Dead by Daylight

Dead by Daylight Dev Tracker




30 Jul

UI Adjustments

  • Fixed an issue that caused the Nightmare's action prompts to overlap by adding support for displaying prompts on multiples rows in the HUD to prevent current and future overlaps.
  • Slightly reduced the display size of item and offering icons to allow for more space in the HUD.
  • Updated The Huntress' Cold Wasteland Survivor outfit icons to properly reflect the texture color adjustment which was introduced in 3.1.0.


BUG FIXES

  • Fixed an issue that caused post-game bonus Bloodpoints not to visually appear on the score board.
  • Added more logging to help better help understand the issue that prevents Survivors from successfully escaping through the exits.
  • Fixed an issue that caused Survivors bodies to block auras.
  • Fixed an issue that allowed The Nightmare to place multiple Dream Snares at the same plac...
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RELEASE SCHEDULE

STEAM

Released at 11:00 AM ET

XBOX

Released at 11:00 AM ET

PS4

Released at 11:00 AM ET


Patch notes

https://forum.deadbydaylight.com/en/categories/patch-notes

The 3.1.1 hotfix patch notes have been added to the 3.1.0 mid-chapter update notes.


29 Jul


28 Jul


27 Jul


25 Jul

Post

VOD: https://www.twitch.tv/videos/457839754

Mid-Chapter 3.1.0 Q&A

News & Announcements

We will be at Gamescom! We will not have a booth, but we will have a presence. This is the first time we'll be going to Europe and we look forward to meeting all of you.

Bill is still coming to the PS4. Do not worry, we are on it! We hope to have him and the rest of the missing content available as soon as possible (in a hotfix if possible).

Q&A

Freddy

Is there a good reason why Freddy starts a trial with his teleport on cooldown?

Spawning next to the killer can be frustrating and feels unfair. Allowing Freddy to teleport to a generator that you spawned next to right away ...

Read more
Post

VOD: https://www.twitch.tv/videos/457839754

Mid-Chapter 3.1.0 Q&A

News & Announcements

We will be at Gamescom! We will not have a booth, but we will have a presence. This is the first time we'll be going to Europe and we look forward to meeting all of you.

Bill is still coming to the PS4. Do not worry, we are on it! We hope to have him and the rest of the missing content available as soon as possible (in a hotfix if possible).

Q&A

Freddy

Is there a good reason why Freddy starts a trial with his teleport on cooldown?

Spawning next to the killer can be frustrating and feels unfair. Allowing Freddy to teleport to a generator that you spawned next to right away ...

Read more
Comment
    Peanits from BHVR on Steam Forums - Thread - Direct
Bloodpoints do not factor into the balance in the slightest. You don't win the match because you earned more points than the other guys. That bit can be discarded if we're discussing balance.

As for the aura reading aspect, there are multiple counters. You could hop in a locker to stop your aura from being read. You can stand on the opposite side of a generator to hide your aura behind the generator's. If all else fails and you can't manage either, you can even run Distortion to hide your aura three times.

It's got quite a bit of counterplay. You have the power to completely negate the effect.
Comment
    Peanits from BHVR on Steam Forums - Thread - Direct
Sure. There's a couple things it does.
  1. The terror radius is replaced with the lullaby. This makes it difficult to tell how close the killer is, whether he's chasing someone or coming for you.
  2. His generator teleport cooldown is reduced by 15% each sleeping survivor. (60% total for all 4)
  3. Only sleeping survivors are affected by his traps.
  4. Certain add-ons add action speed penalties for sleeping survivors.
  5. If they are using dream pallets, you'll want to wake up often to see which are real, and toss down any fake ones you notice next time you fall asleep.
There's no penalty to waking up; it's not like the Plague where cleansing makes her more powerful. Waking up only benefits the survivors.
Comment
    Peanits from BHVR on Steam Forums - Thread - Direct
You should actually keep your offering. If won't be equipped, but you should still have it. Basically the game does this:
  • You use an offering
  • The offering is immediately removed from your inventory
  • Someone crashes or loses connection while loading
  • The game notices that someone's missing and cancels the match
  • Anyone still in the match at that point receives a copy of whatever they used
Unless you are the person who lost connection or crashed, you should still have your offering. It won't be equipped because the one you had was used and you were then given a new one, but it'll be in your inventory. If this is not happening, please let us know and we'll investigate.
Comment
    Peanits from BHVR on Steam Forums - Thread - Direct
If you're referring to movement speed, no. Your speed is the same regardless of your framerate. Whether the game is running at 10 FPS or 100 FPS, you'll move at the exact same speed.
Comment
    Peanits from BHVR on Steam Forums - Thread - Direct
This will happen any time a new killer is added (or reworked, in Freddy's case). A lot of people want to play the new killer and there's just not enough survivors to fill the lobbies. It should gradually return to normal over time, but there's not too much we can do; at the end of the day we're limited by how many survivors are available to put in your lobby.

24 Jul


23 Jul