Deep Rock Galactic

Deep Rock Galactic Dev Tracker




19 Jan

Comment

Originally posted by Nhojj_Whyte

DEVELOPER CAUGHT IN 4K BEING TOXIC TO FANS. TRIED TO DELETE IT TO SAVE FACE. THE WORLD MUST KNOW JACOB AS GUILTY AS THE TOXIC PLAYER IN THE POST.

GSG_Jacob:

That’s exactly what you said. I’ve already had several people being harassed due to posts like this, because usernames are so easily faked, so don’t try pull off a half-assed comment about “all it does is not let us talk about toxic people” when the rule is there to protect people from internet vigilantes with their heads up their asses. People can report profiles on the platforms they encounter them on. Adding to that, this is a post about someone taking an extra resupply, sheesh.

My response:

So let me get this straight... We're protecting a toxic player who got someone comms banned, because an innocent could be caught in the crossfire/the story is fake? I could be wrong, but that feels like something you could actually verify with OP.

But anyways, a DEVELOPER...

Read more

Wow, an alt account to circumvent your ban and twist your narrative. You're not the bad guy at all, no.

Comment

Originally posted by gi8290

It’s obvious that they just don’t care and that type of behavior is acceptable to them.

It’s obvious you have no idea what you’re talking about.

Comment

Originally posted by gi8290

That’s exactly what I said??? Excuse me??? Please show me where I said “punish someone based on no evidence at all”. I literally never said anything close to that. There is more than enough evidence to justifiably punish players like “scout”. Your half assed excuses for doing nothing don’t hold water. Now you’re putting words in my mouth to try and demonize me as a way to justify doing nothing.

Also, very nice of you to say that we have our heads up our asses for wanting the toxic players to be dealt with like they are in pretty much every other gaming community. It seems you were projecting a bit when you said that.

Nice talking to you Jacob you come across like a real swell guy and a pillar of the gaming community. I’m glad most other devs are nothing like you. Rock and Stone.

You’re literally saying the rule is there to keep “you” from spreading awareness about toxic players, and I explained clearly that the rule is there to protect people (including you) from witchhunts. The rule doesn’t bend one way or the other. All naming and shaming posts will be removed - I will not have another innocent person being harassed because you feel a screenshot of a chat is sufficient to go after any person on Steam named Scout playing Deep Rock Galactic.

Comment

Originally posted by nicolas_lee

Well I would like to add that it is more than just taking an extra resupply, the user went out of his way to message me after intentionally riling me up so he could trap me into saying a cuss word which he then immediately reported. This is incredibly toxic behavior. I'm 100% certain I'm not the first person he's done this to.

As such, your post is fine, except for the name. As long as it’s focusing on your experience of the encounter, it’s not a problem. We just cannot have people throwing random names in the pool, as it will hit people that aren’t involved. Also, it’s your word against theirs and there’s really no reason to get the internet involved on that level.

Comment

Originally posted by gi8290

Is that what I said??? There’s absolutely no reason for the player “scout” to not be perma banned. It’s unacceptable. There’s also no reason we shouldn’t be allowed to discuss the toxic players we encounter so that we can spread awareness and avoid playing with them in the future. Also unacceptable.

Y’all literally refuse to do anything about it and act like the problem doesn’t exist. Your report system is a joke. It almost seems like y’all are fine with these types of players harassing the community. At the very least you don’t seem to care. Not a good look at all. Especially when all you say about it is a stupid f**king joke when players are pleading with you to do something. “not very rock and stone”.

That’s exactly what you said. I’ve already had several people being harassed due to posts like this, because usernames are so easily faked, so don’t try pull off a half-assed comment about “all it does is not let us talk about toxic people” when the rule is there to protect people from internet vigilantes with their heads up their asses. People can report profiles on the platforms they encounter them on. Adding to that, this is a post about someone taking an extra resupply, sheesh.

Comment

Originally posted by gi8290

All it does is keep us from spreading awareness about the toxic players to avoid since y’all refuse to do anything about them.

So you want us to punish someone based on no evidence at all, on a closed network we can’t moderate at all?

No, that’s not “all it does”.

Comment

Don't tell anyone I told you, but the abundance of Lootbugs on Refinery missions is a mystery, even to us 😅

Comment

Originally posted by Nytherion

the game was released a lot earlier than january. it just got added to ps plus this month is all

No, it came out that very day.

Comment

Originally posted by smokahontass723

Wow what a way to add insult to injury huh? Get bent

The rules are there for a reason.

Comment

Your post was removed as it is breaking our rule about naming and shaming other players.

Edit: back up after post edit.

Comment

I posted this elsewhere, but I'll also put it here.
The current system is actually the result of a lot of tweaking and design. Having shadows on the flashlights (and flares) gets chaotic real fast and it was decided against having it to keep the aesthetics in the game. While the dwarves have a flashlight, the game is designed around the flares and how you need to use them for visibility. The flashlight is a last resort, bare minimum thing. It's not supposed to be good or flashy (heh) but it's a step above complete darkness.
So, while performance would also take a hit, the lights in the game are the way they are primarily because of how the game is designed around darkness. I think the video does a good job at illustrating how elements taken slightly out of context can seem like weird choices, and how these choices work in the bigger picture of the game direction.

Comment

Originally posted by tallgreenhat

real talk, what's the dev logic behind this? Would having more light sources like molly's headlight tank performance?

The current system is actually the result of a lot of tweaking and design. Having shadows on the flashlights (and flares) gets chaotic real fast and it was decided against having it to keep the aesthetics in the game. While the dwarves have a flashlight, the game is designed around the flares and how you need to use them for visibility. The flashlight is a last resort, bare minimum thing. It's not supposed to be good or flashy (heh) but it's a step above complete darkness.

So, while performance would also take a hit, the lights in the game are the way they are primarily because of how the game is designed around darkness. I think the video does a good job at illustrating how elements taken slightly out of context can seem like weird choices, and how these choices work in the bigger picture of the game direction.

Post

Hello Miners,

Deep Rock has finally invested in some pesticides and eliminated a bug where squashing a Fester Flea would sometimes cause a game crash. I guess Management was right when they warned us they are capable of clogging up costly mining equipment… Pest control, out.


With Love,
The Ghost Ship Crew

---PATCH NOTES---
- Fixed a crash related to the particle effects when squashing a Fester Flea or a Glyphid Swarmer
- Improved crash reporting
Post
    /u/ on Steam - Thread - Direct
Всякое разное: Больше об этом событии вы узнаете на странице его объявления.

18 Jan

Comment

Originally posted by Keith_Wallace

NO DWARF LEFT BEHIND!

Rock and Stone to the bone!

Comment

The wiki apparently sucks on my phone, but on the accessories page it should be divided into where they are from. If not I’ll try to check later.

Comment

Mark just posted this, but I can't seem to pin his comment. So, I have chosen violence instead and stolen it for myself.

We have discovered the cause of the unchangeable modification issue. It's caused by the Display Area settings on the PlayStation 4.

While we're working on a permanent solution, here's a workaround:

Go to Settings - Sound and Screen - Display Area Settings - and enlarge the boxed area.