Hi, let me just clear something up real quick.
So, releasing a build to Steam is pretty easy. It's almost literally pressing a button. Almost.
This allows us to patch and update pretty fast, and also get feedback, like when we run the experimental the week up to the release of an update.
That's pretty darn cool because we can catch bugs and fix them pretty fast since we get some solid data and feedback from the people playing on Steam.
That kind of fast deployment is not possible on Xbox, unfortunately. There are more hoops to jump through and while there's the benefit of the hardware being pretty much aligned through all the users, there are some differences that make it non-trivial.
So, it turns out the fastest and best way to get the updates out is to complete them on Steam, get a few days of hotfixes gathered up, and put them in the Xbox version, since patching is also non-trivial, due to the rigidity of submitting to a console most of the time....
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