Deep Rock Galactic

Deep Rock Galactic Dev Tracker




24 Sep

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We plan to have the IS missions available for assignments in S03.

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Originally posted by Planetside2_Archives

Me and others were harassed on steam for making similar posts in regards to this newer modding system. And when we finally fed into the trolls WE were banned from the discussion board. And thanks I didn't know you coordinated as such with modders, but what I meant was game development, I solo and play a more larger and challenging version of DRG and feel like mods such as *Mission Content Randomizer* by Gabe should be a core part of the gameplay experience, mods like that combined with many others make DRG truly epic and unlike anything else in modern day video games. I surmise larger more complex caves, longer missions, larger swarms, larger weapon mag sizes and more buffs for the players add for more engaging and immersive gameplay.
That's literally it.

Well, then you're not really banned or censored for your opinion, but for the way it's relayed - that is a bit different.

Anywho, while Mission Content Randomizer is great, it's also completely broken regarding the game it builds upon, and that's exactly it. When you make a game, you have to set some restraints that make up the game, like where to draw the line and tie a nice knot on something. The beauty of MCR (and mods in general) is that they can operate outside that space and break the limits we as developers have set on ourselves to deliver a game in a nice package. It might not be exactly the game you want, but it's hopefully more polished and has focused on a few things instead of shooting blind. While MCR is great for people who have seen it all and want much more, I don't think it would be the best pile of content to throw at most players because it's just... a lot. It's a super impressive mod made by a single person in the spirit of DRG, but I'd wager ...

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"if we criticize this we get hounded on, banned, & censored"
Elaborate, please? Sorry, but this sounds completely made up.

I'm also no sure what you mean by "the devs need to actually work with some of the modders" - we already do. Those who run the modding discord are part of our closed tester team, and usually know how mods will be affected more than a month in advance, and AFAIK last update this was put to use.

When mods break, it's usually due to an engine update and not the seasonal content itself - also keep in mind that mods are tagged on to a game, and not part of it. They will always break, because we can in no way anticipate how someone made their mods work with Deep Rock Galactic.

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Originally posted by 1studlyman

Hey Jacob, just an idea, but if a account is repeatedly getting muted or kicked would you be able to see that? Could something actionable be done with that data like auto muting players who are constantly being muted?

Appreciate all you do.

Certainly possible, but it still comes with a lot of upkeep.

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Originally posted by jochinhs

So. I tried scrolling for this other reply and gave up after a couple of minutes.

It would help if you linked the reply in future.

That aside, thanks for the phenomenal game.

Check my comment history. I know it’s not easier for anyone but me, but it’s Saturday, and I’m replying on my phone.

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Originally posted by LeonTheAntihero

Good luck. I got banned from the discord without ever posting anything and when I tried to DM a mod they blocked me.

You can make an alt and re-join the discord if you still wanna get those monthly union bonuses though.

That’s ban avoidance. The only Leon I see banned was banned for harassing people in DMs. Sounds like you?

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Originally posted by Cookieopressor

Are there any plans for an option to block players on the console version?

Should work there too

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Originally posted by charliethispain

That's good news, any idea about a report system so people like this don't run rampant without being able to let you guys know?

See my other reply to your post.

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Originally posted by charliethispain

For reference, my lobby name is "Playing fast - Don't mine gold"

This guy rejoined my game 3 times and kept stalking me for most of the night

PS: Ghost Ship Games, please implement a report feature!

Report him on Steam. There’s no overall system that allows us to monitor and moderate games. People keep thinking it’s a live game with centralized servers and accounts with their saves, but we’re a small team, and our structure is pretty basic. People also underestimate how many resources goes into this kind of moderation, because we would get reports for kicking, people being kicked, grabbing an extra resupply, calling the droppod, or disagreeing. We’d need to process, verify, and identify all the parties to make sure the report is correct. Next Season we’re making blocking work and that’s the best way to deal with it, really.

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Originally posted by charliethispain

Yeah it sounds like I'm not the only one either.

I really hope this wakes GSG up and they work to implement some sort of report and ban system next season (or at the least the one after)

This isn't the first time I've been stalked and harassed in game either.

Next Season blocking on Steam will actually work.

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This belongs in a museum.


23 Sep

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Originally posted by PhazedMillenial

Any super-vague hints as to the Heavy’s- I mean the Gunner’s coming grenade?

It’s gonna be the fourth we show!

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Originally posted by FS_NeZ

Nope. Just nope.

I'm outta here.

Everytime I interact with a dev here I ask myself why I still play this game.

Can’t do much about it, if you see some worms in a short clip and decide that we are adding “more swarmer enemies” without considering context. Also not sure why you feel that “nope” is the conversation starter that’s supposed to get you somewhere.

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Attention, Miners! More teasers are inbound. First, a quick look at what is coming to Hoxxes when Season 03 arrives. Last week you saw a brief glimpse of something previously not seen before in the caves. And this week, you get a closer (although briefer) look at this unknown entity.



Yup, that is definitely not robots.

But do you know what is? The Engineer’s new Grenade - the Shredder Swarm!



The Shredder Swarm Grenade spawns a swarm of reprogrammed Shredder Drones that will target any enemy in its vicinity. The Engineer has worked closely with R&D to ensure this miniature squadron of death does not target anything Dwarven. Management has complet... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Originally posted by NotActuallyGus

Yay it can kill 1.5 default grunts. Pretty bad right now.

Are you sure?

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Originally posted by Mogge_is_here

Looks cool but do they stick around? I mean obviously you could limit the amount of shredder grenades instead of just making them disappear after a while

I had issues getting them to leave while recording this. Interpret that as you’d like.

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Originally posted by eight_ender

Closer and closer to the engineer end game of sitting in a lawn chair sipping a beer while bugs die around him

Season 4 - the Season of the reclining chair