@wutoux1 Thanks for the feedback. We aren't able to move them down just yet since the space below them is occupied by status effects, so it's not quite as easy to shift them down. I'll run it by the team to see if there's something we can do.
@lametart_pr All of these are on our wishlist- some are even in the works already.
@FRAXlNUS I can definitely say that there's talks about the hook/bleedout bars going on. I'm unsure if there will be changes for those in time for 4.5.2, but it's 100% on our radar.
@ayumu_is_sleepy All good feedback, thank you!
Skill checks aren't going anywhere. They'll be just as smooth as they are now, only you'll be able to change their scaling separately.
So if you want ˢᵐᵒˡ HUD but big skill checks, you can.
@cyniChris_ For reference, this is at 100% scaling, in case you're curious. You will be able to make it smaller if you'd like. I can't say that there's any plans for a separate text scaling option right now, but that's absolutely the kind of thing I can forward and see if we can do later.
@MightBStalin Honestly, prodding coworkers for WIP screenshots of stuff is my jam, and I'd love to do it more.
@MCDeRecepcion We hear you. The deep wound and bleedout bars will be larger- I'm unsure if this will be for 4.5.2 or a later update at the moment. Will try to get confirmation.
@Bionisguy For now, we're aiming to address what we can as soon as we can.
@Bionisguy Great question. In order to do that, we would need to make a lot of changes behind the scenes as well as working on a new UI to allow you to move stuff around. Obviously that would be great to have, but even if we started working on it right now, it wouldn't be ready anytime soon
@SkyElizabeth__ We're going through feedback on the survivor animations the same way we've done for the HUD feedback. There are some things we're looking into right now, but unfortunately I don't have a final list I can share just yet. We'll keep you posted once it's locked down.
@Iridescent5Head It'll be the second bugfix patch. So not 4.5.1, but 4.5.2.
@Admiredplague We've taken note of this as well. It's a little lower on the priority list, but it's definitely on there somewhere.
@DbDMemes Status effects are on our to-do list. Unfortunately it'll take a bit more work than time allows for 4.5.2, but we haven't forgotten about them.
@BrowncoatAmber This is good stuff, I'll note it down!
Sorry, wrong card.
Don't worry, we didn't forget about Felix. 💋
@SAKURA7GANG We've taken note of that too, don't worry!
@ShinsoTheOnion That was done purely to spite you specifically.
No, but for real, I'll pass this on to make sure we clean it up. We've got a little more time to do some polishing before the update has to be ready.
@Dexy_Official This is good feedback and I'm happy to take it to the team. Thank you!
@davimachaado We are working on both at the same time. The UI team's work has no impact on the investigation into hits following 4.5.0.