limited and there will be a filter. It won't be perfect, but allowing drawing is opening up a much bigger can of worms.  
Comment
Some people would spray far far FAR worse things everywhere then just dicks  

06 Feb

Post
In this blog post we give an update on the release schedule for the Closed Alpha and Early Access, address changes to the scaling of the world’s map, and showcase Development Vlog #10. The vlog also contains some long requested, updated gameplay footage, which we hope you all enjoy!

Roadmap Update and Vlog 10 | Dead Matter

In this post we have the long awaited Roadmap update to let you all know wha... Read more

01 Jan

Post
We have another dev blog post for you, survivors! Check it out to read about new weather effects, signage in the map, and hear from some of our new team members!

Happy Holidays Development Update | Dead Matter

In this update we’re taking a look at developements that have been made on the closed alpha map, the new snow effects (and snow deformation... Read more

22 Nov

Comment
𝑺𝑻𝑹𝑨𝑫𝑰 said: Why no vlog?
The next vlog will come when it can. The blogs are just easier to put out more consistently.  

21 Nov

Post
In this update we’re taking a look at some of the work being done on Infected behaviors, more weapons and animations, and some of the interactive sections players will face in the mines mentioned in previous updates. We also have a break down of some of the work that Nik Z, the lead developer, has been doing recently.

-> Click here to read the update!... Read more

12 Oct

Post
There's a number of questions we get asked pretty commonly, so here's a collection of some of them so people can find answers more easily!


Is there still a way to get in the Closed Alpha?
Unless you have already backed the game, unfortunately not. It's something we would like but cannot promise will open up again before the Steam Early Access release.

When is Steam Early Access?
2022. A more narrow estimate will be given when possible.

Is there be an NDA for the Closed Alpha?
There is. This means sharing footage, reviews, or discussions of in-game experiences outside of the Backer sections are not allowed.

When is the next development update?
When it's done basically. Sometimes things get in the way, higher priority stuff comes up, etc. Updates come out when the time can be made for them.

... Read more
Post
In this post we show off some new Backer weapons, some of the WIP perks systems that players will use, and dig into blockouts and the struggle for good reference images with Shirk. We’re happy to keep these blog posts coming in our continuing effort to increase transparency and communication with the community.

-> Click here to read the update! <-

Feel f... Read more
Post
As many of you know, for quite some time our forums weren't in the best shape. We had several issues with the forum software we were using before, and in the end decided to move to a new one. These past weeks we've been taking time trialing different software to make sure the one we land on is the right one, and here we are! Now, there several things to note with these new forums, so let's get into it.

One of the first things you'll notice—if you were a user of our old forums—is the lack of posts and the fact that you need to make a new account. That's because this is a clean-slate transition. Unfortunately, with the change in software there isn't an easy way to move content over, in fact it's extremely tedious and involves a LOT of work. With that, we will be working to get the most important content (old announcements and whatnot) shifted over, but other than that no personal content will make the journey to the new land.

You'll also notice t... Read more

11 Sep