Dead by Daylight

Dead by Daylight Dev Tracker




19 Jul

Post

Why DEAD BY DAYLIGHT MOBILE? 

As mentioned in our recent blogpost, our vision for Dead by Daylight on mobile is to make the game playable everywhere across the globe. Seeing people play and enjoy Dead by Daylight whenever and wherever they are is what drives us and what makes...

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18 Jul

Post

After careful considering, we are happy to announce the winners to our third anniversary contests! If you don't see your creation here, don't be discouraged. We receive an astounding amount of entries, and selecting three winners was incredibly difficult.

As a reminder, the prizes for the artwork, video, and cosplay contests are:

  • 1st place: 24,000 Auric Cells
  • 2nd place: 18,000 Auric Cells
  • 3rd place: 18,000 Auric Cells

Winners of the design an in-game cosmetic contest will receive 10,000 Auric Cells, and their creation will be turned into a cosmetic available in the game!

Entries...

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17 Jul


16 Jul


15 Jul


14 Jul


13 Jul


10 Jul


09 Jul



People of the Fog,

The 3.1.0 update is now live on the Player Test Build. This update includes the Nightmare and Springwood reworks alongside various other changes. For more info and instructions on how to join the PTB, click here: https://forum.deadbydaylight.com/en/discussion/74473/

See you in the Fog...
The Dead by Daylight team
Post

People of the fog, 

The Dead by Daylight team is happy to announce the upcoming release for The Nightmare rework. As per our presentation of the rework on the Third Anniversary Livestream, we have done major changes to The Nightmare’s general gameplay, power and add-ons. 

Sleeping Mechanics 

Microsleep  

On the verge of falling asleep, Survivors facing The Nightmare constantly dip in and out of consciousness. The Killer is invisible at a distance, intermittently visible from 32 meters to 16 meters, and always visible in close range, making him difficult to track as he approaches. 

...

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08 Jul


07 Jul


06 Jul