Deep Rock Galactic

Deep Rock Galactic Dev Tracker




14 Apr


13 Apr

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Hi,

sorry for your loss. :(

We get this request once in a while, and while we sympathize, it’s not something we’re able to do.

I’d like to suggest you commission one of the community artists to maybe do a drawing of your friend’s favorite dwarf and loadout, or maybe even a 3D printed and painted figurine.

Rock and Stone!


12 Apr

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Originally posted by ROCK--AND--STONE

u/GSG_Jacob

Are we allowing blatant karma farming bots? Op has only a few random comments and a single post and copied this one:

https://www.reddit.com/r/DeepRockGalactic/comments/117nplc/which_will_you_choose/

I don't want another of my favorite subs to get spammed by reposts, it completely ruins them

This was removed hours ago.

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Originally posted by cooly1234

Why does the flare gun do any damage at all. It's a projectile so the game is expecting a damage value? Could have just entered 0 though, probably.

That addition is ancient, but I assume it's because it *is* a gun, but it is so weak that people won't treat it as such. And even then you still get the light. Having it do a non-trivial amount of damage opens it up for actual use as a weapon, and that would be dark times indeed.

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Originally posted by just_a_chiken

I kinda see your point, but i think that if It stuns only a few bugs, even only one, doing very little damage if none at all, It would just be a nice detail and a last chance save whenever you get attacked while carrying an aquarq. I dont see any practical use other then the previusly mentioned one, and even that isnt very helpful. This is just my opinion, i might be very stupid and dont realise the exploit potential. (Im also not trying to pressure adding this in, i just cant understand your point and want clarifications)

Adding the stun, but limiting it also makes it less useful to the extent that it won't really work as a defence anyway. The biggest drawback in this scenario is that on PE things get harder the longer you take, and if we added stun to big chunks like Aquarqs, they would be thrown all over the place instead of being deposited. Sure, some people won't goof around, but it does open up for a detour from getting to the end of the mission, which is a critical thing to tinker with.

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Originally posted by JustGingy95

Honestly I think it could lend itself to being a decent way for object carriers to be able to readily defend themselves while they move stuff like Aquarqs, batteries, eggs, etc. I’m sure initially people would do what this community does best and meme about for a good while with it (especially if Mission Control made comments about it, that would easily triple) but I can see it becoming a useful defense option. Hell, could even tie it into perk changes like adding it to the one where throwing flares harder also stuns bugs with larger objects so you need a perk to access it.

If defending is an issue, you're only wasting time by not pulling out your gun right away.

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Originally posted by Themurlocking96

It could be made part of the strong arm perk with the stipulation that it does not effect mission sensitive throwables like Aquarqs, Gunk Seeds and Eggs.

But then we have the crowd that will go "if these do it, why won't these do it."

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Originally posted by Nolzi

Dunno, Enor Pearls and Jadiz could also be used as a portable light, yet I rarely if ever see it used for that.

Similarly I don't see them becoming a viable utility as throwables. By the time you pick a mineral up and throw it at 1 grunt, you can shoot 5 or more. So in high haz it's a suicide to dick around with it, and on low haz it doesn't matter. People spend minutes pinging gold, taking it for a spin shouldn't change it too much.

On the other hand it could actually be handy when you are hurrying with moving back the Aquarq and you can quickly stun a grunt while you run past by it.

Enor Pearls are different, both in utility and in the sense that they're not an objective needed to finish the mission, especially a mission where it gets increasingly harder the longer you are there.

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Originally posted by AnAnnoyedSpectator

Yes isn't one of the modifications still making it fire faster? A bit confused by that one tbh...

You can light up a big cave slightly faster, I guess.

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Originally posted by akmcclel

Yeah but the only reason that would be true is if people are enjoying the new mechanic more. If people are having fun, so what if it's harder and longer?

That it deters from the objective of the game. The problem isn't that it's fun, it's that it makes something else potentially less fun, and inevitably will have people goof around. On Point Extraction it's an even bigger problem, since the longer you take, the greater the chance of failure will be.

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Originally posted by TheOfficialRamZ

Eh, it's such a small buff I doubt it.

You could argue people keep Enor Pearls because they shine, acting like a infinite flare, but it's such a minor advantage it's usually better to just stache em away.

I can only see a situation where someone holds onto the aquarqs IF they can stun bigger enemies (Praetorians, Oppressors, Bulks), so just.... let them only work on smaller ones.

Enor Pearls are different, both in utility and in the sense that they're not an objective needed to finish the mission.

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Originally posted by OneThicBoii

Hey Jacob, any plans to reveal Season 4? I think its way past due and rockpox is getting utterly boring.

Maybe :)

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Originally posted by BatteryHorseMan

Miners, it is my great pleasure to announce that I completed my first EDD this week. Rock and stone! oT

Congratulations miner, well done. Rock and Stone!


11 Apr

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Originally posted by joeshmo101

I think giving it a stun with an AoE similar to a power attack would be nice. Give you a second to whip out a firearm and start actually blasting them.

The entire idea of making it a weapon of any kind is the problem. Giving it utility in combat will take it anywhere but to the minehead where it needs to go.

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Originally posted by MusNothus

(Also, I'm definitely not reposting this to pressure people to make this change; I just figured out how to make this video and thought it looked funny so I felt the need to repost it just for that.)

The video is great, and it would be a fun detail to have. I just feel it would have negative impact to let people use the lumps as projectiles... then again, it's not up to me so who knows.

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Originally posted by MusNothus

That makes a lot of sense. I could definitely see this getting annoying with people piling up gems and changing the way they play pretty significantly. I'm sure after trying it out for a little bit I wouldn't want this in my game all the time. I guess maybe it could be fun as a mod just for fooling around from time to time, if it wouldn't be too hard to mod.

It's the same reason the flare gun doesn't do any useful damage. If it doubled as an actual gun, people would spend all their flares shooting stuff instead of putting up lights for the team.