Dead Matter

Dead Matter Dev Tracker




28 Jun

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Originally posted by JesusShaves80

No... or yes? Your statement implies a question, but it's as unclear as the DM team communication.

Having launched new products of my own, I'm aware of the complications and obstacles that can arise. The problem here is that it's been a 7 year project, and every time this gets pointed out, it gets deleted.

The project has been in full development since August 2017. It existed as a Crysis 2 mod/hobby project in 2013, but was not a standalone game in development. We do not tolerate spreading misinformation about the project.

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You will be able to back for the duration of the closed alpha, but not after the early access release. Early Access is expected in early 2021.


27 Jun

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    DrYitz on Forums - Thread - Direct
Zom2D2 said: Wow. What are the odds of getting a go kart off the track and into the wild?
There's currently a path that exits the track and lets you drive wherever.  
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Continuing our weekly updates leading up the Closed Alpha, this update touches on the state of the Closed Alpha and development that has been done in the meantime. You'll be able to see the electricity system, campfires, go karts, some new weapons and weapon animations, and more.

Fair warning: This post is image and video heavy, and may be taxing to those will slow or mobile internet connections.

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20 Jun

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As promised in our last update, here is the first of a few weekly updates leading up to the Closed Alpha:

June 19 Update | Dead Matter

In the first of a few weekly updates leading up the Closed Alpha, this update touches on the state of the Closed Alpha and development that has been done in the meantime. You'... Read more

13 Jun

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Gary_The_metro said: Helicopter crash site, maybe belonging to a militaristic/police faction.
#1Your first objective is to head to another area, where you find a note of the location of the heli crash site.
The heli crash site being within a square KM of this note too to not make it too much of an endless walk. (maybe make it so it doesn't give you the literal location but rather landmarks on the map? so just "250M northwest of town X")
#2 You then make your way to the heli crash but, it has a bonus objective that isn't necessarily known. a let's say 20% chance for a pilot and crew to be still alive, but only for a limited time (not too limited however you don't want it so that people have to do it immediately with no wiggle room if something goes wrong) If you m...
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0ozymandias said: - Repair/turn on radio to restore communications
Good idea for a Military quest!

0ozymandias said: - Bounty hunting of both players and 'bosses'? I'd personally like to see this one to help facilitate player interactions, could either be automatic or through a player-used bounty board.
Someone suggested this in Discord and the idea is having AI send people after low-reputation characters.

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In this update we will be covering development progress on the game, updates on player character meshes, quest and NPC dialogue systems, trading systems, the expansion of the Closed Alpha map, and an update to the Dead Matter release schedule.

https://playdeadmatter.com/news/posts/juneupdate  
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Hi guys!

We've implemented a new Questing system and we would love to hear your feedback on what sort of quests that we should be implementing. We're going to detail how the system works so that you guys can make informed and detailed suggestions, this is the first of many suggestion threads to come for our backers and community especially now that we are moving closer to our Closed Alpha launch.

Please note that we're happy to fill in the blanks and give feedback on what can and cannot be done, simply reply to this thread with your question and I'll be happy to give you an answer as soon as possible.

EDIT: It appears we're still having issues with our emailing system and I'm trying to make sure that gets fixed asap.

Quests

Quests from a technical perspective are a collection of objectives with the Quest itself defining how the objectives are utilized and what order they are completed in. Her... Read more

23 May

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With the Closed Alpha release coming up soon, we're opening up applications for new moderators! Please take your time when filling out an application as you only get one submission. You must be on the discord server as well. Applications will stay open for one week.

> APPLICATION FORM


The following are the basic requirements needed for you to be a considered candidate:
⦁ MUST be 18+.
⦁ Knowledge of the game and progress of the development, for that will allow you to respond to any potential questions asked.
⦁ Knowledge of the Forum and Discord Rules.
⦁ Conversational level of English language in writing and reading, as well as a general slang understanding.
⦁ Friendliness and professi... Read more

17 May

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Dread said: Awesome, just backed - been on the fence for a while but this got me over it, nice work everyone!
Thanks for the support!  

06 May

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    Onyx on Forums - Thread - Direct
kukumba said: @zombiecrankz
I‘m with u good things need time. But we backers are waiting for a long time now. We need to know if its happen in june or not at least. I dont want to get hyped and in the last minute they tell us that they gonna delay it again. Thats like i know that ill be late but dont telling u till the last second.
I give them time but they need to give us a fix date
June is concrete  
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    Onyx on Forums - Thread - Direct
swampdonkey20086 said: pove how this game is looking and cant wait to play .any idea when we will gt our early acess keys??
Closed Alpha starts in June, I'd suggest joining our discord to stay up to date with the latest news and get any questions you might have answered!  

13 Mar

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In this update we're going to be taking a look at the work that has been done since the massive vlog 10 update. Take a look at the new lockpicking system, some new reload animations, the next completed Backer Weapon, static vehicle damage states players will find around the game world, and a peek at the props that will help to flesh out the world overall. Feel free to leave feedback in the comments!

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09 Mar

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TheGenuineJFK said: While it definitely would happen, by that logic they should remove the re-programmable signs.
Drawing can be much more—expressive. Plus the amount of space for text will be limited and there will be a filter. It won't be perfect, but allowing drawing is opening up a much bigger can of worms.  
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Some people would spray far far FAR worse things everywhere then just dicks  

06 Feb

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In this blog post we give an update on the release schedule for the Closed Alpha and Early Access, address changes to the scaling of the world’s map, and showcase Development Vlog #10. The vlog also contains some long requested, updated gameplay footage, which we hope you all enjoy!

Roadmap Update and Vlog 10 | Dead Matter

In this post we have the long awaited Roadmap update to let you all know wha... Read more