EMBLEM SYSTEM DETAILS
Emblems are a new system to evaluate your performance during a match and gives you pips. Killers and Survivors each have 4 Emblems they can obtain during a match by performing specific actions and adopting specific behaviors. Each Emblem come in 4 qualities, and the total amount of Emblems as well as their quality determines the amount of pips the player is going to win/lose.
We are implementing this System for several reasons:
1.
Separate the ranking from the Bloodpoints won : Bloodpoints is a currency dedicated to progression, and using it in order to rank players was becoming an issue. We want to be able to impact the amount of points you win without impacting your rank.
2.
Have clear actionable systems to encourage interesting play : unlike the Bloodpoints, Emblems cannot be farmed. This gives us more control to assess player behaviors and reward good play, as well as encourage interactions between Survivors.
3...
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