Dead by Daylight

Dead by Daylight Dev Tracker




27 Mar

Post

People of the Fog,

On March 24th, following a 2 week test, we decided to turn off the new matchmaking system.

The quantitative and qualitative feedback gathered during this period is essential to understand how the new system reacts in the live environment.

Our top priority is to reduce the high latency / ping some players were faced with when matched with other players across the globe.

Today’s matchmaking update restructures how we manage player queues.

We will be separating the matchmaking queues in three regions : AMERICA, EMEA, APAC.

This will ensure that players are also matched based on geolocation and should improve the overall network connection between players.

This update is not definitive and we are actively working on improving the system.

Our second priority is to reduce ranking disparity that seemed to have increased with the new matchmaking system.

This will be done in a future update.

For now, we will b...

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25 Mar


21 Mar

Post

Earlier this month, Behaviour interactive collaborated with Dead by Daylight and ...

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19 Mar

Post

attention

DLC will be available later.

Fixes and changes from PTB 2.6.0

BALANCE

Add-on changes:

  • Add-on Ashen Apple: +5 seconds.
  • Add-on Hematite Seal: +10 seconds.
  • Add-on Incensed Ointment: +0.3 Movement Speed.
  • Add-on Iridescent Seal: Reduced the duration of Worship mode by 20 seconds.
  • Add-on Limestone Seal: +5 seconds.
  • Add-on Olibanum Incense: +0.3 Movement Speed.

Emblem changes:

  • Devout: Hook event condition reduced from 10+ to 9+ hook events required for Iridescent quality. This makes it easier to achieve Iridescent quality of Devout emblem.
  • Gatekeeper: Scoring defended generators points reduced. Quality threshold requirements reduced. This makes it easier to achieve all qualities of Gatekeeper emblem.

Perk Changes:

  • Fire Up had it's values increased after testing in t...
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Post

People of The Fog,

As some of you may have noticed, we launched the Chapter 11 Demise of the Faithful PTB with some slight changes to the Emblem System. This is the first step in an ongoing effort to improve our ranking and Emblem System. Therefore, we want to provide you with information on how these changes may affect your matches and overall rank in Dead by Daylight.

WHY CHANGE THE SYSTEM?

There have been many community concerns recently regarding the current state of ranking. We wanted to address these concerns by adjusting the system to provide an incremental difficulty scale in both achieving and maintaining higher ranks. Each rank group (color) now sets its own requirements for pipping thresholds rather than remaining a static goal no matter how high in rank you climb.

In addition to the changes to pipping and ranking, there were several changes made to Killer emblem scoring. Killers have been generally pipping at a...

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17 Mar


16 Mar


15 Mar

Post

The new matchmaking system has been live for the past 48 hours and we will continue to monitor its status.


The purpose of this system is to make queue times fairer for all and to reduce edge cases where some players might experience long wait time. 

What can we expect with the new matchmaking system? 

  • The new system puts a player looking for a match in one of two queues: a queue for killers and a queue for survivors. Then at a fixed time interval (for example, every thirty seconds), it takes a bucket of players from both queues and matches them together, creating multiple lo...
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14 Mar